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Dustin Blattner

Tuesday, July 29, 2014. Thursday, March 27, 2014. God of War: Ascension. When working on God of War I was heavily involved in art management for outsourced character assets. The assets were cleaned up by me for the multiplayer portion of the game. I also had my hand in making various assets for the single player. Here are a few of them I made for single player. Subscribe to: Posts (Atom). Awesome Inc. template. Powered by Blogger.

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Dustin Blattner | 3duster.blogspot.com Reviews
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Tuesday, July 29, 2014. Thursday, March 27, 2014. God of War: Ascension. When working on God of War I was heavily involved in art management for outsourced character assets. The assets were cleaned up by me for the multiplayer portion of the game. I also had my hand in making various assets for the single player. Here are a few of them I made for single player. Subscribe to: Posts (Atom). Awesome Inc. template. Powered by Blogger.
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Dustin Blattner | 3duster.blogspot.com Reviews

https://3duster.blogspot.com

Tuesday, July 29, 2014. Thursday, March 27, 2014. God of War: Ascension. When working on God of War I was heavily involved in art management for outsourced character assets. The assets were cleaned up by me for the multiplayer portion of the game. I also had my hand in making various assets for the single player. Here are a few of them I made for single player. Subscribe to: Posts (Atom). Awesome Inc. template. Powered by Blogger.

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3duster.blogspot.com 3duster.blogspot.com
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Dustin Blattner: Personal work

http://3duster.blogspot.com/2014/03/personal-work.html

Thursday, March 27, 2014. Subscribe to: Post Comments (Atom). Awesome Inc. template. Powered by Blogger.

2

Dustin Blattner: Plus Minus

http://3duster.blogspot.com/2014/03/plus-minus.html

Thursday, March 27, 2014. In Plus Minus there were two Minions/Demons I had worked on in the Project and only one was used. I was responsible for the sculpt/model in this short. If you wanna check it out there's a link below. Subscribe to: Post Comments (Atom). Awesome Inc. template. Powered by Blogger.

3

Dustin Blattner: God of War: Ascension

http://3duster.blogspot.com/2014/03/god-of-war-ascension.html

Thursday, March 27, 2014. God of War: Ascension. When working on God of War I was heavily involved in art management for outsourced character assets. The assets were cleaned up by me for the multiplayer portion of the game. I also had my hand in making various assets for the single player. Here are a few of them I made for single player. Subscribe to: Post Comments (Atom). Awesome Inc. template. Powered by Blogger.

4

Dustin Blattner: thug sketch

http://3duster.blogspot.com/2014/07/thug-sketch.html

Tuesday, July 29, 2014. Subscribe to: Post Comments (Atom). Awesome Inc. template. Powered by Blogger.

5

Dustin Blattner: Requiem 2019

http://3duster.blogspot.com/2014/03/requiem-2019.html

Thursday, March 27, 2014. Here is a few stills from a short I had worked on some time ago. Its about the last remaining blue whale that comes eye to eye with its enemy. In this short I was responsible for sclupting/modeling the blue whale. If you want to check it out there's a link posted below. Subscribe to: Post Comments (Atom). Awesome Inc. template. Powered by Blogger.

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jaymachado.blogspot.com jaymachado.blogspot.com

JDMIII: August 2011

http://jaymachado.blogspot.com/2011_08_01_archive.html

Tuesday, August 30, 2011. Pretty much taken the sculpt as far as I'm going to. Time to finish textures and get it into Maya for some hair and rendering! Thursday, August 18, 2011. More to come soon! Thursday, August 4, 2011. My texturing freelance has lightened up this past week and I've finally had time to work on some personal stuff. Here are a couple WIPs! Digital painting I did while I was in school. Subscribe to: Posts (Atom). San Rafael, CA, United States. View my complete profile.

jaymachado.blogspot.com jaymachado.blogspot.com

JDMIII: Wires!

http://jaymachado.blogspot.com/2012/01/wires.html

Sunday, January 8, 2012. Have an interview coming up so I wanted to post some new beauties and wires of a couple personal pieces from last year. I did some minor updates to the Batmobile but both of these still need more work, mainly in the interiors. It's been harder to find time to work on these than I expected, especially with this commercial I'm working on now. Ten hour days plus weekends! Subscribe to: Post Comments (Atom). San Rafael, CA, United States. View my complete profile. My Official Art Site.

jaymachado.blogspot.com jaymachado.blogspot.com

JDMIII: April 2011

http://jaymachado.blogspot.com/2011_04_01_archive.html

Thursday, April 28, 2011. After a couple of days of work on it I kind of had to put the Mach 5 on the backburner for a while to work on my reel and an art test but this is the progress I ended up making on it before I had to stop. I like it so far but. it looks so naked. Speed Sculpts from Alex's class. Thought I had posted these already, but I guess not! Just a couple quick 2 hour sketches we did in class. Saturday, April 2, 2011. So here's an American rim from the Bel Air. And my WIP Mach 5 Rim.

jaymachado.blogspot.com jaymachado.blogspot.com

JDMIII: Cosplay Fun

http://jaymachado.blogspot.com/2013/02/cosplay-fun.html

Thursday, February 14, 2013. Having a steady job for the past year has afforded me the opportunity to do this stuff in my spare time. It's been a learning experience, and sometimes frustrating and expensive, but overall I've had a blast, and I'm really happy with the results! Photo Gallery by QuickGallery.com. For higher res photos and descriptions, view these photos on Flickr. Subscribe to: Post Comments (Atom). San Rafael, CA, United States. View my complete profile. My Official Art Site.

jaymachado.blogspot.com jaymachado.blogspot.com

JDMIII: Cargo Ship WIP

http://jaymachado.blogspot.com/2013/02/cargo-ship-wip.html

Thursday, February 14, 2013. This will be the biggest model I've ever taken on by myself and I'm excited to see the finished product. Subscribe to: Post Comments (Atom). San Rafael, CA, United States. Hard Surface Modeler/Texture Artist at Industrial Light and Magic. View my complete profile. My Official Art Site. Simple template. Powered by Blogger.

jaymachado.blogspot.com jaymachado.blogspot.com

JDMIII: March 2011

http://jaymachado.blogspot.com/2011_03_01_archive.html

Friday, March 25, 2011. 1956 Bel Air Update. Did a little more work on this, still a WIP but getting there! Portfolio Class with Alex Alvarez: Project 5. Concept by Dmitry Popov. Overall pretty happy with how this came out though I have some things to fix, particularly the specular maps. I'll have it updated soon. Here's the untextured Model. Portfolio Class with Alex Alvarez: Project 4. Concept by Tham Hoi Mun. Portfolio Class with Alex Alvarez: Project 3. Concept by Sam Brown. Concept by Dmitry Popov.

jaymachado.blogspot.com jaymachado.blogspot.com

JDMIII: March 2013

http://jaymachado.blogspot.com/2013_03_01_archive.html

Wednesday, March 20, 2013. God of War: Ascension. These are images of stuff I worked on for God of War: Ascension. I had a fantastic time working at Santa Monica Studios. I met some really incredible artists and learned a ton during my time there. I'm also very impressed with and proud of how the game turned out! These are two examples of the texture maps used on the statue. The scale of it is massive and you get really close so each piece had it's own texture sheet at pretty high resolution. View my com...

jaymachado.blogspot.com jaymachado.blogspot.com

JDMIII: Can't Sleep...

http://jaymachado.blogspot.com/2012/02/cant-sleep.html

Friday, February 10, 2012. I have a bad habit of saying to myself "It's time for bed" then laying in bed watching TV for 2 hours before I fall asleep. WELL NOT TONIGHT! Here's a Batman painting. nothing too complicated, just for fun. Been so long since I painted anything. Subscribe to: Post Comments (Atom). San Rafael, CA, United States. Hard Surface Modeler/Texture Artist at Industrial Light and Magic. View my complete profile. David Guetta - Turn Me On ft. Nicki Minaj. My Official Art Site.

jaymachado.blogspot.com jaymachado.blogspot.com

JDMIII: May 2011

http://jaymachado.blogspot.com/2011_05_01_archive.html

Friday, May 27, 2011. Joseph "Jay" Machado 2011 ShowReel. It's been a long month or so of rendering but I finally finished my reel! Pretty happy with how it came out. Thanks to all who helped me with it! Thursday, May 19, 2011. Working on little things while I render for my reel. It's taking. soooo. loooong. I took some cues from the movie, but how can I not? Sunday, May 8, 2011. Subscribe to: Posts (Atom). San Rafael, CA, United States. Hard Surface Modeler/Texture Artist at Industrial Light and Magic.

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Dustin Blattner

Tuesday, July 29, 2014. Thursday, March 27, 2014. God of War: Ascension. When working on God of War I was heavily involved in art management for outsourced character assets. The assets were cleaned up by me for the multiplayer portion of the game. I also had my hand in making various assets for the single player. Here are a few of them I made for single player. Subscribe to: Posts (Atom). Awesome Inc. template. Powered by Blogger.

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