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gruppe 6 og 14 animasjon

Gruppe 6 og 14 animasjon. Søndag 1. mai 2011. Lipsync in flash animation. A lot of people thing that lip syncing is done when you draw a closed mouth, then a open mouth and then slap them on a loop synced with the audio. This worked when you made animations on paint and windows movie maker when you were little for your parents but we are going for something more sophisticated now. Lets say your character says: I suck. At this. With an emphasis on "suck". What you wanna do is to move his head or s...You c...

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gruppe 6 og 14 animasjon | 614animators.blogspot.com Reviews
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Gruppe 6 og 14 animasjon. Søndag 1. mai 2011. Lipsync in flash animation. A lot of people thing that lip syncing is done when you draw a closed mouth, then a open mouth and then slap them on a loop synced with the audio. This worked when you made animations on paint and windows movie maker when you were little for your parents but we are going for something more sophisticated now. Lets say your character says: I suck. At this. With an emphasis on suck. What you wanna do is to move his head or s...You c...
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gruppe 6 og 14 animasjon | 614animators.blogspot.com Reviews

https://614animators.blogspot.com

Gruppe 6 og 14 animasjon. Søndag 1. mai 2011. Lipsync in flash animation. A lot of people thing that lip syncing is done when you draw a closed mouth, then a open mouth and then slap them on a loop synced with the audio. This worked when you made animations on paint and windows movie maker when you were little for your parents but we are going for something more sophisticated now. Lets say your character says: I suck. At this. With an emphasis on "suck". What you wanna do is to move his head or s...You c...

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614animators.blogspot.com 614animators.blogspot.com
1

gruppe 6 og 14 animasjon: februar 2011

http://614animators.blogspot.com/2011_02_01_archive.html

Gruppe 6 og 14 animasjon. Søndag 13. februar 2011. Frame by frame and tweening. Tweening is when you make a drawing into a symbol and then make it move from one point of your canvas to another without drawing every frame, but create a motion tween from one point to another. A symbol don’t need to be one drawing, we can put other symbols and animations inside a symbol. Motion editor), and I bet there is a lot more that can be done here, but I’m still under the process of learning this. All in all what sty...

2

gruppe 6 og 14 animasjon: Stuff to do stuff to dont

http://614animators.blogspot.com/2011/01/stuff-to-do-stuff-to-dont.html

Gruppe 6 og 14 animasjon. Onsdag 26. januar 2011. Stuff to do stuff to dont. But what is vector points? How do I avoid them? Flash is a vectorbased program witch means that when you draw it generates small points that has the lines between them. When you enlarge the picture flash calculates the relation between the points and thus you can make your pic as big as you want without any loss of quality. Again your game will be slow and laggy if you have too many vector points. As you can see, when it comes t...

3

gruppe 6 og 14 animasjon: mai 2011

http://614animators.blogspot.com/2011_05_01_archive.html

Gruppe 6 og 14 animasjon. Søndag 1. mai 2011. Lipsync in flash animation. A lot of people thing that lip syncing is done when you draw a closed mouth, then a open mouth and then slap them on a loop synced with the audio. This worked when you made animations on paint and windows movie maker when you were little for your parents but we are going for something more sophisticated now. Lets say your character says: I suck. At this. With an emphasis on "suck". What you wanna do is to move his head or s...You c...

4

gruppe 6 og 14 animasjon: Frame by frame and tweening

http://614animators.blogspot.com/2011/02/frame-by-frame-and-tweening.html

Gruppe 6 og 14 animasjon. Søndag 13. februar 2011. Frame by frame and tweening. Tweening is when you make a drawing into a symbol and then make it move from one point of your canvas to another without drawing every frame, but create a motion tween from one point to another. A symbol don’t need to be one drawing, we can put other symbols and animations inside a symbol. Motion editor), and I bet there is a lot more that can be done here, but I’m still under the process of learning this. All in all what sty...

5

gruppe 6 og 14 animasjon: januar 2011

http://614animators.blogspot.com/2011_01_01_archive.html

Gruppe 6 og 14 animasjon. Onsdag 26. januar 2011. Stuff to do stuff to dont. But what is vector points? How do I avoid them? Flash is a vectorbased program witch means that when you draw it generates small points that has the lines between them. When you enlarge the picture flash calculates the relation between the points and thus you can make your pic as big as you want without any loss of quality. Again your game will be slow and laggy if you have too many vector points. As you can see, when it comes t...

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groupfourteen.wordpress.com groupfourteen.wordpress.com

Case 1 | Group 14

https://groupfourteen.wordpress.com/2011/01/31/case-1

The projectblog for group 14. Stay updated via RSS. Virtuell kunst og design. Posted: January 31, 2011 in Uncategorized. Our group consists of Trond, Per Arne, Jonas, Erik and Elin. We are 3 programmers, 1 animator and 1 artist. First case is to come up with a game idea with multiple levls and to make a demo out of it. After some discussion around a gameidea,we ended up with three ideas we voted over. A raceing-, flying- and a modern snake game. we ended up with the flying game. Leave a Reply Cancel reply.

groupfourteen.wordpress.com groupfourteen.wordpress.com

Case 4 | Group 14

https://groupfourteen.wordpress.com/2011/04/02/case-4

The projectblog for group 14. Stay updated via RSS. Virtuell kunst og design. Posted: April 2, 2011 in Uncategorized. In Case4 we are mainly working with sounds, the different sounds needed in the game is special effects, background music and lip-sync for the main character. You should also be able to control the sound level inside the game. We started to make the sound clip including what we wanted the general to say. After that creating, the movie making the general talking using lip-sync. You are comm...

groupfourteen.wordpress.com groupfourteen.wordpress.com

Case 5 | Group 14

https://groupfourteen.wordpress.com/2011/05/01/case-5

The projectblog for group 14. Stay updated via RSS. Virtuell kunst og design. Posted: May 1, 2011 in Uncategorized. We managed to complete the victory screen, and we remade the entire level because for some reason, most probably too many vector points it was lagging heavily. We implemented the rest of the sound effects. If you count every sounds and voices in the game we have managed to satisfy the requirement of the last case. Leave a Reply Cancel reply. Enter your comment here.

groupfourteen.wordpress.com groupfourteen.wordpress.com

About us | Group 14

https://groupfourteen.wordpress.com/about

The projectblog for group 14. Stay updated via RSS. Virtuell kunst og design. Erik Bäckström –. Per Arne Ljostveit –. Elin Simenstad –. Sverre Jonas Pettersen –. Visual art and design. Trond Steien –. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. Notify me of new comments via email.

614.wikidot.com 614.wikidot.com

Welcome! - Group 6 & 14

http://614.wikidot.com/start

Group 6 and 14. How to join this site? Welcome to group 6 and 14's wikisite. This wikisite contains information on how to get into contact with group 6 and 14, and how to reach their blogs. The blogs will contain progress on the games currently under developing by the two groups. Http:/ mudadventures.wordpress.com/. Http:/ groupfourteen.wordpress.com/. Http:/ visuellsimulering.wordpress.com/. Http:/ 614animators.blogspot.com/. Visual art and design blog:. Http:/ virtuellkunstdesign.wordpress.com/. Someth...

groupfourteen.wordpress.com groupfourteen.wordpress.com

Case 2 | Group 14

https://groupfourteen.wordpress.com/2011/02/08/case-2

The projectblog for group 14. Stay updated via RSS. Virtuell kunst og design. Posted: February 8, 2011 in Uncategorized. In this case we’re going to implement a level manager, where we’ll have an intro level, one or more levels and atleast one end level. In addition to that we have to make a projectplan over who’s incharge of what. Code if I hadn’t looked at other codes. After looking at the internet I found out what code I hade to use to be able to use the z key with is 90. Leave a Reply Cancel reply.

visuellsimulering.wordpress.com visuellsimulering.wordpress.com

About us | Visuell Simulering

https://visuellsimulering.wordpress.com/about

The programmers in group 6 and 14. Aina Isabel Holm Haugen. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email. Virtuell kunst og design.

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Case 3 | Group 14

https://groupfourteen.wordpress.com/2011/02/09/case-3

The projectblog for group 14. Stay updated via RSS. Virtuell kunst og design. Posted: February 9, 2011 in Uncategorized. In this case we’re going to implement start and end scenes, basically make it look as finished as possible. We’re also going to add enemies, a restart button and elements the main character can pick up and avoid. The Game so far. Was the cause, it should have said:. Last I added a skip button for the intro animation, start button and restart game button. Leave a Reply Cancel reply.

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gruppe 6 og 14 animasjon

Gruppe 6 og 14 animasjon. Søndag 1. mai 2011. Lipsync in flash animation. A lot of people thing that lip syncing is done when you draw a closed mouth, then a open mouth and then slap them on a loop synced with the audio. This worked when you made animations on paint and windows movie maker when you were little for your parents but we are going for something more sophisticated now. Lets say your character says: I suck. At this. With an emphasis on "suck". What you wanna do is to move his head or s...You c...

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