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[Caldera] Residuum (Magic) - Adam Dray
http://adamdray.livejournal.com/252373.html
Caldera] Residuum (Magic) - Adam Dray. Thoughts on Game Design, Occasional Life Updates. RSS Feed for This Blog. RandomWiki Game Theory Glossary. Heroes Guild of Maryland. Design Patterns of Successful RPGs. 02 August 2010 @ 08:38 pm. Caldera is my new fantasy setting for Dungeons and Dragons 4th Edition. Two million people are packed into a city of street levels stacked on top each other like pancakes. Why? Read more about Caldera on my Obsidian Portal website. Which contains minute quantities of residu...
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Air travel, scans and searches, and you - Adam Dray
http://adamdray.livejournal.com/252707.html
Air travel, scans and searches, and you - Adam Dray. Thoughts on Game Design, Occasional Life Updates. RSS Feed for This Blog. RandomWiki Game Theory Glossary. Heroes Guild of Maryland. Design Patterns of Successful RPGs. 15 November 2010 @ 09:18 pm. Air travel, scans and searches, and you. This is a very low dose of radiation (0.025 μSv [2]) compared to the amount of radiation you get while flying across the U.S. (20 μSv), getting a mammogram (700 μSv), or getting a CT-scan (10,000 μSv) [3]. The feeling...
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Caldera: Gargoyle (new race) - Adam Dray
http://adamdray.livejournal.com/252657.html
Caldera: Gargoyle (new race) - Adam Dray. Thoughts on Game Design, Occasional Life Updates. RSS Feed for This Blog. RandomWiki Game Theory Glossary. Heroes Guild of Maryland. Design Patterns of Successful RPGs. 10 August 2010 @ 11:32 pm. Caldera: Gargoyle (new race). Statues come to life, exploring the city, but always keeping an eye on their old neighborhood. There are three kinds of gargoyles, based on size. Each has different traits and abilities. 2 Dexterity, 2 Constitution. 2 Acrobatics, 2 Stealth.
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Adam Dray
http://adamdray.livejournal.com/tag/verge
Thoughts on Game Design, Occasional Life Updates. RSS Feed for This Blog. RandomWiki Game Theory Glossary. Heroes Guild of Maryland. Design Patterns of Successful RPGs. 23 February 2009 @ 12:09 pm. At the Indie Designer Round Table on Sunday, Vinny Salzillo, the coordinator for Dreamation, addressed the room. I want to lead into each topic with direct quotes from Vinny. I may be paraphrasing a bit, but these capture his sentiment. Make sure everything is perfect.". I ran two games at Dreamation: Verge.
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Adam Dray
http://adamdray.livejournal.com/tag/old%20school
Thoughts on Game Design, Occasional Life Updates. RSS Feed for This Blog. RandomWiki Game Theory Glossary. Heroes Guild of Maryland. Design Patterns of Successful RPGs. 01 August 2010 @ 01:03 pm. Red Box D&D] Keep on the Borderlands. And printed out a dozen for the 3-4 players I expected. I re-read the Keep and skimmed the Basic rules again. It was surprising how much I still remembered after 25-30 years. Viewing most recent entries.
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Adam Dray
http://adamdray.livejournal.com/tag/towerlands
Thoughts on Game Design, Occasional Life Updates. RSS Feed for This Blog. RandomWiki Game Theory Glossary. Heroes Guild of Maryland. Design Patterns of Successful RPGs. 18 February 2009 @ 02:49 pm. Positioning conflict resolution system. I wrote up a new conflict resolution system. Based on my idea. Of jockeying for position (advantage) before finally resolving it with a die roll. 31 October 2008 @ 07:07 pm. Design] A Conflict Resolution System. 30 September 2008 @ 05:11 pm. Of course, and I'm becoming k...
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[Caldera] Inspiring Terrains: Alleyways - Adam Dray
http://adamdray.livejournal.com/251261.html
Caldera] Inspiring Terrains: Alleyways - Adam Dray. Thoughts on Game Design, Occasional Life Updates. RSS Feed for This Blog. RandomWiki Game Theory Glossary. Heroes Guild of Maryland. Design Patterns of Successful RPGs. 08 July 2010 @ 09:44 am. Caldera] Inspiring Terrains: Alleyways. Saw this article in Kobold Quarterly: Inspiring Terrains: Alleyways. It's perfect for Caldera.
danielsolisblog.blogspot.com
Daniel Solis: The Leftovers
http://danielsolisblog.blogspot.com/2010/09/leftovers.html
Art Director by day. Game Designer by night. Illustrations courtesy of Crazyred. Lots of ideas and help from Adam Dray. Development Status: Beta, Slightly Tested. What You Need to Play. These are special dice first used in Happy Birthday, Robot! They have two blank sides, two sides saying AND and two sides saying BUT. You can substitute with regular six-sided dice or Fudge dice. Several tokens or chips. A Pencil or Pen. The Room of Spiky Things. A Leftover character for each player, with a name like:.
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Adam Dray
http://adamdray.livejournal.com/tag/aztlan
Thoughts on Game Design, Occasional Life Updates. RSS Feed for This Blog. RandomWiki Game Theory Glossary. Heroes Guild of Maryland. Design Patterns of Successful RPGs. 13 November 2006 @ 11:51 am. Okay, so I submitted Hellball. To the Iron MACE Game Chef. Last Thursday. I was supposed to drive down to MACE with. On Friday afternoon but my stupid cat decided to go on an adventure. And I spent ten hours looking for him. He came back on his own. Mark picked out a big pile of loot for me and. Did some manua...
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