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Visualization Tips

Personal blog about architectural visualization tips for mental ray users.

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Visualization Tips | 3dvisualizationtips.blogspot.com Reviews
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Personal blog about architectural visualization tips for mental ray users.
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Visualization Tips | 3dvisualizationtips.blogspot.com Reviews

https://3dvisualizationtips.blogspot.com

Personal blog about architectural visualization tips for mental ray users.

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3dvisualizationtips.blogspot.com 3dvisualizationtips.blogspot.com
1

Visualization Tips: SketchUp - NVIDIA OpenGL Driver issue

http://3dvisualizationtips.blogspot.com/2014/01/sketchup-nvidia-opengl-driver-issue.html

3ds max, mental ray and more. Tuesday, January 28, 2014. SketchUp - NVIDIA OpenGL Driver issue. I don't use SketchUp for my vis work but still I need to deal with SketchUp files. A couple weeks ago I got this error when I tried to open SketchUp model from a new computer. I installed the newest driver but this error didn't go away. So, I stared to check settings. For my case, Antialiasing - Mode is the problem. Here is the setting I changed. After I changed the setting, I can open the file without error.

2

Visualization Tips: Useful script for architectural visualization

http://3dvisualizationtips.blogspot.com/2013/08/useful-script-for-architectural.html

3ds max, mental ray and more. Friday, August 9, 2013. Useful script for architectural visualization. I use some scripts to speed up my workflow and here is some scripts I like to use. Those scripts can find at http:/ www.scriptspot.com/. Clear out the dead wood from the layer manager. Delete all empty layers! If you need to deal with CAD file, this is a useful script. Material Converter v0.98b. It works Scanline, Mental Ray, Vary and Maxwell Render. Subscribe to: Post Comments (Atom).

3

Visualization Tips: Not able to attach objects

http://3dvisualizationtips.blogspot.com/2013/08/not-able-to-attach-objects.html

3ds max, mental ray and more. Thursday, August 8, 2013. Not able to attach objects. If you are not able to attache objects, you can try. Unlink objects or Ungroup objects. Still not working, you can try. Select all polygons Detach. Usually works for me. Subscribe to: Post Comments (Atom). View my complete profile. Simple template. Powered by Blogger.

4

Visualization Tips: Why 'Split Scan Lines' render makes images are washed out?

http://3dvisualizationtips.blogspot.com/2013/05/why-split-scan-lines-render-makes.html

3ds max, mental ray and more. Wednesday, May 1, 2013. Why 'Split Scan Lines' render makes images are washed out? If you get this problem, that mean is you are using Gamma correction. Split Scan Lines has 2 pass to complete a job and this is the problem. It applies Gamma correction twice. If you use Gamma correction and Split Scan Lines together, you need to disable second pass Gamma correction. Open Backburner Monitor Select Second Pass Right Click to open menu Select Edit Settings. Now, it is good to go.

5

Visualization Tips: How to create dashed lines in Photoshop

http://3dvisualizationtips.blogspot.com/2013/03/how-to-create-dashed-lines-in-photoshop.html

3ds max, mental ray and more. Wednesday, March 27, 2013. How to create dashed lines in Photoshop. Round Brush = Dot. Select brush Open brush panel select basic round brush adjust Spacing and Size Ready to draw. Square Brush = Dashed. First, need to bring up square brush. Select brush right click to open a panel click triangle choose Square Brushes select Append. From here same as round brush). Open brush panel select square brush adjust Roundness, Spacing and Size Ready to draw. View my complete profile.

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angeltrudeau.blogspot.com angeltrudeau.blogspot.com

Angel's Modeling Blog: Remodeling and Baby room

http://angeltrudeau.blogspot.com/2011/05/remodeling-and-baby-room.html

A place for me to catalog all my 3d processes with modeling, textures and rendering. Wednesday, May 18, 2011. Remodeling and Baby room. This isn't really 3d related but I had to share anyway since it has been consuming my life for the last few weeks. Had my basement finally concreted out so I could make my studio and also painted a big bright mural for my, yet unborn, little girl. After having dug out the room to where it is in the first image, The room sat closed off for a longtime until I figured out w...

angeltrudeau.blogspot.com angeltrudeau.blogspot.com

Angel's Modeling Blog

http://angeltrudeau.blogspot.com/2011/03/model-of-ak-74-assault-rifle.html

A place for me to catalog all my 3d processes with modeling, textures and rendering. Saturday, March 12, 2011. Model of an AK-74 assault rifle. 9667 triangles, 204 diffuse, specular and normal map. Took 4.5 days to complete. Subscribe to: Post Comments (Atom). View my complete profile. Http:/ 3dvisualizationtips.blogspot.com/. Arb Studios - Weapons - game 1. Competition piece - The Gardener. Competition piece - The Secret Passage. Competition piece - The Secret Passage - Final. Project Phi - Lamia.

angeltrudeau.blogspot.com angeltrudeau.blogspot.com

Angel's Modeling Blog: PPSH 41

http://angeltrudeau.blogspot.com/2011/04/ppsh-41.html

A place for me to catalog all my 3d processes with modeling, textures and rendering. Tuesday, April 19, 2011. PPSH 41. The Russian equivalent of a tommy gun. Although American tommy guns date from the 20's, the Russians used this gun mainly through WWII and beyond. 9707 triangles with 204x294 Normals, diffuse and specular maps. Took a little less then 30 hours to complete. This was also one of my first attempts at using cavity maps, which I employed to help get faster highlights. View my complete profile.

angeltrudeau.blogspot.com angeltrudeau.blogspot.com

Angel's Modeling Blog

http://angeltrudeau.blogspot.com/2011/06/latest-gun-model-for-nextgen-reality-is.html

A place for me to catalog all my 3d processes with modeling, textures and rendering. Wednesday, June 8, 2011. The latest gun model for NextGen Reality is the classic M1 Garand. One of the most famous guns of WWII. I had done a low poly version of this one a while back that never got used so I started with that model and then built on to it from there. This was a pretty fun model to do and not very hard either. As far as guns go, the general shapes on this one are a lot easier. View my complete profile.

angeltrudeau.blogspot.com angeltrudeau.blogspot.com

Angel's Modeling Blog: Net Devil's Jumpgate

http://angeltrudeau.blogspot.com/2011/02/net-devils-jumpgate.html

A place for me to catalog all my 3d processes with modeling, textures and rendering. Friday, February 4, 2011. Here is a recent addition I did for the Net Devil game Jumpgate. This is the first and biggest art update to the game in many years and there is lots more to come. Subscribe to: Post Comments (Atom). View my complete profile. Http:/ 3dvisualizationtips.blogspot.com/. Arb Studios - Weapons - game 1. Competition piece - The Gardener. Competition piece - The Secret Passage. Project Phi - Lamia.

angeltrudeau.blogspot.com angeltrudeau.blogspot.com

Angel's Modeling Blog: About Me

http://angeltrudeau.blogspot.com/p/about-me.html

A place for me to catalog all my 3d processes with modeling, textures and rendering. I am a graduate of the Art Institute of Colorado with a BA in Media Arts and Animation. My eclectic passion for design and games has pushed me to into a wide array of graphic/game jobs and has given me a diversified tool set from which I use to bring forth the imagination of my clients. Owner / Creative Director. August 2007 – Present. October 2007 – February 2010. June 2006 – March 2009. 2004 – 2005 (1 year). Competitio...

angeltrudeau.blogspot.com angeltrudeau.blogspot.com

Angel's Modeling Blog: Image Gallery

http://angeltrudeau.blogspot.com/p/image-gallery.html

A place for me to catalog all my 3d processes with modeling, textures and rendering. The best of 2010. Click for larger Image). The best of 2009:. Click for larger image). Software used: 3ds Max, Zbrush and Photoshop. Rendered with Mental Ray. Software used: 3ds max, Xnormal. Software used: 3ds Max and Zbrush. Competition piece for the Creatures and Critters challenge by CGcoach.com. Software used: 3ds Max and Photosho. Software used: 3ds Max and Photosho. Software used: 3ds Max and Photosho.

angeltrudeau.blogspot.com angeltrudeau.blogspot.com

Angel's Modeling Blog: Nextgen m1911 .45 cal pistol

http://angeltrudeau.blogspot.com/2011/02/nextgen-m1911-45-cal-pistol.html

A place for me to catalog all my 3d processes with modeling, textures and rendering. Saturday, February 19, 2011. Nextgen m1911 .45 cal pistol. This gun was done for a client test, to see if they liked my work. Fortunately they did, so there will likely be more weapons like it to come. The model itself is 4660 polys and has a 1024x1024 diffuse, specular and normal map. Subscribe to: Post Comments (Atom). View my complete profile. Http:/ 3dvisualizationtips.blogspot.com/. Arb Studios - Weapons - game 1.

angeltrudeau.blogspot.com angeltrudeau.blogspot.com

Angel's Modeling Blog: Mosin Nagant

http://angeltrudeau.blogspot.com/2011/04/mosin-nagant.html

A place for me to catalog all my 3d processes with modeling, textures and rendering. Tuesday, April 19, 2011. Mosin Nagant Dragoon. Soviet military issue. 9445 triangles. Diffuse, normal and specular maps at 2048x2048. Took about 30 hours to complete the model. Still working to get better results out my normals but getting better at the process. Subscribe to: Post Comments (Atom). View my complete profile. Http:/ 3dvisualizationtips.blogspot.com/. Arb Studios - Weapons - game 1. Project Phi - Lamia.

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Visualization Tips

3ds max, mental ray and more. Tuesday, January 28, 2014. SketchUp - NVIDIA OpenGL Driver issue. I don't use SketchUp for my vis work but still I need to deal with SketchUp files. A couple weeks ago I got this error when I tried to open SketchUp model from a new computer. I installed the newest driver but this error didn't go away. So, I stared to check settings. For my case, Antialiasing - Mode is the problem. Here is the setting I changed. After I changed the setting, I can open the file without error.

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