3dwork-chelectonus.blogspot.com 3dwork-chelectonus.blogspot.com

3dwork-chelectonus.blogspot.com

3D work/ experience

Monday, August 29, 2011. I had a lot of fun making this. I had a hard time making trees look realistic but when I started using speed tree to generate trees and I started observing how the program generated the geo. The more I experimented with it and with all the tree sketches I had done in my sketchbook I had really made the details a lot more accurate. Tuesday, August 2, 2011. My first Zbrush Attempt, modeled and fully textures. Tuesday, March 29, 2011. Sunday, March 27, 2011. Sunday, December 12, 2010.

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3D work/ experience | 3dwork-chelectonus.blogspot.com Reviews
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Monday, August 29, 2011. I had a lot of fun making this. I had a hard time making trees look realistic but when I started using speed tree to generate trees and I started observing how the program generated the geo. The more I experimented with it and with all the tree sketches I had done in my sketchbook I had really made the details a lot more accurate. Tuesday, August 2, 2011. My first Zbrush Attempt, modeled and fully textures. Tuesday, March 29, 2011. Sunday, March 27, 2011. Sunday, December 12, 2010.
<META>
KEYWORDS
1 orange flower
2 posted by
3 chelectonus
4 no comments
5 dock
6 color variants flowers
7 red flower
8 bonsai tree
9 asian temple
10 dinger assets
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orange flower,posted by,chelectonus,no comments,dock,color variants flowers,red flower,bonsai tree,asian temple,dinger assets,ram skull zbrush,additions,pine tree model,enjoy,skills,character design,illustration,life and prophecy,resume,animation,reel
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3D work/ experience | 3dwork-chelectonus.blogspot.com Reviews

https://3dwork-chelectonus.blogspot.com

Monday, August 29, 2011. I had a lot of fun making this. I had a hard time making trees look realistic but when I started using speed tree to generate trees and I started observing how the program generated the geo. The more I experimented with it and with all the tree sketches I had done in my sketchbook I had really made the details a lot more accurate. Tuesday, August 2, 2011. My first Zbrush Attempt, modeled and fully textures. Tuesday, March 29, 2011. Sunday, March 27, 2011. Sunday, December 12, 2010.

INTERNAL PAGES

3dwork-chelectonus.blogspot.com 3dwork-chelectonus.blogspot.com
1

3D work/ experience: Reign Garrison work in progress

http://www.3dwork-chelectonus.blogspot.com/2011/03/reign-garrison-work-in-progress.html

Sunday, March 27, 2011. Reign Garrison work in progress. I got some garrison action happening here. What I have learned at work and applying it to my side projects Im very happy with what I got accomplished today. I saw the character come to life more then ever today. Oh these art tools. expanding my world one step at a time. Subscribe to: Post Comments (Atom). View my complete profile. Simple template. Powered by Blogger.

2

3D work/ experience: Temple of the forgotten

http://www.3dwork-chelectonus.blogspot.com/2008/10/temple-of-forgotten.html

Wednesday, October 1, 2008. Temple of the forgotten. This is an environment I did quite a while ago and just thought it would be cool to post it in regards that yes I can do 3d work if you were wondering! Subscribe to: Post Comments (Atom). I'm Steve.Im an Art Institute alumni I live in Tustin, CA But I commute to North Hollywood everyday and I work on 2-D and 3D environments for games. View my complete profile. Simple template. Powered by Blogger.

3

3D work/ experience: Ram Skull-Zbrush

http://www.3dwork-chelectonus.blogspot.com/2011/08/ram-skull-zbrush.html

Tuesday, August 2, 2011. My first Zbrush Attempt, modeled and fully textures. Subscribe to: Post Comments (Atom). I'm Steve.Im an Art Institute alumni I live in Tustin, CA But I commute to North Hollywood everyday and I work on 2-D and 3D environments for games. View my complete profile. Simple template. Powered by Blogger.

4

3D work/ experience: Dinger assets

http://www.3dwork-chelectonus.blogspot.com/2011/08/dinger-assets.html

Monday, August 29, 2011. Subscribe to: Post Comments (Atom). I'm Steve.Im an Art Institute alumni I live in Tustin, CA But I commute to North Hollywood everyday and I work on 2-D and 3D environments for games. View my complete profile. Simple template. Powered by Blogger.

5

3D work/ experience: Additions

http://www.3dwork-chelectonus.blogspot.com/2011/03/additions.html

Tuesday, March 29, 2011. Subscribe to: Post Comments (Atom). I'm Steve.Im an Art Institute alumni I live in Tustin, CA But I commute to North Hollywood everyday and I work on 2-D and 3D environments for games. View my complete profile. Simple template. Powered by Blogger.

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TOTAL PAGES IN THIS WEBSITE

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LINKS TO THIS WEBSITE

chelectonus-illustration.blogspot.com chelectonus-illustration.blogspot.com

Illustration: Afternoon series

http://chelectonus-illustration.blogspot.com/2010/08/afternoon-series.html

Sunday, August 22, 2010. Subscribe to: Post Comments (Atom). I'm Steve.Im an Art Institute alumni I live in Tustin, CA But I commute to North Hollywood everyday and I work on 2-D and 3D environments for games. View my complete profile. Simple template. Powered by Blogger.

stevepalmertonart.blogspot.com stevepalmertonart.blogspot.com

Concept Art: Space between spaces

http://stevepalmertonart.blogspot.com/2015/07/space-between-spaces.html

Monday, July 20, 2015. Subscribe to: Post Comments (Atom). Nic Cage as Everyone. I'm Steve.Im an Art Institute alumni I live in Tustin, CA But I commute to North Hollywood everyday and I work on 2-D and 3D environments for games. View my complete profile. Simple template. Powered by Blogger.

stevepalmertonart.blogspot.com stevepalmertonart.blogspot.com

Concept Art: Teen Titan concept art

http://stevepalmertonart.blogspot.com/2015/07/teen-titan-concept-art.html

Monday, July 20, 2015. Teen Titan concept art. Subscribe to: Post Comments (Atom). Nic Cage as Everyone. I'm Steve.Im an Art Institute alumni I live in Tustin, CA But I commute to North Hollywood everyday and I work on 2-D and 3D environments for games. View my complete profile. Simple template. Powered by Blogger.

stevepalmertonart.blogspot.com stevepalmertonart.blogspot.com

Concept Art: Concepts for a Stan Lee game-Hero Command

http://stevepalmertonart.blogspot.com/2015/07/concepts-for-stan-lee-game-hero-command.html

Monday, July 20, 2015. Concepts for a Stan Lee game-Hero Command. Subscribe to: Post Comments (Atom). Nic Cage as Everyone. I'm Steve.Im an Art Institute alumni I live in Tustin, CA But I commute to North Hollywood everyday and I work on 2-D and 3D environments for games. View my complete profile. Simple template. Powered by Blogger.

stevepalmertonart.blogspot.com stevepalmertonart.blogspot.com

Concept Art: Speed Paintings

http://stevepalmertonart.blogspot.com/2015/07/speed-paintings.html

Monday, July 20, 2015. Subscribe to: Post Comments (Atom). Nic Cage as Everyone. I'm Steve.Im an Art Institute alumni I live in Tustin, CA But I commute to North Hollywood everyday and I work on 2-D and 3D environments for games. View my complete profile. Simple template. Powered by Blogger.

stevepalmertonart.blogspot.com stevepalmertonart.blogspot.com

Concept Art: Expressing shape tools

http://stevepalmertonart.blogspot.com/2015/07/expressing-shape-tools.html

Monday, July 20, 2015. Subscribe to: Post Comments (Atom). Nic Cage as Everyone. I'm Steve.Im an Art Institute alumni I live in Tustin, CA But I commute to North Hollywood everyday and I work on 2-D and 3D environments for games. View my complete profile. Simple template. Powered by Blogger.

chelectonus-animation.blogspot.com chelectonus-animation.blogspot.com

Animation: Character Animation!

http://chelectonus-animation.blogspot.com/2008/10/character-animation.html

Wednesday, October 1, 2008. This is the scene from Dumb and Dumber when harry explains the bull dog and the Shi-tzu! Subscribe to: Post Comments (Atom). I'm Steve.Im an Art Institute alumni I live in Tustin, CA But I commute to North Hollywood everyday and I work on 2-D and 3D environments for games. View my complete profile. Simple template. Powered by Blogger.

chelectonus-illustration.blogspot.com chelectonus-illustration.blogspot.com

Illustration: bg study

http://chelectonus-illustration.blogspot.com/2010/11/bg-study.html

Tuesday, November 16, 2010. Subscribe to: Post Comments (Atom). I'm Steve.Im an Art Institute alumni I live in Tustin, CA But I commute to North Hollywood everyday and I work on 2-D and 3D environments for games. View my complete profile. Simple template. Powered by Blogger.

stevepalmertonart.blogspot.com stevepalmertonart.blogspot.com

Concept Art: Sci-Fi Inspiration

http://stevepalmertonart.blogspot.com/2015/07/sci-fi-inspiration.html

Monday, July 20, 2015. Subscribe to: Post Comments (Atom). Nic Cage as Everyone. I'm Steve.Im an Art Institute alumni I live in Tustin, CA But I commute to North Hollywood everyday and I work on 2-D and 3D environments for games. View my complete profile. Simple template. Powered by Blogger.

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3D work/ experience

Monday, August 29, 2011. I had a lot of fun making this. I had a hard time making trees look realistic but when I started using speed tree to generate trees and I started observing how the program generated the geo. The more I experimented with it and with all the tree sketches I had done in my sketchbook I had really made the details a lot more accurate. Tuesday, August 2, 2011. My first Zbrush Attempt, modeled and fully textures. Tuesday, March 29, 2011. Sunday, March 27, 2011. Sunday, December 12, 2010.

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Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Join DeviantArt for FREE. Forgot Password or Username? Founded 6 Years ago. We are a group for 3D artist, 3D workaholics! JOIN US even if you dont make 3d! Im sure ull find insiration here! Div div&...