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The Empire of Mankind

The Empire of Mankind. Terrain tips, tactical insights, painting tips, miniature gallery, etc., for my 40k and wargaming people. Basically, I make scenery and paint miniatures and I wanted a place to post some tips. Wednesday, September 09, 2009. We played the new Space Hulk yesterday and we were all big fans of the original. I have, however, two major complaints. It seems to me that the doors are still a major problem in the game as it's far more easy to open them to break them (so why break them? When ...

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The Empire of Mankind | 40kterrain.blogspot.com Reviews
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The Empire of Mankind. Terrain tips, tactical insights, painting tips, miniature gallery, etc., for my 40k and wargaming people. Basically, I make scenery and paint miniatures and I wanted a place to post some tips. Wednesday, September 09, 2009. We played the new Space Hulk yesterday and we were all big fans of the original. I have, however, two major complaints. It seems to me that the doors are still a major problem in the game as it's far more easy to open them to break them (so why break them? When ...
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The Empire of Mankind | 40kterrain.blogspot.com Reviews

https://40kterrain.blogspot.com

The Empire of Mankind. Terrain tips, tactical insights, painting tips, miniature gallery, etc., for my 40k and wargaming people. Basically, I make scenery and paint miniatures and I wanted a place to post some tips. Wednesday, September 09, 2009. We played the new Space Hulk yesterday and we were all big fans of the original. I have, however, two major complaints. It seems to me that the doors are still a major problem in the game as it's far more easy to open them to break them (so why break them? When ...

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The Empire of Mankind: 5th ed. a review

http://40kterrain.blogspot.com/2008/06/5th-ed-review.html

The Empire of Mankind. Terrain tips, tactical insights, painting tips, miniature gallery, etc., for my 40k and wargaming people. Basically, I make scenery and paint miniatures and I wanted a place to post some tips. Saturday, June 07, 2008. 5th ed. a review. Overall, I just don't really see the point. The book corrects little, changes little, and what they do change or correct they either get horribly wrong or the rule is now as it was in 3rd edition. Monstro D. Whale. Subscribe to: Post Comments (Atom).

2

The Empire of Mankind: June 2008

http://40kterrain.blogspot.com/2008_06_01_archive.html

The Empire of Mankind. Terrain tips, tactical insights, painting tips, miniature gallery, etc., for my 40k and wargaming people. Basically, I make scenery and paint miniatures and I wanted a place to post some tips. Wednesday, June 25, 2008. Has anyone figured out a way to fix Apocalypse? I just scratch built two titans, a Cobra, and a Scorpion and I'd like to play them in something resembling a game. You know, with rules. Monstro D. Whale. Thursday, June 19, 2008. Monstro D. Whale. 5th ed. a review.

3

The Empire of Mankind: a few Nurgle-y tips

http://40kterrain.blogspot.com/2008/11/few-nurgle-y-tips.html

The Empire of Mankind. Terrain tips, tactical insights, painting tips, miniature gallery, etc., for my 40k and wargaming people. Basically, I make scenery and paint miniatures and I wanted a place to post some tips. Tuesday, November 04, 2008. A few Nurgle-y tips. Monstro D. Whale. Subscribe to: Post Comments (Atom). A few Nurgle-y tips. The Way of Saim-Hann. Monstro Makes (my site). Hirst Arts - Molds and casting. Monstro D. Whale.

4

The Empire of Mankind: September 2007

http://40kterrain.blogspot.com/2007_09_01_archive.html

The Empire of Mankind. Terrain tips, tactical insights, painting tips, miniature gallery, etc., for my 40k and wargaming people. Basically, I make scenery and paint miniatures and I wanted a place to post some tips. Friday, September 28, 2007. New house, same gang. Having moved it all, we then had about a week off trying to find things to play with. The first game we played, we used drink coasters as drop pods, and allowed that anything big enough to be a dreadnought could be used as one. Eldar have a nu...

5

The Empire of Mankind: May 2008

http://40kterrain.blogspot.com/2008_05_01_archive.html

The Empire of Mankind. Terrain tips, tactical insights, painting tips, miniature gallery, etc., for my 40k and wargaming people. Basically, I make scenery and paint miniatures and I wanted a place to post some tips. Saturday, May 31, 2008. So, lot's of work to be done still. But this is, I think, a pretty good start. Monstro D. Whale. Tuesday, May 06, 2008. Eldar Titan, minus head and gun arms.$6.99. Monstro D. Whale. Subscribe to: Posts (Atom). The Way of Saim-Hann. Monstro Makes (my site).

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aversill.blogspot.com aversill.blogspot.com

A Users Guide To Aversill: What's Happened: sphinxes and other stuff: adventure 2

http://aversill.blogspot.com/2008/03/whats-happened.html

Friday, March 28, 2008. What's Happened: sphinxes and other stuff: adventure 2. It then led them to those ruins which were set up in the center of the Kaydtch graveyard outside of town. Sitting atop one grave, which was covered with a chainmail blanket, was an insane sphinx waiting to ask riddles of passerbys. The sphinxes name was Hiromon and she claimed to have looked beyond time (thus the insanity). Subscribe to: Post Comments (Atom). A Users Guide To Aversill. Articles on Game Mechanics (rules).

aversill.blogspot.com aversill.blogspot.com

A Users Guide To Aversill: September 2007

http://aversill.blogspot.com/2007_09_01_archive.html

Saturday, September 29, 2007. Fairies and nature spirits abound in the world of dungeons and dragons, but for the most part they are either go unnoticed, or are ignored. To get some idea of why the society of the characters is so reticent to accept fey in the way that they might accept a halfling. Or even an orc. Investigations into the fey's. Stories" are likely to turn up little in the way of corroboration. To see the setting as a site of human drama. They may see it the way other people would see ...

aversill.blogspot.com aversill.blogspot.com

A Users Guide To Aversill: 4th edition and hit points

http://aversill.blogspot.com/2009/06/4th-edition-and-hit-points.html

Wednesday, June 24, 2009. 4th edition and hit points. Alright, after a long hiatus, I'm thinking of taking up fourth edition to see how the rules play out. My first feeling, and this comes from having played 4th at three game days, is that the monsters simply have too many hit points. The length of time that it takes to kill goblins is ultimately ridiculous. Controllers: Particularly wizards, are kind of a joke with effects that last until the end of their next turn on dailies. Who cares? Battles with cr...

aversill.blogspot.com aversill.blogspot.com

A Users Guide To Aversill: The Story Thus Far...

http://aversill.blogspot.com/2009/09/story-thus-far.html

Thursday, September 17, 2009. The Story Thus Far. Our intreped explorers have found themselves amnesiac and only recently come to their senses in the strange castle of some wizard with whom they are allowed no contact. For weeks, they have been his "guests" without thinking much of it until now. They find themselves suddenly aware of their lack of memory, their strange surroundings, and their immenent danger. Subscribe to: Post Comments (Atom). A Users Guide To Aversill. Articles on Game Mechanics (rules).

aversill.blogspot.com aversill.blogspot.com

A Users Guide To Aversill: Last time--March 28th

http://aversill.blogspot.com/2008/04/last-time-march-28th.html

Wednesday, April 2, 2008. Last time- March 28th. So, lots of stuff happened, most of which revolved around Geoffrey Flinthurst, the Fade expert from Kaydtch. Having rescued Flinthurst and a single guard from Kaydtch before the little town turned evil, it was only a matter of time before the guard alerted his superiors that you had Flinthurst under your protection. Only one way around it. Give Flinthurst to the halflings. Subscribe to: Post Comments (Atom). A Users Guide To Aversill. Articles on Game Play.

aversill.blogspot.com aversill.blogspot.com

A Users Guide To Aversill: October 2007

http://aversill.blogspot.com/2007_10_01_archive.html

Saturday, October 13, 2007. Is the complete index to feats. It's a bit daunting but I figure it's worth having a look. Neri- as I understand it you still have a feat open. If so, may I suggest Alacritious Cogitation from. Subscribe to: Posts (Atom). A Users Guide To Aversill. Articles on Game Mechanics (rules). Articles on Game Play. Articles on the Game World. Map of Aversill Colony. Glossary of Place Names. A Whole Bunch of Other Blogs. The Way of Saim Hann. The Empire Of Mankind.

aversill.blogspot.com aversill.blogspot.com

A Users Guide To Aversill: April 2008

http://aversill.blogspot.com/2008_04_01_archive.html

Wednesday, April 2, 2008. Last time- March 28th. So, lots of stuff happened, most of which revolved around Geoffrey Flinthurst, the Fade expert from Kaydtch. Having rescued Flinthurst and a single guard from Kaydtch before the little town turned evil, it was only a matter of time before the guard alerted his superiors that you had Flinthurst under your protection. Only one way around it. Give Flinthurst to the halflings. Here's what you all have:. GP – 3202. PP – 171. Potion of Swimming – Feldin. Potion ...

aversill.blogspot.com aversill.blogspot.com

A Users Guide To Aversill: June 2009

http://aversill.blogspot.com/2009_06_01_archive.html

Wednesday, June 24, 2009. 4th edition and hit points. Alright, after a long hiatus, I'm thinking of taking up fourth edition to see how the rules play out. My first feeling, and this comes from having played 4th at three game days, is that the monsters simply have too many hit points. The length of time that it takes to kill goblins is ultimately ridiculous. Controllers: Particularly wizards, are kind of a joke with effects that last until the end of their next turn on dailies. Who cares? Battles with cr...

aversill.blogspot.com aversill.blogspot.com

A Users Guide To Aversill: September 2009

http://aversill.blogspot.com/2009_09_01_archive.html

Thursday, September 17, 2009. The Story Thus Far. Our intreped explorers have found themselves amnesiac and only recently come to their senses in the strange castle of some wizard with whom they are allowed no contact. For weeks, they have been his "guests" without thinking much of it until now. They find themselves suddenly aware of their lack of memory, their strange surroundings, and their immenent danger. Subscribe to: Posts (Atom). A Users Guide To Aversill. Articles on Game Mechanics (rules). Whudd...

aversill.blogspot.com aversill.blogspot.com

A Users Guide To Aversill: March 2008

http://aversill.blogspot.com/2008_03_01_archive.html

Friday, March 28, 2008. What's Happened: sphinxes and other stuff: adventure 2. It then led them to those ruins which were set up in the center of the Kaydtch graveyard outside of town. Sitting atop one grave, which was covered with a chainmail blanket, was an insane sphinx waiting to ask riddles of passerbys. The sphinxes name was Hiromon and she claimed to have looked beyond time (thus the insanity). What's happenned- hyberoan, still: adventure 2. I almost forgot. Emord stepped in at a shop, keepin...

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The Empire of Mankind

The Empire of Mankind. Terrain tips, tactical insights, painting tips, miniature gallery, etc., for my 40k and wargaming people. Basically, I make scenery and paint miniatures and I wanted a place to post some tips. Wednesday, September 09, 2009. We played the new Space Hulk yesterday and we were all big fans of the original. I have, however, two major complaints. It seems to me that the doors are still a major problem in the game as it's far more easy to open them to break them (so why break them? When ...

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