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Alan's 2D Game Art

Alan's 2D Game Art. Game assets and UI components. Resume and Other Works. UI Samples and Concepts. Concept Art and Sketches. This is the logo I made for Cane Creek Canyon Nature Preserve. Contact Cane Creek Canyon Nature Preserve information on use of this image. Diablo II: Lord Of Destruction Items. I designed and modeled these Speciality Necromancer Items for Diablo II: Lord Of Destruction. They were made as 3D models but as with all Diablo II art assets they were rendered out as 2D. A background conc...

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Alan's 2D Game Art | ackerman2d.blogspot.com Reviews
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Alan's 2D Game Art. Game assets and UI components. Resume and Other Works. UI Samples and Concepts. Concept Art and Sketches. This is the logo I made for Cane Creek Canyon Nature Preserve. Contact Cane Creek Canyon Nature Preserve information on use of this image. Diablo II: Lord Of Destruction Items. I designed and modeled these Speciality Necromancer Items for Diablo II: Lord Of Destruction. They were made as 3D models but as with all Diablo II art assets they were rendered out as 2D. A background conc...
<META>
KEYWORDS
1 resume
2 flash animations
3 3d portfolio
4 story boards
5 two color logo
6 the skull totem
7 the preserved head
8 the shrunken head
9 sega days
10 isometric game art
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resume,flash animations,3d portfolio,story boards,two color logo,the skull totem,the preserved head,the shrunken head,sega days,isometric game art,2d art sections,sega 2d art,pixel art backgrounds,about me,alan ackerman
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Alan's 2D Game Art | ackerman2d.blogspot.com Reviews

https://ackerman2d.blogspot.com

Alan's 2D Game Art. Game assets and UI components. Resume and Other Works. UI Samples and Concepts. Concept Art and Sketches. This is the logo I made for Cane Creek Canyon Nature Preserve. Contact Cane Creek Canyon Nature Preserve information on use of this image. Diablo II: Lord Of Destruction Items. I designed and modeled these Speciality Necromancer Items for Diablo II: Lord Of Destruction. They were made as 3D models but as with all Diablo II art assets they were rendered out as 2D. A background conc...

INTERNAL PAGES

ackerman2d.blogspot.com ackerman2d.blogspot.com
1

Alan's 2D Game Art: Diablo II: Lord Of Destruction Items

http://ackerman2d.blogspot.com/2012/03/diablo-ii-lord-of-destruction-items.html

Alan's 2D Game Art. Game assets and UI components. Resume and Other Works. UI Samples and Concepts. Concept Art and Sketches. Diablo II: Lord Of Destruction Items. I designed and modeled these Speciality Necromancer Items for Diablo II: Lord Of Destruction. They were made as 3D models but as with all Diablo II art assets they were rendered out as 2D. Game size and a large view:. Diablo II: Lord of Destruction Items. Diablo II Inventory Charms. View my complete profile.

2

Alan's 2D Game Art: More Early Pixel Art

http://ackerman2d.blogspot.com/2010/08/more-early-pixel-art.html

Alan's 2D Game Art. Game assets and UI components. Resume and Other Works. UI Samples and Concepts. Concept Art and Sketches. More Early Pixel Art. Backgrounds (the distant horizon) for creating parallax scrolling. Diablo II: Lord of Destruction Items. Diablo II Inventory Charms. View my complete profile. Alan Ackerman. Awesome Inc. template. Powered by Blogger.

3

Alan's 2D Game Art: SEGA Days

http://ackerman2d.blogspot.com/2010/08/sega-days.html

Alan's 2D Game Art. Game assets and UI components. Resume and Other Works. UI Samples and Concepts. Concept Art and Sketches. These are some of the things I did while with Sega of America or Sega Technical Institute (STI). There are things from the Sega Genesis and even Sega Arcade. The building was replaced in the U.S. release to match the building used in the movie Die Hard. One of the "Kid Chameleon" characters I worked on was Cyclone, or Wings as I called him during development.

4

Alan's 2D Game Art: Isometric Game Art

http://ackerman2d.blogspot.com/2011/04/isometric-game-art.html

Alan's 2D Game Art. Game assets and UI components. Resume and Other Works. UI Samples and Concepts. Concept Art and Sketches. Here are some buildings from sketch to game art. In game art asset:. Diablo II: Lord of Destruction Items. Diablo II Inventory Charms. View my complete profile. Alan Ackerman. Awesome Inc. template. Powered by Blogger.

5

Alan's 2D Game Art: Diablo II Inventory Charms

http://ackerman2d.blogspot.com/2012/03/diablo-ii-inventory-charms.html

Alan's 2D Game Art. Game assets and UI components. Resume and Other Works. UI Samples and Concepts. Concept Art and Sketches. Diablo II Inventory Charms. These are a series of charms I designed and made for Diablo II. Large Charms (1x3 inventory size). Medium Charms (1x2 inventory size). Small Charms (1x1 inventory size). Diablo II: Lord of Destruction Items. Diablo II Inventory Charms. View my complete profile. Alan Ackerman. Awesome Inc. template. Powered by Blogger.

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Alan's 3D Portfolio: Environment Art

http://afackerman.blogspot.com/2010/08/environment-art.html

Resume and Other Works. UI Samples and Concepts. Concept Art and Sketches. Here are a few of the most recent pieces I worked on. Title Screen Render - Civil Warrior. Working with our Art Directors initial layout; I did the landscape, huts, walls, objects, castle, and sky texture. Hut 1 at the highest Level of Detail (LoD). Here it is with the wire frame highlighted and the poly count:. This is Hut 1 at the lowest Level of Detail:. And again with its wire frame highlighted and poly count:.

afackerman.blogspot.com afackerman.blogspot.com

Alan's 3D Portfolio: The Armillary Game Board

http://afackerman.blogspot.com/2010/08/armillary-game-board.html

Resume and Other Works. UI Samples and Concepts. Concept Art and Sketches. The Armillary Game Board. Click On An Image For Larger Version. This is concept piece for a 3D game we were working on at Castaway. At this level it looked sort of like an animated chessboard, but would 'zoom in' when pieces were in conflict for a battle mode. That game play would take place on a terrain dictated by the color and location of the square. It might consist of broken ground and ruins or a frozen ice cave.

alansconcepts.blogspot.com alansconcepts.blogspot.com

Concept Art and Sketches: Mood or Scene Concept

http://alansconcepts.blogspot.com/2009/11/mood-or-scene-concept.html

Concept Art and Sketches. Mood or Scene Concept. This was a work intended to convey the mood of level. It was for an underground cavern with water. My was trying to show a story concept of a war between shamanistic magic and sorcery. This was element for the laboratory of a Necromancer building a skeletal demon. View my complete profile. Awesome Inc. template. Powered by Blogger.

afackerman.blogspot.com afackerman.blogspot.com

Alan's 3D Portfolio: Unreleased Blizzard North Project

http://afackerman.blogspot.com/2010/08/unreleased-blizzard-north-project.html

Resume and Other Works. UI Samples and Concepts. Concept Art and Sketches. Unreleased Blizzard North Project. A 3D model made for an unreleased game for Blizzard North in 2003. Game camera view approximation:. Game camera view approximation:. Creatures for Blizzard North. View my complete profile. Awesome Inc. template. Powered by Blogger.

alanzflash.blogspot.com alanzflash.blogspot.com

Alan's Flash Work: Samples of Contracted Flash Animations

http://alanzflash.blogspot.com/2012/03/sample-of-contracted-flash-animations.html

Resume and Other Works. UI Samples and Concepts. Concept Art and Sketches. Samples of Contracted Flash Animations. I was contracted by Fierce Wombat to create some Flash animations. The project was under very tight deadline and had a very tight budget as well. I was given some assets made by their internal team to use or reference, and a list of animations that were needed. These are a few of the animations I created. The above work was created from art assets and storyboards supplied by the Art Director.

alanackerman.blogspot.com alanackerman.blogspot.com

Alan Ackerman: Alan Ackerman

http://alanackerman.blogspot.com/2012/01/alans-resume.html

UI Work and Concepts. Concept Art and Sketches. Redwood City, California 94061. Http:/ afackerman.blogspot.com/. I love the collaborative process where in the right environment the sum is greater than the parts. To work with a great team really enhances the creativity of each individual – that is an awesome experience. Key Strengths and Qualifications. Experience in the interactive entertainment industry creating 2D, UI, and 3D art and animations for games on PC, console, handheld, and arcade platforms.

afackermanui.blogspot.com afackermanui.blogspot.com

A User Interface - From Sketch to Assets.: Break Down for Typical FB Game UI

http://afackermanui.blogspot.com/2011/05/break-down-for-typical-fb-game-ui.html

A User Interface - From Sketch to Assets. This shows some of how I build a UI and includes some other UI's I've worked on. Resume and More Portfolio Pages. Concept Art and Sketches. Break Down for Typical FB Game UI. Most of the Facebook games have a similar UI layout. This was my breakdown of a typical UI when we were looking into making a Facebook game. View my complete profile. Awesome Inc. template. Powered by Blogger.

ackermanstory.blogspot.com ackermanstory.blogspot.com

Story Boards: Story Boards for Flash: Science Day

http://ackermanstory.blogspot.com/2011/04/story-boards-for-flash-science-day.html

Resume and Other Pages. Story Boards for Flash: Science Day. I made a short Flash eCard called Science Day. This is one page of a five page story board I made for that project. Story boarding is a quick way to visual the flow and a good place to start when working up an asset list. To see the Flash Animation Click here. View my complete profile. Awesome Inc. template. Powered by Blogger.

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Alan's 2D Game Art

Alan's 2D Game Art. Game assets and UI components. Resume and Other Works. UI Samples and Concepts. Concept Art and Sketches. This is the logo I made for Cane Creek Canyon Nature Preserve. Contact Cane Creek Canyon Nature Preserve information on use of this image. Diablo II: Lord Of Destruction Items. I designed and modeled these Speciality Necromancer Items for Diablo II: Lord Of Destruction. They were made as 3D models but as with all Diablo II art assets they were rendered out as 2D. A background conc...

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