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SUB HUNTER on A8

SUB HUNTER on A8. My Gfxs., Sprites and ways I see to get it working in Atari 8bit computers. But also yours thoughts and coding about DLIs./scrollings/ways/. Sábado, 3 de setembro de 2011. Wasn't really happy with this last one liminances. This Ground stages have 3Parallax scrolling that like this would 'scroll looking' better:. Enviar a mensagem por e-mail. Dê a sua opinião! Hiperligações para esta mensagem. One more stage colours/luminances it's done:. An A8 vs C64 pictures to 'start with':. Quarta-fe...

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SUB HUNTER on A8 | a8subhunter.blogspot.com Reviews
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SUB HUNTER on A8. My Gfxs., Sprites and ways I see to get it working in Atari 8bit computers. But also yours thoughts and coding about DLIs./scrollings/ways/. Sábado, 3 de setembro de 2011. Wasn't really happy with this last one liminances. This Ground stages have 3Parallax scrolling that like this would 'scroll looking' better:. Enviar a mensagem por e-mail. Dê a sua opinião! Hiperligações para esta mensagem. One more stage colours/luminances it's done:. An A8 vs C64 pictures to 'start with':. Quarta-fe...
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SUB HUNTER on A8 | a8subhunter.blogspot.com Reviews

https://a8subhunter.blogspot.com

SUB HUNTER on A8. My Gfxs., Sprites and ways I see to get it working in Atari 8bit computers. But also yours thoughts and coding about DLIs./scrollings/ways/. Sábado, 3 de setembro de 2011. Wasn't really happy with this last one liminances. This Ground stages have 3Parallax scrolling that like this would 'scroll looking' better:. Enviar a mensagem por e-mail. Dê a sua opinião! Hiperligações para esta mensagem. One more stage colours/luminances it's done:. An A8 vs C64 pictures to 'start with':. Quarta-fe...

INTERNAL PAGES

a8subhunter.blogspot.com a8subhunter.blogspot.com
1

SUB HUNTER on A8: MY FIRST TRY AT LEVEL1:

http://a8subhunter.blogspot.com/2011/02/my-first-try-at-level1.html

SUB HUNTER on A8. My Gfxs., Sprites and ways I see to get it working in Atari 8bit computers. But also yours thoughts and coding about DLIs./scrollings/ways/. Sexta-feira, 25 de fevereiro de 2011. MY FIRST TRY AT LEVEL1:. In A8 the Screen is 48wide Mode and now I'll have to design all the Gfxs. pixels on the Borders,. But I think it looks great. And better when all the sprites coloured. Enviar a mensagem por e-mail. Dê a sua opinião! Subscrever: Enviar comentários (Atom). MY FIRST TRY AT LEVEL1:.

2

SUB HUNTER on A8: First screen

http://a8subhunter.blogspot.com/2011/02/first-screen.html

SUB HUNTER on A8. My Gfxs., Sprites and ways I see to get it working in Atari 8bit computers. But also yours thoughts and coding about DLIs./scrollings/ways/. Quinta-feira, 24 de fevereiro de 2011. Just done a Level2 screen because it's the more simple. Now I will do things correctly, step by step. The begining will be colours basis PFs. for all the Game. Enviar a mensagem por e-mail. Dê a sua opinião! Subscrever: Enviar comentários (Atom). Hi, the Level1 is almost done (just the bottom Gr.

3

SUB HUNTER on A8: Our SUB, SHOOTING and BOMB

http://a8subhunter.blogspot.com/2011/02/our-sub-shooting-and-bomb.html

SUB HUNTER on A8. My Gfxs., Sprites and ways I see to get it working in Atari 8bit computers. But also yours thoughts and coding about DLIs./scrollings/ways/. Quinta-feira, 24 de fevereiro de 2011. Our SUB, SHOOTING and BOMB. Like I said on the previous Post the only colour that need to be the same for all the Game it's PF0: White. Colours:PM1-(9,6)/Ored PF0-(9,14)/PF0-(0,14) and Backs 2pixels:M0-(7,6)/Ored PF0-(7,14)/PF0-(0,14). Colours: P0-(7,6) / Ored PF0-(7,14) / PF0-(0,14). Dê a sua opinião!

4

SUB HUNTER on A8: Setembro 2011

http://a8subhunter.blogspot.com/2011_09_01_archive.html

SUB HUNTER on A8. My Gfxs., Sprites and ways I see to get it working in Atari 8bit computers. But also yours thoughts and coding about DLIs./scrollings/ways/. Sábado, 3 de setembro de 2011. Wasn't really happy with this last one liminances. This Ground stages have 3Parallax scrolling that like this would 'scroll looking' better:. Hiperligações para esta mensagem. Enviar a mensagem por e-mail. Dê a sua opinião! One more stage colours/luminances it's done:. An A8 vs C64 pictures to 'start with':. Wasnt rea...

5

SUB HUNTER on A8: ENEMYS SPRITES (general idea)

http://a8subhunter.blogspot.com/2011/02/enemys-sprites-general-idea.html

SUB HUNTER on A8. My Gfxs., Sprites and ways I see to get it working in Atari 8bit computers. But also yours thoughts and coding about DLIs./scrollings/ways/. Quinta-feira, 24 de fevereiro de 2011. ENEMYS SPRITES (general idea). C64 sprites are 12pixels wide maximum. Here I have 10/11/12 sizes according to wich Enemy and/or shapes. In A8 using a PM for each I only have 10pixels wide available. Many fits but others don't. What to do in the 11/12pixels wide? Depends the Enemy/shape in particular:.

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SUB HUNTER on A8

SUB HUNTER on A8. My Gfxs., Sprites and ways I see to get it working in Atari 8bit computers. But also yours thoughts and coding about DLIs./scrollings/ways/. Sábado, 3 de setembro de 2011. Wasn't really happy with this last one liminances. This Ground stages have 3Parallax scrolling that like this would 'scroll looking' better:. Enviar a mensagem por e-mail. Dê a sua opinião! Hiperligações para esta mensagem. One more stage colours/luminances it's done:. An A8 vs C64 pictures to 'start with':. Quarta-fe...

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