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CemetaryCG

Friday, 27 April 2012. Just finished this a few days ago for work. It's still in the review process and needs a few tiny changes that I know of already, but nothing really notable, so I'ma be a rebel and post it anyways. UV/texturing is being handled by other members of the team, along with the actual import process, so I'll hopefully remember to post again once that happens ;D. 60kish max for exterior/low poly interior. 30k max for high poly interior. 200-250k for HD version. Tuesday, 6 March 2012.

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CemetaryCG | acid44.blogspot.com Reviews
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Friday, 27 April 2012. Just finished this a few days ago for work. It's still in the review process and needs a few tiny changes that I know of already, but nothing really notable, so I'ma be a rebel and post it anyways. UV/texturing is being handled by other members of the team, along with the actual import process, so I'll hopefully remember to post again once that happens ;D. 60kish max for exterior/low poly interior. 30k max for high poly interior. 200-250k for HD version. Tuesday, 6 March 2012.
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1 showing my work
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CemetaryCG | acid44.blogspot.com Reviews

https://acid44.blogspot.com

Friday, 27 April 2012. Just finished this a few days ago for work. It's still in the review process and needs a few tiny changes that I know of already, but nothing really notable, so I'ma be a rebel and post it anyways. UV/texturing is being handled by other members of the team, along with the actual import process, so I'll hopefully remember to post again once that happens ;D. 60kish max for exterior/low poly interior. 30k max for high poly interior. 200-250k for HD version. Tuesday, 6 March 2012.

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acid44.blogspot.com acid44.blogspot.com
1

CemetaryCG: I've created a Facebook Page. And made a better beer grenade.

http://www.acid44.blogspot.com/2011/09/ive-created-facebook-page-and-made.html

Tuesday, 6 September 2011. I've created a Facebook Page. And made a better beer grenade. I've created a Facebook page in an attempt to get the attention I crave. You can see it in the link below. I've also spent a few minutes revising the beer grenade. Gave it a proper inside layer of beer and outside of glass. Click to enlarge, again after the jump for full size. Subscribe to: Post Comments (Atom). There was an error in this gadget. Molecular Monday Mornings in Maya - and an Announcement.

2

CemetaryCG: Cobra 427

http://www.acid44.blogspot.com/2012/04/cobra-427.html

Friday, 27 April 2012. Just finished this a few days ago for work. It's still in the review process and needs a few tiny changes that I know of already, but nothing really notable, so I'ma be a rebel and post it anyways. UV/texturing is being handled by other members of the team, along with the actual import process, so I'll hopefully remember to post again once that happens ;D. 60kish max for exterior/low poly interior. 30k max for high poly interior. 200-250k for HD version. I've Defected to Redshift!

3

CemetaryCG: September 2011

http://www.acid44.blogspot.com/2011_09_01_archive.html

Tuesday, 27 September 2011. Finished Skyline Toy Renders and An Old Hippie Gets A Last Stand. Ended up redoing that horrid box for the Skyline. Could still use a few tweaks, but I have more important matters to attend to at the moment, so I'll come back to it later. Until further notice though, I'll be referring to it as done. Here are some links some of his work aswell, he was a pretty damn good modeler/renderer/texturer. Http:/ simplymaya.com/forum/showthread.php? Saturday, 10 September 2011. EDIT: Got...

4

CemetaryCG: An update to the Skyline project.

http://www.acid44.blogspot.com/2011/09/update-to-skyline-project.html

Saturday, 10 September 2011. An update to the Skyline project. The whole idea for the Skyline was never for it to be a full sized car, it was intended to be a die cast model. Didn't go too well though when I set up the renders and that. But now I've gone back to the toy idea and decided to make it into a remote controlled car. I'm going to make a full scene for it, on a table and all, but for now, I have made a quick mock-up of a box for it, along with the Styrofoam packaging it would come with.

5

CemetaryCG: August 2011

http://www.acid44.blogspot.com/2011_08_01_archive.html

Friday, 19 August 2011. I put about 2 weeks of work into this, and it is my first fully completed work. I'm pretty damn proud of this, though it still needs to go through final rendering and I may revisit it later on to give it an interior and engine, etc., but for now I can call it done. Click the following thumbnails to see the full sized images. SimplyMaya Competition - Photo Comp. In January, I participated in a competition on SimplyMaya.com. Click the thumbnails to see the full size.

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Gen's CG Blog: April 2014

http://gennyx.blogspot.com/2014_04_01_archive.html

PMM - LWF Script. Backburner Job Window – Tile Rendering Added! Lright so Ive finally gotten this thing to work! Ive updated Mayas send job to Backburner window. Along with a few UI changes, Ive added the option to split the image into tiles and send a different job for each one. Of course this is handy when rendering for print where images can get too large for system resources to handle. Subscribe to: Posts (Atom). Interior Lighting with Mental Ray Physical Sky. PMM Linear Lighting Tool.

gennyx.blogspot.com gennyx.blogspot.com

Gen's CG Blog: Random Render: Fruit Bowls

http://gennyx.blogspot.com/2014/01/random-render-fruit-bowls.html

PMM - LWF Script. Random Render: Fruit Bowls. June 22, 2014 3:03 AM. Can you give any explanation on the workflow with the sss texture map? June 22, 2014 4:53 PM. I dont understand the question fully. Are you asking about how to apply textures to SSS shaders? Leave a message at the beep.wait for it.:p. Subscribe to: Post Comments (Atom). Interior Lighting with Mental Ray Physical Sky. PMM Linear Lighting Tool. Random Render: Fruit Bowls. Picture Window template. Powered by Blogger.

gennyx.blogspot.com gennyx.blogspot.com

Gen's CG Blog: November 2014

http://gennyx.blogspot.com/2014_11_01_archive.html

PMM - LWF Script. No posts. Show all posts. No posts. Show all posts. Subscribe to: Posts (Atom). Interior Lighting with Mental Ray Physical Sky. 160;    T his post has been in the back of my mind for a while now and I figured why not jump in and start my ramblings. Ever since Iv. PMM Linear Lighting Tool. Redshift is Annoyingly Awesome. Picture Window template. Powered by Blogger.

gennyx.blogspot.com gennyx.blogspot.com

Gen's CG Blog: January 2014

http://gennyx.blogspot.com/2014_01_01_archive.html

PMM - LWF Script. Sorting out some technical issues with the new theme . This template is trying to kill me. Lost my link list and menu yay :T. Got most of the info back, things are looking up for this new theme , well apart from some image size problems. Have I ever said how much I adore Mudbox? Well I'm saying it now. Mudbox is such a treat! Anyway, all textures with the exception of the wooden surface were handcrafted in Mudbox with love :3. Here is my list of Do's and Don'ts so far. Picture Window te...

gennyx.blogspot.com gennyx.blogspot.com

Gen's CG Blog: March 2014

http://gennyx.blogspot.com/2014_03_01_archive.html

PMM - LWF Script. Minecraft Textures in Maya. Ecently, someone on Simply Maya was having problems working with their Minecraft textures in Maya. The textures required unfiltered realtime display or else they would look blurry and terrible. The problem is that Maya would reset this every time the scene loads. You can imagine this would get pretty frustrating having to do this every time for every single shader! In this case, surface texture. Default filter and Unfiltered. My script behaves similarly to th...

gennyx.blogspot.com gennyx.blogspot.com

Gen's CG Blog: PMM - LWF Script

http://gennyx.blogspot.com/p/pmm-linear-lighting-buddy.html

PMM - LWF Script. PMM - LWF Script. PMM is a set of scripts accessed via a UI I made to make linear lighting in Maya less painful (and it was also a way to force myself to finally learn MEL 3). Either source it in the Script Editor or upon Maya startup. Or you can copy paste the whole script in the Script Editor and execute it(not as elegant but it works). Then all you have to do is run this code:. Provides an option to reset all the name fields and help . . Quick access to editors:. Future update will t...

gennyx.blogspot.com gennyx.blogspot.com

Gen's CG Blog: August 2013

http://gennyx.blogspot.com/2013_08_01_archive.html

PMM - LWF Script. The Case of the Missing Clouds. Well there's the “Use Background” checkBox with an image slot below it. What's that for? Don’t get your hopes up, it’s a total tease, you can map a texture to it but, and this is a huge but, it will not be visible in the reflections or refractions of any of the objects in the scene, they will reflect/refract a clear sky! MasterZap made a post. On getting clouds into the sky and Ash made a Maya version. LDR Map: multiplied x 10. Luminance.outValue - ph...

gennyx.blogspot.com gennyx.blogspot.com

Gen's CG Blog: February 2014

http://gennyx.blogspot.com/2014_02_01_archive.html

PMM - LWF Script. Maya to Backburner Additions: Render Regions. Y old frenemy the Backburner window has asked me out to lunch again and I've accepted. What am I talking about? I'm adding options to add render region flags to the job which is handy when rendering insanely large images for print. Thanks David for highlighting this handy feature (that is oh so surprisingly missing from this comprehensive option window . ). Then a job will be sent for each tile. But these are not a priority. Hopefully, I...

gennyx.blogspot.com gennyx.blogspot.com

Gen's CG Blog: Newbie Trials

http://gennyx.blogspot.com/2011/02/newbie-trials.html

PMM - LWF Script. Getting to a point where you can pretty much do your own thing, your own way is quite challenging. Especially when you're learning on your own. You could pick up some beginner's books or videos but I would definitely recommend going through the starter tutorials in the program's help files. Especially since a lot of third party beginner level stuff assume you know the interface already. Of course there are tons of free video tuts floating around the net. Instructor: “So we're goin...

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CemetaryCG

Friday, 27 April 2012. Just finished this a few days ago for work. It's still in the review process and needs a few tiny changes that I know of already, but nothing really notable, so I'ma be a rebel and post it anyways. UV/texturing is being handled by other members of the team, along with the actual import process, so I'll hopefully remember to post again once that happens ;D. 60kish max for exterior/low poly interior. 30k max for high poly interior. 200-250k for HD version. Tuesday, 6 March 2012.

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