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MINDSTORM Robotics Project QUT5-D&T1: GOLEM's Programming
http://dnt1group5.blogspot.com/2009/03/golems-programming.html
As overall GOLEM is programmed to follow the following tasks and each task is explains by the following diagram:. 160; . Move along the black line by using the light sensor if no is sound detected. Light sensor can differentiate the colour between black and white, accurately. Pitch-black colour value is read as smaller value (0 – 30) while lighter number value is higher (55 – 100). The value is set to. 160; . Turn right if the sound is higher than 60 dBa by using the sound sensor OR. From h...
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MINDSTORM Robotics Project QUT5-D&T1: Final Project Proposal
http://dnt1group5.blogspot.com/2009/03/project-proposal.html
160; . 160; . Guiding an Old Lady to the Market (GOLEM) ver. 2. To introduce the concept of sensor such as light sensor, ultrasonic sensor, sound sensor and touch sensor in a simple robot that can detects dark line, high decibel sound wave, and removing objects. To make a teaching aid that can guide student to learn the topic. To promote the fundamental principles of robotics technologies and computer systems in school environment. Thus, we develop a simple robot and student can imagine how t...
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MINDSTORM Robotics Project QUT5-D&T1: Project GOLEM: Version 1
http://dnt1group5.blogspot.com/2009/02/activity-project-refinery-robot-name.html
Project GOLEM: Version 1. Activity: . Theme: . Robot Name: . GOLEM ver 1.0. Thus, our current activity was set-up to refining our prior project into something that give meaningful effect to us as a student, as a designer and a human being. The mixed-up process between Mindstorm software and brainstorm ideas are resulting to our final project – . Preserving Humanity Value by Guiding an Old Lady to the Mini Market. Posted by D&T1 Group5. Subscribe to: Post Comments (Atom). By the en...
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MINDSTORM Robotics Project QUT5-D&T1: Project GOLEM ver 1.5
http://dnt1group5.blogspot.com/2009/02/project-golem-ver-15.html
Project GOLEM ver 1.5. But after an hour clapping, and after our hands turn reddish, we stick to our original plan (by using the whistle). Clapping is ineffective. This is an image of GOLEM v1.5 generated by LEGO Digital Designer. Posted by D&T1 Group5. Subscribe to: Post Comments (Atom). Project GOLEM ver 1.5. Project GOLEM: Version 1. Mohd Syahidan Zainal Abidin (N6092764) Abdul Rahman Hakimi Mohamed (N6092799) Nor Wahidah Muhammad (N6092675). View my complete profile. There was an error in this gadget.
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MINDSTORM Robotics Project QUT5-D&T1: January 2009
http://dnt1group5.blogspot.com/2009_01_01_archive.html
What should we do in MDZ392. This is our second task of the unit MDZ392 Educational Computing Environment. The task is:. Require us to build an example student project with the robotics equipment including all necessary programming. The project must be set within the context of a classroom activity and you need to explain how it fits into the curriculum and what the outcomes of this project are in terms of learning for the students. Posted by D&T1 Group5. Selamat Datang, Welcome, Bienvenida. Through this...
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MINDSTORM Robotics Project QUT5-D&T1: February 2009
http://dnt1group5.blogspot.com/2009_02_01_archive.html
Project GOLEM ver 1.5. But after an hour clapping, and after our hands turn reddish, we stick to our original plan (by using the whistle). Clapping is ineffective. This is an image of GOLEM v1.5 generated by LEGO Digital Designer. Posted by D&T1 Group5. Project GOLEM: Version 1. Activity: . Theme: . Robot Name: . GOLEM ver 1.0. Preserving Humanity Value by Guiding an Old Lady to the Mini Market. Posted by D&T1 Group5. Project Mindstorm: First Attempt . Try to find a way home, remo...
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MINDSTORM Robotics Project QUT5-D&T1: Any Claw-tastrophic Idea?
http://dnt1group5.blogspot.com/2009/03/project-progress.html
Theme: . How the Claw-tastrophe works? Claw-tastrophe was programmed to only picking the red ball. When a red ball picked, Claw-tastrophe will turn back in 180⁰ and set forth to put the ball into a container provided at the starting line. Then, it will continue searching until the battery exhausted. Several malfunctions were occurring while completing assigned tasks. We manage to solve the malfunctions abruptly through redesigning, reconstructing and reprogramming the robot. TeQnoBot Team: : -.
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MINDSTORM Robotics Project QUT5-D&T1: Class Challenge
http://dnt1group5.blogspot.com/2009/02/class-challenge.html
Totally different with scramble eggs. We believed that three factors will be the key of success in this activity/competition that is:. Heavy and compact design can stand steadily even with extreme force by opponent. Our ScamberBot usually won with lighter weight opponents, but forced backward with heavier Bot. We had measure the weight and ours is 625g, which is one of the lighter design. We should add any available accessories to increase the weight even some will not very functioning. Eventhough the pu...
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MINDSTORM Robotics Project QUT5-D&T1: We Support the Earth Hour
http://dnt1group5.blogspot.com/2009/03/we-support-earth-hour.html
We Support the Earth Hour. Sorry this post might be out of topic. . Posted by D&T1 Group5. Subscribe to: Post Comments (Atom). We Support the Earth Hour. QUT5: Robots Progress Overview. Mohd Syahidan Zainal Abidin (N6092764) Abdul Rahman Hakimi Mohamed (N6092799) Nor Wahidah Muhammad (N6092675). View my complete profile. There was an error in this gadget. Other Similar Blog Links. TeQnoBot Team: : -. FINAL Project: (Final Base). Activity Report on 2/3/2009. Mentadakz - 1.2.3.GO! Video of Our Robot Project.