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3D Animation Knowledge

Thursday, November 02, 2006. Eye Ball Modeling Shading. Circle Select the Top Polygons and then Extrude the polygons down slightly then scale them. Then Extrude the polygons down then scale them. Then Extrude the polygons down slightly then scale them. Then Extrude the polygons down then scale them out then translate. Then Extrude the polygons down then scale them down. Click the map button or hit m button. Select the eye ball material then edit the image uvs. Adjust the UVs. Posted by Nate at 5:18 PM.

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3D Animation Knowledge | 3dnate.blogspot.com Reviews
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Thursday, November 02, 2006. Eye Ball Modeling Shading. Circle Select the Top Polygons and then Extrude the polygons down slightly then scale them. Then Extrude the polygons down then scale them. Then Extrude the polygons down slightly then scale them. Then Extrude the polygons down then scale them out then translate. Then Extrude the polygons down then scale them down. Click the map button or hit m button. Select the eye ball material then edit the image uvs. Adjust the UVs. Posted by Nate at 5:18 PM.
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1 3d animation knowledge
2 make a sphere
3 side view
4 0 comments
5 videos
6 skinmorph 300k mov
7 skinwrap 300k mov
8 heavy rain
9 teeth
10 bone names
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3d animation knowledge,make a sphere,side view,0 comments,videos,skinmorph 300k mov,skinwrap 300k mov,heavy rain,teeth,bone names,humerus,radius,femur,tibia,foot,calcaneus,metatarsal,phalanx proximal,phalanx median,phalanx distal,hand,metacarpal,head,name
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3D Animation Knowledge | 3dnate.blogspot.com Reviews

https://3dnate.blogspot.com

Thursday, November 02, 2006. Eye Ball Modeling Shading. Circle Select the Top Polygons and then Extrude the polygons down slightly then scale them. Then Extrude the polygons down then scale them. Then Extrude the polygons down slightly then scale them. Then Extrude the polygons down then scale them out then translate. Then Extrude the polygons down then scale them down. Click the map button or hit m button. Select the eye ball material then edit the image uvs. Adjust the UVs. Posted by Nate at 5:18 PM.

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3D Animation Knowledge: Facial Morph Targets How To

http://3dnate.blogspot.com/2006/10/facial-morph-targets-how-to.html

Thursday, October 12, 2006. Facial Morph Targets How To. Posted by Nate at 6:02 PM. View my complete profile. Shoulder HookUp and Skeleton. Animation 1 Control Hookup Yo. Animation 1 Rig Connections. Things You Need To Know.

2

3D Animation Knowledge: Things You Need To Know

http://3dnate.blogspot.com/2006/10/things-you-need-to-know.html

Tuesday, October 03, 2006. Things You Need To Know. Female Character Model in All Quads:. Http:/ www.3dm3.com/tutorials/female body/index2.php. New 3D Max 8 Workflow for Animation 1&2 and 3D Modeling:. Warning for Animation 2 students: You must delete the Skin Modifier from the stack before you add the UVunwrap otherwise Max 8 will crash everytime due to a bug in Max. Facial Muslces and Expressions. Http:/ www.artnatomia.net/uk/index.html. For Animation 2 and 3D Modeling Class:. ZBrush Addons and Models:.

3

3D Animation Knowledge: Animation 1 Rig Connections

http://3dnate.blogspot.com/2006/10/animation-1-rig-connections.html

Thursday, October 05, 2006. Animation 1 Rig Connections. Circle is the Parent and the arrow goes to the child. Remember that Max is backwards so you want to connect from child to parent with the connect tool. Don't forget that you will need to use the constrain position control under the Animation Menu for the box in the head and to freeze that box when all of the connections have been made. Posted by Nate at 6:03 PM. View my complete profile. Things You Need To Know.

4

3D Animation Knowledge: Teeth

http://3dnate.blogspot.com/2006/10/teeth.html

Thursday, October 12, 2006. Posted by Nate at 6:17 PM. View my complete profile. Facial Morph Targets How To. Shoulder HookUp and Skeleton. Animation 1 Control Hookup Yo. Animation 1 Rig Connections. Things You Need To Know.

5

3D Animation Knowledge: Animation 1 Control Hookup Yo

http://3dnate.blogspot.com/2006/10/animation-1-control-hookup-yo.html

Thursday, October 05, 2006. Animation 1 Control Hookup Yo. Posted by Nate at 6:23 PM. View my complete profile. Animation 1 Rig Connections. Things You Need To Know.

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3D Animation Knowledge

Thursday, November 02, 2006. Eye Ball Modeling Shading. Circle Select the Top Polygons and then Extrude the polygons down slightly then scale them. Then Extrude the polygons down then scale them. Then Extrude the polygons down slightly then scale them. Then Extrude the polygons down then scale them out then translate. Then Extrude the polygons down then scale them down. Click the map button or hit m button. Select the eye ball material then edit the image uvs. Adjust the UVs. Posted by Nate at 5:18 PM.

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