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Jolly 3D: 03/21/11
http://jolly3d.blogspot.com/2011_03_21_archive.html
Monday, March 21, 2011. Posted by Jeremy Jolly. Links to this post. Subscribe to: Posts (Atom). My Home Page - Actual Studios. Atlanta, GA, United States. View my complete profile. Rig Sheet : Team Fortress 2 Scout. This quarter I am taking a class called Advanced Animation for Gaming. This weeks project is to plan the layout of a skeletal rig for an exi. Updates - Human Sculptures. A girl can change her mind can't she? Maya 2011 controller orientation workaround. Ive created a simple tutorial which show...
Jolly 3D: Woke up this morning...
http://jolly3d.blogspot.com/2011/08/woke-up-this-morning.html
Tuesday, August 9, 2011. Woke up this morning. I woke up this morning and found this guy on my kitchen table! He was unscrewing the cap on the salt shaker. Posted by Jeremy Jolly. Subscribe to: Post Comments (Atom). My Home Page - Actual Studios. Atlanta, GA, United States. View my complete profile. Rig Sheet : Team Fortress 2 Scout. This quarter I am taking a class called Advanced Animation for Gaming. This weeks project is to plan the layout of a skeletal rig for an exi. Updates - Human Sculptures.
Jolly 3D: 02/19/11
http://jolly3d.blogspot.com/2011_02_19_archive.html
Saturday, February 19, 2011. Posted by Jeremy Jolly. Links to this post. Subscribe to: Posts (Atom). My Home Page - Actual Studios. Atlanta, GA, United States. View my complete profile. Rig Sheet : Team Fortress 2 Scout. This quarter I am taking a class called Advanced Animation for Gaming. This weeks project is to plan the layout of a skeletal rig for an exi. Updates - Human Sculptures. A girl can change her mind can't she? Maya 2011 controller orientation workaround. Ive created a simple tutorial which...
Jolly 3D: Rig Sheet : Team Fortress 2 Scout
http://jolly3d.blogspot.com/2011/01/rig-sheet-team-fortress-2-scout.html
Sunday, January 23, 2011. Rig Sheet : Team Fortress 2 Scout. This quarter I am taking a class called Advanced Animation for Gaming. This weeks project is to plan the layout of a skeletal rig for an existing character mesh. The mesh I've chosen is the Scout from Team Fortress 2. Here is the general plan. I may decide to revise later with some bone extensions for secondary movement of the necklace and backpack, but right now. I want to keep things simple. Posted by Jeremy Jolly. Atlanta, GA, United States.
Jolly 3D: Male
http://jolly3d.blogspot.com/2010/11/male.html
Monday, November 8, 2010. This is what I've been working on this week. A male musculature. This is approximately 8 hours worth of sculpting. I thought I'd make a turn around for preview purposes. Posted by Jeremy Jolly. Subscribe to: Post Comments (Atom). My Home Page - Actual Studios. Atlanta, GA, United States. View my complete profile. Rig Sheet : Team Fortress 2 Scout. Updates - Human Sculptures. A girl can change her mind can't she? This is what Ive been working on this week. A male musculature&...
Jolly 3D: 05/03/11
http://jolly3d.blogspot.com/2011_05_03_archive.html
Tuesday, May 3, 2011. Here is the latest on my heroic male sculpt. A quick turn around rendered in ZBrush4, then put together in After Effects. Eventually, this will become al'Lan Mandragoran from the Wheel of Time series. I am a big WoT fan, so naturally a lot of my artistic ideas are inspired by the epic. Hopefully some who see my stuff are familiar with the series. Of course. the hadori. Posted by Jeremy Jolly. Links to this post. Subscribe to: Posts (Atom). My Home Page - Actual Studios. Here is the ...
Jolly 3D: 03/23/11
http://jolly3d.blogspot.com/2011_03_23_archive.html
Wednesday, March 23, 2011. Recluse Mech: Rig Demo. Here is a quick demonstration of the rig and controllers I put together for the Recluse Mech. First is the IK demo, followed by FK. The antennae are controlled by a dynamic hair system with the follicles acting as the curve for spline IK. There are a few thing I wish to improve on (as always), but I am mostly satisfied with the results. Comments are welcome! Posted by Jeremy Jolly. Links to this post. Subscribe to: Posts (Atom). Atlanta, GA, United States.
Jolly 3D: 03/14/11
http://jolly3d.blogspot.com/2011_03_14_archive.html
Monday, March 14, 2011. An Om, from me, for you. Created in Maya with Paint FX. The hills and the sun are polygons. The sun rays and the grasses are pFX. The sky is a ever-so slightly transparent (to allow the sun rays through) polygon with a sky map. Posted by Jeremy Jolly. Links to this post. Subscribe to: Posts (Atom). My Home Page - Actual Studios. Atlanta, GA, United States. View my complete profile. Rig Sheet : Team Fortress 2 Scout. Updates - Human Sculptures. A girl can change her mind can't she?
Jolly 3D: 08/09/11
http://jolly3d.blogspot.com/2011_08_09_archive.html
Tuesday, August 9, 2011. Woke up this morning. I woke up this morning and found this guy on my kitchen table! He was unscrewing the cap on the salt shaker. Posted by Jeremy Jolly. Links to this post. Subscribe to: Posts (Atom). My Home Page - Actual Studios. Atlanta, GA, United States. View my complete profile. Rig Sheet : Team Fortress 2 Scout. This quarter I am taking a class called Advanced Animation for Gaming. This weeks project is to plan the layout of a skeletal rig for an exi. This is what Ive be...
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