intuitiongames.blogspot.com
New blog at www.intuitiongames.com: "Wild & Free: A True Story" or how we forgot about Professor Porpoise: Adjunct Faculty Advisor to the Apocalypse and learned to love the boto
http://intuitiongames.blogspot.com/2008/03/wild-free-true-story-or-how-we-forgot.html
New blog at www.intuitiongames.com. Monday, March 10, 2008. Wild and Free: A True Story" or how we forgot about Professor Porpoise: Adjunct Faculty Advisor to the Apocalypse and learned to love the boto. I've mainly been working on the logo, (this is actually a school project, so the logo was our first assignment) but have started in on the rough art style to help me finish the logo. It's pretty close to done, hopefully we'll have an alpha posted up here pretty soon. Subscribe to: Post Comments (Atom).
intuitiongames.blogspot.com
New blog at www.intuitiongames.com: August 2007
http://intuitiongames.blogspot.com/2007_08_01_archive.html
New blog at www.intuitiongames.com. Friday, August 24, 2007. Putting Fun Into a Press Kit. In preperation for the future, and as an unfortunate necessity, we got together on Wednesday to go over business stuff and set up some things for a press kit. Part of the press kit was a group photo, so we tried to have as much fun as possible having a photo shoot. Here are some of the results:. From left: Greg W, Ted M, Mike B, Josh L). We figured the abandoned factory would be a great setting for our photos. ...
intuitiongames.blogspot.com
New blog at www.intuitiongames.com: September 2007
http://intuitiongames.blogspot.com/2007_09_01_archive.html
New blog at www.intuitiongames.com. Saturday, September 22, 2007. Have been busy working on a game called Flower. Derek Yu from TIGSource puts it best: "it looks quite evocative, although little is known about how it actually plays." I would like to add that the visuals look to be inspired by Boring 3D. A GOOD thing). That guy freaking rules, and I think he should at least get some props in the credits. The teaser tailer for Flower. Links to this post. Thursday, September 20, 2007. Links to this post.
intuitiongames.blogspot.com
New blog at www.intuitiongames.com: Glitch art, tiny taste of Dinowaurs
http://intuitiongames.blogspot.com/2008/03/glitch-art-tiny-taste-of-dinowaurs.html
New blog at www.intuitiongames.com. Saturday, March 1, 2008. Glitch art, tiny taste of Dinowaurs. Hey, just wanted to post a piece of "glitch art" we stumbled upon during alpha. Enjoy! Hopefully soon, we'll have some real screen-shots with updated art and less explosive diarrhea. ;). Dude That image is so hot. Serious. I know we can't cuz of performance, but the tier 3 Aircraft Carrier attack should totally look just like that. 3/3/08, 1:48 PM. You guys have uber graphics. 3/4/08, 12:59 AM.
ispyr.com
Footprint Tracking Goggles | Ispyr Arts
http://ispyr.com/project/footprint-tracking-goggles
Footprint Tracking Goggles created for. Rendered in Marmoset Toolbag. Elite Solider Tactical Vest. 2014 Tito A. Belgrave.
godatplay.com
God at play – spiritual games – meaningful games » Home
http://www.godatplay.com/page/2
The Importance of Game Engine Authorship, Part 2. In Part 1 I said I would talk about our game. More specifically. Maybe that wording was a little too liberal. By the end of the game jam, we didn’t really have a game per se. With that said, what we did end up with had a distinct feel to it. Quick side note: I’m not sure what it is about polygonal 3D (although I certainly have theories! Pushing Against Self-Imposed Boundaries. And then push against them. Mar 02.11 / game design. Before I explain in more d...
intuitiongames.blogspot.com
New blog at www.intuitiongames.com: November 2007
http://intuitiongames.blogspot.com/2007_11_01_archive.html
New blog at www.intuitiongames.com. Monday, November 26, 2007. Business cards and the importance of a developer's identity. We're going to GDC! Come hell or high water, we booked the tickets, marked the calendar and laid out our nerd uniforms for GDC 2008. Now what? Maybe we're missing something. As a soon-to-be card-carrying graphic designer- and by "card-carrying" I mean diploma-carrying- why not create our own identity, or any such materials we may need to promote ourselves? So I offer you this:.
ispyr.com
Generic heads | Ispyr Arts
http://ispyr.com/project/generic-heads
Generic heads created for. Rendered in Marmoset Toolbag. Elite Solider Tactical Vest. 2014 Tito A. Belgrave.
ispyr.com
Colorized Imaging Goggles | Ispyr Arts
http://ispyr.com/project/colorized-imaging-goggles
Colorized Imaging Goggles created for. Rendered in Marmoset Toolbag. Elite Solider Tactical Vest. 2014 Tito A. Belgrave.