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The Design Age

Tuesday, March 02, 2010. Experiencing selves" and "remembering selves". This is an amazing talk! Whats interesting about this talk is that is says there are two types of 'selves' - one is 'experiencing self' and the other our 'remembering self'. Take this examples : you are listening to a nice music for 20 mins and enjoying and suddenly at the end there is some distortion. What you remember about this would be that it was "Bad"; though you might have enjoyed the previous 20 mins. Watch the video here:.

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The Design Age | abikr.blogspot.com Reviews
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Tuesday, March 02, 2010. Experiencing selves and remembering selves. This is an amazing talk! Whats interesting about this talk is that is says there are two types of 'selves' - one is 'experiencing self' and the other our 'remembering self'. Take this examples : you are listening to a nice music for 20 mins and enjoying and suddenly at the end there is some distortion. What you remember about this would be that it was Bad; though you might have enjoyed the previous 20 mins. Watch the video here:.
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The Design Age | abikr.blogspot.com Reviews

https://abikr.blogspot.com

Tuesday, March 02, 2010. Experiencing selves" and "remembering selves". This is an amazing talk! Whats interesting about this talk is that is says there are two types of 'selves' - one is 'experiencing self' and the other our 'remembering self'. Take this examples : you are listening to a nice music for 20 mins and enjoying and suddenly at the end there is some distortion. What you remember about this would be that it was "Bad"; though you might have enjoyed the previous 20 mins. Watch the video here:.

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The Design Age: "experiencing selves" and "remembering selves"

http://abikr.blogspot.com/2010/03/experiencing-selves-and-remembering.html

Tuesday, March 02, 2010. Experiencing selves" and "remembering selves". This is an amazing talk! Whats interesting about this talk is that is says there are two types of 'selves' - one is 'experiencing self' and the other our 'remembering self'. Take this examples : you are listening to a nice music for 20 mins and enjoying and suddenly at the end there is some distortion. What you remember about this would be that it was "Bad"; though you might have enjoyed the previous 20 mins. Watch the video here:.

2

The Design Age: March 2009

http://abikr.blogspot.com/2009_03_01_archive.html

Tuesday, March 17, 2009. Awesome presentation on human behavior - cheating. This is really very insightful. It talks of 'cheating'; though unrealted to design in general. But having said that its important to know human psychology. The more we know the better we design.ok ok ok im not preaching. There are some obvious implications for design. Really a nice one to watch and consider in design. These are kinds of talks which make you feel - why am I not doing research; there is some much to know!

3

The Design Age: August 2009

http://abikr.blogspot.com/2009_08_01_archive.html

Friday, August 14, 2009. After a long break! I’m back to blogging after a looong break. I was involved in a major project, which took my time and attention. Now that the product is in Beta testing I can have some spare time to write about design. Let me talk about my new product for a while. I was working with ‘Digits 2.0’ which is a Yahoo! Network analytics product. It helps teams and execs keep track of the entire Yahoo! Crazy creation.com ;). Subscribe to: Posts (Atom). After a long break!

4

The Design Age: Awesome presentation on human behavior - cheating

http://abikr.blogspot.com/2009/03/awesome-presentation-on-human-behavior.html

Tuesday, March 17, 2009. Awesome presentation on human behavior - cheating. This is really very insightful. It talks of 'cheating'; though unrealted to design in general. But having said that its important to know human psychology. The more we know the better we design.ok ok ok im not preaching. There are some obvious implications for design. Really a nice one to watch and consider in design. These are kinds of talks which make you feel - why am I not doing research; there is some much to know!

5

The Design Age: November 2009

http://abikr.blogspot.com/2009_11_01_archive.html

Tuesday, November 17, 2009. My New Website and Portfolio with Google Sites. I'm really excited about my new site - Its called Interface with Design. I had my previous site on Google Pages. But this looks to be shutting down. So I thought of trying Google Sites. Overall 'sites' is pretty cool; but there are a whole bunch of restrictions especially in the page layouting and font sizes. Also there a huge bunch of stuff you can do with HTML coding, but I think it should be supported from the UI menus itself.

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The Random Structure: December 2007

http://rainasaboo.blogspot.com/2007_12_01_archive.html

Tuesday, December 18, 2007. Emerging World of Free. Recently saw a video of a talk by Chris Andersen (of The Long Tail and Wired fame) on Emerging World of Free. For me this was particularly insightful since it opens up a previously untouched, unlimited market. We always think that newer emerging markets are those people who have never used our product. While this is certainly true for developing countries, what about the ‘saturated’ markets of the developed world? The video can be seen here. An Electron...

rainasaboo.blogspot.com rainasaboo.blogspot.com

The Random Structure: An Elephant with a Rabbit’s heart

http://rainasaboo.blogspot.com/2007/08/elephant-with-rabbits-heart.html

Tuesday, August 28, 2007. An Elephant with a Rabbit’s heart. This might appear as a queer Title, but then a well designed post should have a catchy title to attract interest :). The World is Flat " as Thomson Friedman says and u have given the right message as to the way to move forward.Cherished ideas of democracy and fraternity are slowly becoming possible if we go ahead. Strange to see a designer shifting her focus to stragety. Whats strange about it Ankit? Do managers have a monopoly on it?

rainasaboo.blogspot.com rainasaboo.blogspot.com

The Random Structure: February 2007

http://rainasaboo.blogspot.com/2007_02_01_archive.html

Sunday, February 04, 2007. 8220;Intuitiveness” in the context of Enterprise Software. As a designer, the ultimate aim of my job is to make the Product I am involved with easy or intuitive to use. How do you judge the ease of use or intuitiveness of your software? For common consumer product like Mail or Ticket Booking software, we are often given the age old wisdom of “If my mother can use it conveniently, it is intuitive”. Below are a few parameters which can be measured to judge the ‘intuitivenes...

abikr03.blogspot.com abikr03.blogspot.com

The Design Age - Thoughts: September 2006

http://abikr03.blogspot.com/2006_09_01_archive.html

The Design Age - Thoughts. Friday, September 15, 2006. Task based to Communication based approach. We have all been trained to design for Task. Most UI books talk about Task analysis and Task based designs. This might be useful for enterprise software or admin tool software. But at any or every level there is a communication that is happening. Why not look at the UI design from Communication point of view rather that from the view of tasks. This is to be broken down into logical steps like;. There may no...

rainasaboo.blogspot.com rainasaboo.blogspot.com

The Random Structure: September 2007

http://rainasaboo.blogspot.com/2007_09_01_archive.html

Tuesday, September 11, 2007. Software companies like SAP, are moving towards E-SOA (Enterprise Services Oriented Architecture) which is end user scenario oriented, not product oriented. We can no longer afford to look at Products as silos, and expect users to switch between half a dozen softwares, to complete a single task. There needs to be much stronger seamless integration between these products, so much so that they appear as one to the end user. Now, what it means for us as designers is:. Service De...

rainasaboo.blogspot.com rainasaboo.blogspot.com

The Random Structure: Productization of Services

http://rainasaboo.blogspot.com/2007/09/productization-of-services.html

Tuesday, September 11, 2007. Software companies like SAP, are moving towards E-SOA (Enterprise Services Oriented Architecture) which is end user scenario oriented, not product oriented. We can no longer afford to look at Products as silos, and expect users to switch between half a dozen softwares, to complete a single task. There needs to be much stronger seamless integration between these products, so much so that they appear as one to the end user. Now, what it means for us as designers is:. Service De...

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The Design Age

Tuesday, March 02, 2010. Experiencing selves" and "remembering selves". This is an amazing talk! Whats interesting about this talk is that is says there are two types of 'selves' - one is 'experiencing self' and the other our 'remembering self'. Take this examples : you are listening to a nice music for 20 mins and enjoying and suddenly at the end there is some distortion. What you remember about this would be that it was "Bad"; though you might have enjoyed the previous 20 mins. Watch the video here:.

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The Design Age - Ideas

The Design Age - Ideas. This is a part of my main blog - 'The Design Age'. It only publishes the DESIGN IDEAS. Friday, December 23, 2005. Hitchhikers Guide to the Earth. We generally associate places or cities based on what we hear or experience from themand we tag them as ‘Historical’, ‘Religious’, ‘Peaceful’, ‘Beaches’, ‘Mystical’ ‘fun’ etc. As far as business model is concerned there can be a huge scope for advertisements for travel agencies, hotels etc. Posted by Crazy creation.com ;) at 2:11 AM.

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The Design Age - Works

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abikr03.blogspot.com abikr03.blogspot.com

The Design Age - Thoughts

The Design Age - Thoughts. Friday, March 30, 2007. Its out. Maps for India. You can check out the site at http:/ in.maps.yahoo.com/. Posted by Crazy creation.com ;) at 6:58 AM. Tuesday, March 20, 2007. Good UI ideas need not come from designers; but good ideas should also translate to good design. Good UI ideas don’t just come from UI designers; they come from any where; at any time and by anyone. So why do you need a designer? Good question indeed. There is good reason why you should. Thus design is one...

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