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Adam Fenderson | Level Designer

One of two level designers for 5TH Cell's first 3D next-gen title, Hybrid. Which was developed using Valve's SourceSDK. Designed levels in both 2D and 3D environments. Currently working on an unannounced project in multiple roles: level designer, systems designer and mission/narrative director while mentoring newer designers in learning to work inside a visual scripting environment. 2013 - PRESENT ). Designed and created levels across multiple game modes. Which used Unreal Engine 3. 2007 - 2009 ). I was ...

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Adam Fenderson | Level Designer | adamfenderson.me Reviews
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One of two level designers for 5TH Cell's first 3D next-gen title, Hybrid. Which was developed using Valve's SourceSDK. Designed levels in both 2D and 3D environments. Currently working on an unannounced project in multiple roles: level designer, systems designer and mission/narrative director while mentoring newer designers in learning to work inside a visual scripting environment. 2013 - PRESENT ). Designed and created levels across multiple game modes. Which used Unreal Engine 3. 2007 - 2009 ). I was ...
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1 senior designer
2 5th cell
3 unannounced project
4 scribblenauts unmasked
5 level designer
6 pc/wii u/3ds
7 more info
8 hybrid
9 built with sourcesdk
10 navigation mesh creation
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senior designer,5th cell,unannounced project,scribblenauts unmasked,level designer,pc/wii u/3ds,more info,hybrid,built with sourcesdk,navigation mesh creation,level audio scripting,run roo run,promotional videos,skills,3d/2d level design,mission design
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Adam Fenderson | Level Designer | adamfenderson.me Reviews

https://adamfenderson.me

One of two level designers for 5TH Cell's first 3D next-gen title, Hybrid. Which was developed using Valve's SourceSDK. Designed levels in both 2D and 3D environments. Currently working on an unannounced project in multiple roles: level designer, systems designer and mission/narrative director while mentoring newer designers in learning to work inside a visual scripting environment. 2013 - PRESENT ). Designed and created levels across multiple game modes. Which used Unreal Engine 3. 2007 - 2009 ). I was ...

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1

Adam Fenderson | Fortress of Solitude

http://www.adamfenderson.me/prot/content/unmaskedlevels_fortress.html

Area: FORTRESS OF SOLITUDE. I had the opportunity to design one of the most iconic locations in all of DC lore. the Fortress of Solitude. It was designed as a large map and needed to be as Superman's Fortress has a LOT of areas that make it iconic. The Sunstone Simulator, The Phantom Zone, Bottled City of Kandor, Atomic Cauldron, Cosmic Anvil and the memorial statue of House El - they all made it in. Fortress of Solitude Highlights:. Bottled City of Kandor. House of El Memorial Statue.

2

Adam Fenderson | Gotham City

http://www.adamfenderson.me/prot/content/unmaskedlevels_batcave.html

The Batcave - it was the first area I designed and by far the one players will see the most in the game as it acts as a hub for Maxwell. The area had to be small but crammed full of things DC fans and casual comic fans alike would recognize. The biggest challenge, however, was which Batcave do we work from? There were many over the years - from 60's Adam West to the current Nolan films. The source of all of Batmans secrets, including files on the Justice League. Locale: JASON TODD MEMORIAL.

3

Adam Fenderson | Hybrid Levels

http://www.adamfenderson.me/prot/content/hybrid_levels.html

For Drydock, I was in charge of refining the design based upon a napkin sketch provided to me. Our Creative Director wanted a figure eight style map - from there I flushed out the layout and themed it around an under-construction warship to tie the long corridor layout to a narrative and account for players being able to transition into combat both inside and outside of the ship. As level designer, I was in charge of the initial design, greybox, navigation mesh creation, effects scripting, audio implemen...

4

Adam Fenderson | Gotham City

http://www.adamfenderson.me/prot/content/unmaskedlevels_gotham.html

I also wanted to incorporate the Sewers to give Killer Croc fans a location to play in as well as the Monarch Theater and Crime Alley - famous for being the murder location of the Wayne's. Gotham City Police Department. Locale: GOTHAM CITY POLICE DEPARTMENT. The famous spot where the Wayne's spent their last night before eventually being gunned down, the Monarch Theater is one of the most iconic places within the Batman universe. The design below was my original Gotham City Tutorial mission design:.

5

Adam Fenderson | Gotham City

http://www.adamfenderson.me/prot/content/roo_main.html

As Level Designer, I designed and built all 690 levels that are available for Run Roo Run.

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monkeymuscle.blogspot.com monkeymuscle.blogspot.com

MARK DEDECKER

http://monkeymuscle.blogspot.com/2015/05/new-project.html

I am currently a freelance character artist/digital sculptor for games, toys and films. Most recently at Robotoki , as well as an Instructor at Gnomon School of Visual Effects. I am most proud of teaching and passing on the knowledge to up and coming artists and the life long relationships that it makes. Monday, May 25, 2015. New project. This is Harriett. Subscribe to: Post Comments (Atom). Http:/ nik-3d-fx.blogspot.com/. Http:/ www.robin-chyo.com/blog2. Http:/ www.zackpetroc.com/.

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MARK DEDECKER

http://monkeymuscle.blogspot.com/2014/06/rosita-from-walking-dead-wip-17-hours-in.html

I am currently a freelance character artist/digital sculptor for games, toys and films. Most recently at Robotoki , as well as an Instructor at Gnomon School of Visual Effects. I am most proud of teaching and passing on the knowledge to up and coming artists and the life long relationships that it makes. Thursday, June 12, 2014. Rosita from the walking dead WIP. September 29, 2015 at 12:11 PM. 24pornvideo teen videos - free sex videos .(621). Gay - fuck sex videos - porn sex video .(365).

monkeymuscle.blogspot.com monkeymuscle.blogspot.com

MARK DEDECKER: Female Anatomy

http://monkeymuscle.blogspot.com/2015/01/female-anatomy.html

I am currently a freelance character artist/digital sculptor for games, toys and films. Most recently at Robotoki , as well as an Instructor at Gnomon School of Visual Effects. I am most proud of teaching and passing on the knowledge to up and coming artists and the life long relationships that it makes. Friday, January 23, 2015. September 29, 2015 at 12:10 PM. 24pornvideo teen videos - free sex videos .(621). Gay - fuck sex videos - porn sex video .(365). Porn stars - call boys .(274). Bareback gay porn,.

monkeymuscle.blogspot.com monkeymuscle.blogspot.com

MARK DEDECKER: Gettin there!

http://monkeymuscle.blogspot.com/2015/03/gettin-there.html

I am currently a freelance character artist/digital sculptor for games, toys and films. Most recently at Robotoki , as well as an Instructor at Gnomon School of Visual Effects. I am most proud of teaching and passing on the knowledge to up and coming artists and the life long relationships that it makes. Monday, March 23, 2015. September 29, 2015 at 12:08 PM. 24pornvideo teen videos - free sex videos .(621). Gay - fuck sex videos - porn sex video .(365). Porn stars - call boys .(274). Bareback gay porn,.

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Adam Fenderson | Level Designer

One of two level designers for 5TH Cell's first 3D next-gen title, Hybrid. Which was developed using Valve's SourceSDK. Designed levels in both 2D and 3D environments. Currently working on an unannounced project in multiple roles: level designer, systems designer and mission/narrative director while mentoring newer designers in learning to work inside a visual scripting environment. 2013 - PRESENT ). Designed and created levels across multiple game modes. Which used Unreal Engine 3. 2007 - 2009 ). I was ...

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