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Adam Bromell | Videogame Environment Artist

I am a 3D artist who has been working in the videogame industry professionally since 2004. Currently I am a Lead Artist for Ubisoft, working on Assassin's Creed: Unity. I have contributed to and received full credit for my work on these games. My roles ranged from Lead Artist to Environment Artist. The following is my environment art portfolio. For examples of my work (on crude. For Chaos Rising, Ghostbusters, Wolfenstein, and the Outfit please click.

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Adam Bromell | Videogame Environment Artist | adambromell.com Reviews
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I am a 3D artist who has been working in the videogame industry professionally since 2004. Currently I am a Lead Artist for Ubisoft, working on Assassin's Creed: Unity. I have contributed to and received full credit for my work on these games. My roles ranged from Lead Artist to Environment Artist. The following is my environment art portfolio. For examples of my work (on crude. For Chaos Rising, Ghostbusters, Wolfenstein, and the Outfit please click.
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2 videogame environment artist
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Adam Bromell | Videogame Environment Artist | adambromell.com Reviews

https://adambromell.com

I am a 3D artist who has been working in the videogame industry professionally since 2004. Currently I am a Lead Artist for Ubisoft, working on Assassin's Creed: Unity. I have contributed to and received full credit for my work on these games. My roles ranged from Lead Artist to Environment Artist. The following is my environment art portfolio. For examples of my work (on crude. For Chaos Rising, Ghostbusters, Wolfenstein, and the Outfit please click.

INTERNAL PAGES

adambromell.com adambromell.com
1

Adam Bromell | Portfolio

http://www.adambromell.com/chaosrising.php

Here are a few specific examples of work I did for Dawn of War 2: Chaos Rising. Ultimately I handled a. Lot of the games 'snow' themed assets. But I was also responsible for the frontend background, a DLC. Monument and other various items. Design and composition of the frontend created by me. Majority of artwork created by the Relic art team. Skeleton artwork for Painwheel created by another artist. Remaining artwork and design by me.

2

Adam Bromell | Portfolio

http://www.adambromell.com/outfit.php

3

Adam Bromell | Portfolio

http://www.adambromell.com/ghostbusters.php

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LINKS TO THIS WEBSITE

wiki.polycount.com wiki.polycount.com

Game Industry - polycount

http://wiki.polycount.com/wiki/Game_Industry

Links and articles about the game industry: how to get game jobs, how to manage your role, etc. How to Get In. How to Get In. I'm finding it impossible to land a job. Game Industry Recruiter Taking In Questions. Getting that first job. Polycount Forum thread. Good advice for an artist trying to enter a game studio. Getting into the Game Industry (Inspiration of a different kind). Polycount Forum thread. Amazing thread full of information from working game artists about how they got into the industry.

joshsinghblog.blogspot.com joshsinghblog.blogspot.com

Joshua Singh's Art and Blog: November 2014

http://joshsinghblog.blogspot.com/2014_11_01_archive.html

Tuesday, November 11, 2014. Written in response to Steve, who was pleading for an opportunity on Linkedin*. Hi Steve, I read your post and I feel like I should reply. Let Me be clear, I'm not trying to solve your problem, I simply want to share some experiences I have had in my life with you. In the hopes it may resonate and you may get something from it. Very pleasant pictures of places I didn't have a good time. These guys were just a few of my many heroes and inspirations. I got a decent pc and the bo...

gamecreator.blogspot.com gamecreator.blogspot.com

Game Creator: March 2011

http://gamecreator.blogspot.com/2011_03_01_archive.html

Wednesday, March 23, 2011. How to get a job in videogames. Occasionally someone will ask ‘how can I get a job in videogames? 8217; and not know what specific type of work is available. Here’s a list of the main jobs. Programmers write code (C/C /Java/C# etc). To be a programmer you generally need to go to college and major in Software Engineering or a similar field. You should also program for fun in your spare time. Programmers tend to be good at math and physics. And how to go about getting a position.

seanvangorder.wordpress.com seanvangorder.wordpress.com

New Site! | Sean VanGorder - 3D Artist

https://seanvangorder.wordpress.com/2011/04/25/new-site

Sean VanGorder – 3D Artist. Art is never finished. So I finally went ahead and got a new domain name and hosting, so my new site can be found at www.seanvangorder.com. It will be run pretty much the same way I ran this blog, but will eventually be turned into a portfolio website. Thanks for checking it out! This entry was posted on April 25, 2011 by Sean VanGorder. It was filed under Uncategorized. And was tagged with News. Leave a Reply Cancel reply. Enter your comment here. Address never made public).

seanvangorder.wordpress.com seanvangorder.wordpress.com

Medieval Brick WIP | Sean VanGorder - 3D Artist

https://seanvangorder.wordpress.com/2010/11/13/medieval-brick-wip

Sean VanGorder – 3D Artist. Art is never finished. So for my Advanced Level Design Class at AIP, my group has decided to do an old medieval castle environment. I’m in charge of creating all the modular building meshes that will be used to create the interior and exterior of the castle. I’m starting by establishing a workflow for sculpting and texturing the tiling bricks. After a few failed attempts, I’m finally pleased with the results I’m getting. It was filed under Uncategorized. Enter your comment here.

peterharries.blogspot.com peterharries.blogspot.com

Peter Harries: ...to the walls!

http://peterharries.blogspot.com/2011/01/to-walls.html

About me / resume. Wednesday, 5 January 2011. Yes this and my previous post are a reference to lil jon and the eastside boys musical masterpiece that is "get low". :D. So I've unwrapped and done a first pass on the textures, so most of them are big ugly block colours. Still pretty happy with progress and confident I'll get it done in the time I've set myself. There are a few dodgy shadows, I'll try and figure out how their sneaking in soon. Could just be the Ambient Occulsion being weird. So the reason I...

peterharries.blogspot.com peterharries.blogspot.com

Peter Harries: Twitter highlights from Develop 2012

http://peterharries.blogspot.com/2012/09/twitter-highlights-from-develop-2012.html

About me / resume. Wednesday, 26 September 2012. Twitter highlights from Develop 2012. Unfortunately I wasn't able to attend the Develop Conference in Brighton this year, but I did manage to keep up to date on Twitter to some extent! So here are a collection of some of the great tweets that were made during the conference! I've tried to be as accurate with credit as possible, but some of these may be re-tweets or quotes from talks. Anyway it's the content itself that really matters! It doesn't matter how...

peterharries.blogspot.com peterharries.blogspot.com

Peter Harries: A flying ship in UDK

http://peterharries.blogspot.com/2011/03/floating-ship-in-udk.html

About me / resume. Wednesday, 30 March 2011. A flying ship in UDK. If you want a clue to where the smahed up version will end up look at the right hand side of the picture in my last post ;). Added this lil pic, you can see an earlier version of the ship on the right. Subscribe to: Post Comments (Atom). 3rd Year Computer games design student at the University of Wales, Newport. Looking to finish university and hopefully get a job as an environment artist and/or level designer. View my complete profile.

peterharries.blogspot.com peterharries.blogspot.com

Peter Harries: UDK snow & Fat Pancake!

http://peterharries.blogspot.com/2012/07/udk-snow-fat-pancake.html

About me / resume. Monday, 9 July 2012. UDK snow and Fat Pancake! I've been busy doing lots of level design, kismet and documentation for this game I've suddenly found myself making. Then I got distracted by environment art which led me to making some snow. It's a particle affect in UDk set to spread quite a distance and I've doubled up a few of them. Hopefully it won't be too taxing on resources! I am pretty happy with it. Check out this video and have a look for yourself! View my complete profile.

peterharries.blogspot.com peterharries.blogspot.com

Peter Harries: 3D modelz yo

http://peterharries.blogspot.com/2011/01/3d-modelz-yo.html

About me / resume. Sunday, 2 January 2011. So I managed to do some work today, I'm happy with the outcome. First time I've done something like this. I say outcome even though it's miles from finished! I've given myself until the 10th! 3 January 2011 at 00:37. I would buy it, if it was for real :). 3 January 2011 at 06:39. Thanks :D its not in great consition so you would probably be able to pick it up cheap and do it up! 8 September 2013 at 10:53. Like it Good Work. Subscribe to: Post Comments (Atom).

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Adam Bromell | Videogame Environment Artist

I am a 3D artist who has been working in the videogame industry professionally since 2004. Currently I am a Lead Artist for Ubisoft, working on Assassin's Creed: Unity. I have contributed to and received full credit for my work on these games. My roles ranged from Lead Artist to Environment Artist. The following is my environment art portfolio. For examples of my work (on crude. For Chaos Rising, Ghostbusters, Wolfenstein, and the Outfit please click.

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