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Kazekumaru's Lair

Sunday, 1 December 2013. INFR 3110U: Framework vs Crammed Game Engine. What would you like to have as your game engine? Through the years, I've seen many different types of game engines made. Whether it be wrapping the different graphics and physics libraries and more into your engine, or just cramming everything into your game. However, the most efficient method I've found, is making a framework. Before long, we realized we were making a framework. Boom Time to integrate things from the text-based frame...

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Kazekumaru's Lair | aaronprovidence.blogspot.com Reviews
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Sunday, 1 December 2013. INFR 3110U: Framework vs Crammed Game Engine. What would you like to have as your game engine? Through the years, I've seen many different types of game engines made. Whether it be wrapping the different graphics and physics libraries and more into your engine, or just cramming everything into your game. However, the most efficient method I've found, is making a framework. Before long, we realized we were making a framework. Boom Time to integrate things from the text-based frame...
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Kazekumaru's Lair | aaronprovidence.blogspot.com Reviews

https://aaronprovidence.blogspot.com

Sunday, 1 December 2013. INFR 3110U: Framework vs Crammed Game Engine. What would you like to have as your game engine? Through the years, I've seen many different types of game engines made. Whether it be wrapping the different graphics and physics libraries and more into your engine, or just cramming everything into your game. However, the most efficient method I've found, is making a framework. Before long, we realized we were making a framework. Boom Time to integrate things from the text-based frame...

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Kazekumaru's Lair: February 2012

http://aaronprovidence.blogspot.com/2012_02_01_archive.html

Sunday, 26 February 2012. Game Design and Production Blog 7 - Macbeth Board Game: MacMafia (INFR 2330). Macbeth Board Game: MacMafia. Welcome to my blog! Today, I will be talking about the recent assignment given to us for the Game Design and Production class. That is how we came up with MacMafia. Now were for the roles, and structure. Mafia, is for a large group of people, and is likely not to be played with a small group (a larger group is more fun and keeps the game going longer with more suspense).

2

Kazekumaru's Lair: November 2013

http://aaronprovidence.blogspot.com/2013_11_01_archive.html

Sunday, 24 November 2013. INFR 3110U: Engine Tools. What are tools for a game? They are what you hear they are. Tools in games aid the pipeline by making production easier. They can go from visual tools, to inserting text, or even debugging tools. In the game engines class, a honework question was given to make camera paths, morph cobtrollers and ogre log parsing tools. Little did I know each of them were tools for a game.I don't know about you.but I must have been tired. What's your favourite tool?

3

Kazekumaru's Lair: October 2013

http://aaronprovidence.blogspot.com/2013_10_01_archive.html

Monday, 28 October 2013. INFR 3110U: Camera Angles. Yea camera angles are cool.but what do they do completely to a game? Cameras make or break a game. If a game is very physical and have no dynamic cameras for certain hits.kinda boring right? Even in the new pokemon, when a pokemon does a move, the camera is moved to either show what os happening, or the dynamics of the scene. In this infamous 2 clip, look how the camera acts or behaves. What's your favourite camera view? Kazekumaru - Peacing Out! Whenev...

4

Kazekumaru's Lair: INFR 3110U: Freemium Games

http://aaronprovidence.blogspot.com/2013/10/infr-3110u-freemium-games.html

Wednesday, 23 October 2013. INFR 3110U: Freemium Games. Whenever I talk to certain people about games, they don't know how to market what they make. Whether it be they put it on the steam store, apply for a company, or try to go freemium. But when I hear freemium, I then think.do they know what they're talking about? Many games go for the freemium approach but never really know how to approach it. On the Apple AppStore, candy crush, and clash of clans are top games. But what makes them so different?

5

Kazekumaru's Lair: INFR 3110U: Framework vs Crammed Game Engine

http://aaronprovidence.blogspot.com/2013/12/infr-3110u-framework-vs-crammed-game.html

Sunday, 1 December 2013. INFR 3110U: Framework vs Crammed Game Engine. What would you like to have as your game engine? Through the years, I've seen many different types of game engines made. Whether it be wrapping the different graphics and physics libraries and more into your engine, or just cramming everything into your game. However, the most efficient method I've found, is making a framework. Before long, we realized we were making a framework. Boom Time to integrate things from the text-based frame...

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Penguin Game Inquiry: About myself

http://iceninja77.blogspot.com/p/introduction-to-me.html

Hello there, this is Kevin Gan (a.k.a The Penguin) posting a general blog about games for all and any of my courses as well perhaps some extra curricular activities. I am a 2nd year Game Development student in UOIT, learning the aspects of Game Design, Computer Graphics and Sound. I will be posting weekly blogs for two courses here, Game Design and Production I (INFR2330) and Intermediate Computer Graphics (INFR2350). Our second year we've been working on Ultimate Gladiator Coliseum : 80 AD, a 3D action ...

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Kazekumaru's Lair

Sunday, 1 December 2013. INFR 3110U: Framework vs Crammed Game Engine. What would you like to have as your game engine? Through the years, I've seen many different types of game engines made. Whether it be wrapping the different graphics and physics libraries and more into your engine, or just cramming everything into your game. However, the most efficient method I've found, is making a framework. Before long, we realized we were making a framework. Boom Time to integrate things from the text-based frame...

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Just another WordPress.com site. March 2, 2012. Welcome to WordPress.com. After you read this, you should delete and write your own post, with a new title above. Or hit Add New. On the left (of the admin dashboard. To start a fresh post. Are some suggestions for your first post. You can find new ideas for what to blog about by reading the Daily Post. To your browser. It creates a new blog post for you about any interesting page you read on the web. Make some changes to this page.

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