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Paul Presley | 3dpaul.com Reviews
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Paul Presley - Prop Artist.
June | 2014 | Jonathan Mangagil
http://mangagil.com/Jonathan/2014/06
Monthly Archives: June 2014. Animating on the Stewart Rig. June 10, 2014. Animation test for fun. Stewart Rig is pretty easy to use. Animating on the Morpheus Rig. June 10, 2014. Animation test using Morpheus Rig. June 4, 2014. Showing examples of 1st person animations, both in game and cinematic shots. Personal work, as well as work done on Bioshock Infinite DLC, and Bioshock 1. Follow me on Twitter. Irrational Games lessons learned. Animating on the Stewart Rig. Animating on the Morpheus Rig.
May | 2014 | Jonathan Mangagil
http://mangagil.com/Jonathan/2014/05
Monthly Archives: May 2014. Irrational Games lessons learned. Meat and Potatoes of Elizabeth in Bioshock Infinite. May 21, 2014. This series is not a repeat of Shawn Robertson’s awesome and thorough talk on creating Elizabeth at this past GDC. With that we’ll start with her emotion system. Follow me on Twitter. Irrational Games lessons learned. Animating on the Stewart Rig. Animating on the Morpheus Rig. Meat and Potatoes of Elizabeth in Bioshock Infinite. Animation video reference fun.
AnimationTests | Jonathan Mangagil
http://mangagil.com/Jonathan/category/animationtests
Animating on the Stewart Rig. June 10, 2014. Animation test for fun. Stewart Rig is pretty easy to use. Animating on the Morpheus Rig. June 10, 2014. Animation test using Morpheus Rig. Follow me on Twitter. Irrational Games lessons learned. Animating on the Stewart Rig. Animating on the Morpheus Rig. Meat and Potatoes of Elizabeth in Bioshock Infinite. Animation video reference fun. Proudly powered by WordPress.
Bioshock Infinite | Jonathan Mangagil
http://mangagil.com/Jonathan/tag/bioshock-infinite
Tag Archives: Bioshock Infinite. Irrational Games lessons learned. Meat and Potatoes of Elizabeth in Bioshock Infinite. May 21, 2014. This series is not a repeat of Shawn Robertson’s awesome and thorough talk on creating Elizabeth at this past GDC. With that we’ll start with her emotion system. Follow me on Twitter. Irrational Games lessons learned. Animating on the Stewart Rig. Animating on the Morpheus Rig. Meat and Potatoes of Elizabeth in Bioshock Infinite. Animation video reference fun.
Elizabeth | Jonathan Mangagil
http://mangagil.com/Jonathan/tag/elizabeth
Irrational Games lessons learned. Meat and Potatoes of Elizabeth in Bioshock Infinite. May 21, 2014. This series is not a repeat of Shawn Robertson’s awesome and thorough talk on creating Elizabeth at this past GDC. With that we’ll start with her emotion system. Keep in mind these emotional fidgets served as a subtle way to keep Liz alive and interesting, so that whenever the player happened to stumble upon them, they could appreciate her a little more and hopefully build an emotional connection with her.
emotion system | Jonathan Mangagil
http://mangagil.com/Jonathan/tag/emotion-system
Tag Archives: emotion system. Irrational Games lessons learned. Meat and Potatoes of Elizabeth in Bioshock Infinite. May 21, 2014. This series is not a repeat of Shawn Robertson’s awesome and thorough talk on creating Elizabeth at this past GDC. With that we’ll start with her emotion system. Follow me on Twitter. Irrational Games lessons learned. Animating on the Stewart Rig. Animating on the Morpheus Rig. Meat and Potatoes of Elizabeth in Bioshock Infinite. Animation video reference fun.
Stewart | Jonathan Mangagil
http://mangagil.com/Jonathan/tag/stewart
Animating on the Stewart Rig. June 10, 2014. Animation test for fun. Stewart Rig is pretty easy to use. Follow me on Twitter. Irrational Games lessons learned. Animating on the Stewart Rig. Animating on the Morpheus Rig. Meat and Potatoes of Elizabeth in Bioshock Infinite. Animation video reference fun. Proudly powered by WordPress.
Animation | Jonathan Mangagil
http://mangagil.com/Jonathan/category/animation
Animating on the Stewart Rig. June 10, 2014. Animation test for fun. Stewart Rig is pretty easy to use. Animating on the Morpheus Rig. June 10, 2014. Animation test using Morpheus Rig. June 4, 2014. Showing examples of 1st person animations, both in game and cinematic shots. Personal work, as well as work done on Bioshock Infinite DLC, and Bioshock 1. Irrational Games lessons learned. Meat and Potatoes of Elizabeth in Bioshock Infinite. May 21, 2014. With that we’ll start with her emotion system. These a...
Jonathan | Jonathan Mangagil
http://mangagil.com/Jonathan/author/Jonathan
All posts by Jonathan M. I'm a senior animator at Irrational Games. Love animating and I want to continue to grow as an animator. I've seen plenty of really amazing, talented, and inspirational blogs and articles online dealing with animation for film and short features, but not too many on animation for video games. So I'd like to share some of my experiences as well as share some helpful articles and people I come across. Animating on the Stewart Rig. June 10, 2014. Animating on the Morpheus Rig. Keep ...
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3D визуализация выкроек
1042;ведение. 1044;ля кого этот курс? 1054; курсе. 1050;аких результатов вы достигните? 1054; авторе. 1057;тоимость. Технология наглядного моделирования выкроек на 3D манекене доступна каждому! Только представьте: великолепная виртуальная примерочная у Вас дома, которая позволяет реализовать свои дизайнерские решения или просто подправлять выкройку под свою фигуру. Хотите так? Именно такие перспективы открывает для вас уникальная программа CLO 3D. Именно в ней более. Вводя их в необходимые поля! Вовсе не...
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Highly motivated modeling/texture artist with a life-long passion for video games and cinema. Committed to seeing complex projects through to completion, while exhibiting a high level of sustained concentration. Successful in taking on new projects by employing both self-taught abilities as well as utilizing technical training. Keen eye for form, color, and detail. Upbeat and professional demeanor. Inquisitive and open to new ideas. Broad range of technical/artistic skills. Computer screen. As gaming...
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