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Game Development | Tips, Tutorials, and Tools – by Adam Mechtley

Tips, Tutorials, and Tools – by Adam Mechtley. Places to Find Me. HyperText for Unity 4.6. If you’re already working in the open beta of Unity 4.6, you’re hopefully on your way to making a great UI with the new UI system. If you’re looking to get a little bit more out of the UI system though, I’m happy to report I have a new asset store package available today! The package, which I’ve called HyperText. Adds some new functionality to the built-in Text component, including the ability to:. September 5, 2014.

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Game Development | Tips, Tutorials, and Tools – by Adam Mechtley | adammechtley.com Reviews
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Tips, Tutorials, and Tools – by Adam Mechtley. Places to Find Me. HyperText for Unity 4.6. If you’re already working in the open beta of Unity 4.6, you’re hopefully on your way to making a great UI with the new UI system. If you’re looking to get a little bit more out of the UI system though, I’m happy to report I have a new asset store package available today! The package, which I’ve called HyperText. Adds some new functionality to the built-in Text component, including the ability to:. September 5, 2014.
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Game Development | Tips, Tutorials, and Tools – by Adam Mechtley | adammechtley.com Reviews

https://adammechtley.com

Tips, Tutorials, and Tools – by Adam Mechtley. Places to Find Me. HyperText for Unity 4.6. If you’re already working in the open beta of Unity 4.6, you’re hopefully on your way to making a great UI with the new UI system. If you’re looking to get a little bit more out of the UI system though, I’m happy to report I have a new asset store package available today! The package, which I’ve called HyperText. Adds some new functionality to the built-in Text component, including the ability to:. September 5, 2014.

INTERNAL PAGES

adammechtley.com adammechtley.com
1

General Interest – Game Development

http://adammechtley.com/category/general

Tips, Tutorials, and Tools – by Adam Mechtley. Places to Find Me. Unity Biped 2.0. I finally emerge from my work cave today with an update to my Unity Biped tool, now compatible with Unity’s Mecanim animation system! Take a look at the 2.0 feature video below to get an idea of all of the new stuff. I just submitted it to the asset store this morning, so keep your eyes peeled, and please let me know about your experiences using it. November 15, 2012. While much about this GUI looks really nice and is laid...

2

A Better Maya to Unity Workflow – Game Development

http://adammechtley.com/2014/04/a-better-maya-to-unity-workflow

Tips, Tutorials, and Tools – by Adam Mechtley. Places to Find Me. A Better Maya to Unity Workflow. In the past, I’ve implemented tools. Unity’s Export Process. However, makes the direct workflow potentially more appealing. The Cache Server is compatible with any VCS, and can cache the imported data when they are committed, just like the Asset Server workflow. I did not want to have to make any modifications to the template files in the Unity install. Flag and see what the argument’s value is:. Directory,...

3

MEL – Game Development

http://adammechtley.com/category/mel

Tips, Tutorials, and Tools – by Adam Mechtley. Places to Find Me. Problems with allNodeTypes Command. Oftentimes, when loading your own custom tool set, you may want to confirm the existence of a plug-in on the client machine in order to prevent weird errors. Specifically, if you create a tool that works with a custom node, you may want to verify the node’s existence using the. Command. Unfortunately, this command has a really quirky problem when used in Python. December 31, 2009. December 31, 2009.

4

Game Development – Page 13 – Tips, Tutorials, and Tools – by Adam Mechtley

http://adammechtley.com/page/13

Tips, Tutorials, and Tools – by Adam Mechtley. Places to Find Me. Alright well we have finally settled on a title for our iPhone game, which will now be known as! Matt put out a new piece of footage showcasing some weapon effects. We should be mostly wrapping the game up this week and plan to release it soon after the Unite conference. October 13, 2008. November 4, 2009. And I started developing a new iPhone game last weekend for TIGJam 2008. For lack of a better title, I am calling it. October 6, 2008.

5

Tutorials – Game Development

http://adammechtley.com/tutorials

Tips, Tutorials, and Tools – by Adam Mechtley. Places to Find Me. This video provides a technical explanation of how aim constraints work. The purpose is to develop an understanding of fundamental ideas that power more advanced rigging solutions. Rigging a Forearm Twist. This video provides an explanation of how to create an efficient twist structure for a forearm using an aim constraint. The result is compatible with IK and FK animation, and is not subject to Gimbal locking. September 14, 2015 at 5:14 am.

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» API Maya Python for Games and Film

http://www.maya-python.com/category/api

Maya Python for Games and Film. A Complete Guide to Maya Python and the Maya Python API. A book by Adam Mechtley and Ryan Trowbridge, with contributions from Seth Gibson and Kristine Middlemiss. Due to a miscommunication between Elsevier Press. And the Python Software Foundation. The first printing of this title used an unauthorized modification of the trademarked Python logo. Help make the world a better place and make a secure donation to the Python Software Foundation today!

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Tech Art and Stuff: Python - How to Import a Module Outside of sys.path

http://techartandstuff.blogspot.com/2013/07/python-how-to-import-module-outside-of.html

Tech Art and Stuff. A eclectic mix of tools, techniques, and brain farts in the games industy. Python - How to Import a Module Outside of sys.path. For those times when appending to sys.path is out of the question, the imp. Module exposes functions from Python's import module. Import imp myModule = imp.load source("myModule", "a: path that is not in the syspath myFile.py"). Subscribe to: Post Comments (Atom). Drop me a line. Marcus Krautwurst (Trust me, it works on my machine). Tech Art Survival Guide.

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» code Maya Python for Games and Film

http://www.maya-python.com/tag/code

Maya Python for Games and Film. A Complete Guide to Maya Python and the Maya Python API. A book by Adam Mechtley and Ryan Trowbridge, with contributions from Seth Gibson and Kristine Middlemiss. Due to a miscommunication between Elsevier Press. And the Python Software Foundation. The first printing of this title used an unauthorized modification of the trademarked Python logo. Help make the world a better place and make a secure donation to the Python Software Foundation today! Writing a Book is Hard!

maya-python.com maya-python.com

» Kindle Readers Maya Python for Games and Film

http://www.maya-python.com/2012/03/kindle-readers

Maya Python for Games and Film. A Complete Guide to Maya Python and the Maya Python API. A book by Adam Mechtley and Ryan Trowbridge, with contributions from Seth Gibson and Kristine Middlemiss. Due to a miscommunication between Elsevier Press. And the Python Software Foundation. The first printing of this title used an unauthorized modification of the trademarked Python logo. Help make the world a better place and make a secure donation to the Python Software Foundation today! By Adam on March 19, 2012.

maya-python.com maya-python.com

» Writing a Book is Hard! Maya Python for Games and Film

http://www.maya-python.com/2011/08/writing-a-book-is-hard

Maya Python for Games and Film. A Complete Guide to Maya Python and the Maya Python API. A book by Adam Mechtley and Ryan Trowbridge, with contributions from Seth Gibson and Kristine Middlemiss. Due to a miscommunication between Elsevier Press. And the Python Software Foundation. The first printing of this title used an unauthorized modification of the trademarked Python logo. Help make the world a better place and make a secure donation to the Python Software Foundation today! Writing a Book is Hard!

maya-python.com maya-python.com

» GDC! Maya Python for Games and Film

http://www.maya-python.com/2012/01/gdc

Maya Python for Games and Film. A Complete Guide to Maya Python and the Maya Python API. A book by Adam Mechtley and Ryan Trowbridge, with contributions from Seth Gibson and Kristine Middlemiss. Due to a miscommunication between Elsevier Press. And the Python Software Foundation. The first printing of this title used an unauthorized modification of the trademarked Python logo. Help make the world a better place and make a secure donation to the Python Software Foundation today! Hope to see you there!

maya-python.com maya-python.com

» Introduction Maya Python for Games and Film

http://www.maya-python.com/introduction

Maya Python for Games and Film. A Complete Guide to Maya Python and the Maya Python API. A book by Adam Mechtley and Ryan Trowbridge, with contributions from Seth Gibson and Kristine Middlemiss. Due to a miscommunication between Elsevier Press. And the Python Software Foundation. The first printing of this title used an unauthorized modification of the trademarked Python logo. Help make the world a better place and make a secure donation to the Python Software Foundation today! Welcome to Maya Python.

maya-python.com maya-python.com

» Uncategorized Maya Python for Games and Film

http://www.maya-python.com/category/uncategorized

Maya Python for Games and Film. A Complete Guide to Maya Python and the Maya Python API. A book by Adam Mechtley and Ryan Trowbridge, with contributions from Seth Gibson and Kristine Middlemiss. Due to a miscommunication between Elsevier Press. And the Python Software Foundation. The first printing of this title used an unauthorized modification of the trademarked Python logo. Help make the world a better place and make a secure donation to the Python Software Foundation today!

maya-python.com maya-python.com

» Python Maya Python for Games and Film

http://www.maya-python.com/tag/python

Maya Python for Games and Film. A Complete Guide to Maya Python and the Maya Python API. A book by Adam Mechtley and Ryan Trowbridge, with contributions from Seth Gibson and Kristine Middlemiss. Due to a miscommunication between Elsevier Press. And the Python Software Foundation. The first printing of this title used an unauthorized modification of the trademarked Python logo. Help make the world a better place and make a secure donation to the Python Software Foundation today! Writing a Book is Hard!

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Tips, Tutorials, and Tools – by Adam Mechtley. Places to Find Me. HyperText for Unity 4.6. If you’re already working in the open beta of Unity 4.6, you’re hopefully on your way to making a great UI with the new UI system. If you’re looking to get a little bit more out of the UI system though, I’m happy to report I have a new asset store package available today! The package, which I’ve called HyperText. Adds some new functionality to the built-in Text component, including the ability to:. September 5, 2014.

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