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Tiberius' (Mostly) NWN Blog: The Top Ten D&D-Based CRPG Dungeons: Nos. 5-1
http://tiberius209.blogspot.com/2011/03/top-ten-d-crpg-dungeons-nos-1-5.html
Tiberius' (Mostly) NWN Blog. Thursday, March 24, 2011. The Top Ten D&D-Based CRPG Dungeons: Nos. 5-1. Are you ready for some controversy because you're about to get some! This post will go a long way to explaining my own views on dungeon design, so without any further delay, let's get on to the completion of my list of the ten best D&D-based CRPG dungeons. No 5: Durlag’s Tower (BG1: TotSC). No 4: The Ruined Moathouse (ToEE). To be a classic, because it was first seen in Gary Gygax's own 1979 P&P module.
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Tiberius' (Mostly) NWN Blog: October 2010
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Tiberius' (Mostly) NWN Blog. Friday, October 15, 2010. A couple posts back. When I ruminated on my NWN2 future generated an interesting exchange that I thought I'd just make a whole post on. Why did TMGS take so long? What tasks consumed the most time? Sorry, thugbert, didn't see your comment until now. There are literally over 200,000 words of dialog in TMGS. That's the equivalent of a 400 page book, assuming 500 words per page. Thattakes a long time to write, edit, proofread, and so forth. All I've wor...
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Tiberius' (Mostly) NWN Blog: The Top Ten D&D-Based CRPG Dungeons: Nos. 10-6
http://tiberius209.blogspot.com/2011/03/top-ten-d-crpg-dungeons-nos-10-6.html
Tiberius' (Mostly) NWN Blog. Tuesday, March 22, 2011. The Top Ten D&D-Based CRPG Dungeons: Nos. 10-6. Last time I discussed what made a good dungeon. That got me to thinking about specific examples and what I would choose as the single best dungeon of all time. That, of course, would be an incredibly difficult choice to make, so since this blog is primarily about CRPGs, I thought I'd restrict it to just those. Then I realized that would still be difficult, as I hadn't bothered playing. This entry is some...
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Tiberius' (Mostly) NWN Blog: February 2011
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Tiberius' (Mostly) NWN Blog. Thursday, February 24, 2011. NWN Modding Statistical Analysis: Part 1. I was interested to see how these numbers compared with some of the "classic" modules from NWN2's past, so I looked at the top 50 modules overall and pulled out some of the notable ones. The only criteria used to select this group over the others was that I remembered them being big news when released. The expanded table is given below. So I put the data into a handy little chart shown below. Another obser...
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Tiberius' (Mostly) NWN Blog: What Makes a Good Dungeon?
http://tiberius209.blogspot.com/2011/03/what-makes-good-dungeon.html
Tiberius' (Mostly) NWN Blog. Monday, March 21, 2011. What Makes a Good Dungeon? 1) The dungeon can't be too big. So what size is perfect? In my opinion, three sizeable levels is just about right. This doesn't count one-off encounters outside these levels. For example, a couple guards on an exterior map before you enter level 1 doesn't make the exterior map a "level.". Take a look at this map I pulled from the web by simply Googling "Big Dungeon Map." Now honestly, would. Like to get lost in this? Because...
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Tiberius' (Mostly) NWN Blog: September 2010
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Tiberius' (Mostly) NWN Blog. Thursday, September 30, 2010. First , my thanks to the responses to my last post that suggested various projects I might become involved with. I may take up some of those suggestions in the future, but for now I'm having plenty of fun taking it easy, at least regarding NWN2. I. Have one small personal idea I might follow up, but I'll have to save revealing that until later. Overall, Cornwell manages to blend fact - at least what we know - with fiction amazingly well. He t...
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Tiberius' (Mostly) NWN Blog: August 2010
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Tiberius' (Mostly) NWN Blog. Sunday, August 29, 2010. TMGS Version 1.01 Goes Live. The tile says it all. All bugs reported to date have been fixed. I think the game should be darn near bug-free now. so if you haven't played it yet, what are you waiting for? Labels: The Maimed Gods Saga. Saturday, August 21, 2010. Maimed God Gets to 10 Votes. Thanks again to all. Labels: The Maimed Gods Saga. Tuesday, August 17, 2010. Wow, it didn't take long for the Vault guys to get it all put together. To whet your ape...
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Tiberius' (Mostly) NWN Blog: May 2010
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Tiberius' (Mostly) NWN Blog. Thursday, May 27, 2010. Not Much to Say. Hey all. Not much in terms of updates recently. For one, I've been traveling for work quite a bit recently. Second, I'm still waiting on some of the music, but I'm closing in on making the decision to just wrap the thing up anyway. One way or the other, I'm releasing in the second half of July. That decision is final. Labels: The Maimed Gods Saga. Subscribe to: Posts (Atom). Not Much to Say. Florida, United States. The Maimed God's Saga.
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Tiberius' (Mostly) NWN Blog: January 2011
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Tiberius' (Mostly) NWN Blog. Tuesday, January 25, 2011. TMGS II: What Might Have Been, The Conclusion. Proceeding with the breakdown of the aborted TMGS-II, when Act II ended, the party had just returned from another dimension where they had been pursuing a priestess of Moander. They hadn't caught her, but they had determined the location of the Heart of Moander - the buried ruins of the city of Tsornyl in the Forest of Cormanthor. Act III: The Heart of Decay. The Maimed Gods Saga. Did some quick clean-o...