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AdamWrange | GameDev's story. | adamwrange.wordpress.com Reviews
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GameDev's story.
Board game analysis: Citadel | AdamWrange
https://adamwrange.wordpress.com/2014/09/12/board-game-analysis-citadel
Board game analysis: Citadel. This past two weeks we’ve been playing board games. Going back to analyzing systems and to understand the systems. Me and my group have been playing Citadels, a game where you try to raise the most magnificent citadel with beautiful districts. To be able to build the city the player needs district. These are made up by the district cards. Each district card has a color and a certain numbers of coin on them. These coins describe how much each district. In the start of the gam...
Board game analysis: Arkham Horror | AdamWrange
https://adamwrange.wordpress.com/2014/09/30/board-game-analysis-arkham-horror
Board game analysis: Arkham Horror. I ask for forgiveness in this late Post. By attending to dreamhack i lost the time to post this so here goes. Arkham Horror is the game where you fight the ancient ones from the books basically. Representing the health in game are sainty and stamina tokens, they represent the mental and physical health of the player. All Ancient ones affects the gameplay in different ways to give different difficulties. The final battle consists of several phases that each fighting rou...
Onwards! SGA conference | AdamWrange
https://adamwrange.wordpress.com/2014/03/08/onwards-sga-conference
I am now in the train from my home town nykoping to Flemingsberg, where Swedish game conference is to be held. During the conference a series of talks will be held. My aim is to recive and reflect over the talks. I am mainly going to focus on the design and production. There is not much I can tell when i’ve not arrived at the the site. But first of is Linnea Harrison from DICE. On the site it says that she’s going to talk about world building and their methods from concept to polish. March 8, 2014. Creat...
lyrtzz | AdamWrange
https://adamwrange.wordpress.com/author/lyrtzz
Branches of level design. So where am i getting at here? Well i’ve been looking trough different games and their level design, There are loads of great games out there that all differs from each other fundamentally but all the games have challenges to throw at you, speaking about games like, Half-Life 2, Call of Duty, Journey, Candy Crush and Need for speed. So racing, adventure, story, multiply and puzzles. You gotta be smart to solve a puzzle, but i bet the one who creates the puzzle is a bit smarter&#...
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Weekly programming – sending images with a C++ web server (v48) | tomaslindell
https://sked86.wordpress.com/2014/11/30/weekly-programming-c-web-server-sending-images-v48
Weekly programming – Templated Linked List (v46). Weekly programming The “client” concept (v49) →. Weekly programming sending images with a C web server (v48). November 30, 2014. I’ve completed our second assignment of the course, the C web server. The reason for using a pointer to the heap for the buffer is to support sending bigger images. If trying to allocate memory in the stack when there is no space for it, programs crash and the total size of the stack memory is very limited. This was the result:.
March | 2014 | tomaslindell
https://sked86.wordpress.com/2014/03
Monthly Archives: March 2014. Game dev, Suit’em up The final game, S.W.A.G. March 29, 2014. The game development course is over and I’m happy to give you a link to our final game. I hope you enjoy it: S.W.A.G. Silk, Wool And Grublings https:/ docs.google.com/file/d/0BwHHN89IE1YzSUo3SHljYm5XNWs. Game dev, Suit’em up Ingame cinematics. March 20, 2014. Game dev, Suit’em up New polish features. March 13, 2014. Game dev, Suit’em up Animations in different directions. March 6, 2014. Weekly programming Client p...
Weekly programming – Client positions in fast paced networked games (v50) | tomaslindell
https://sked86.wordpress.com/2014/12/15/weekly-programming-client-positions-in-fast-paced-networked-games-v50
Weekly programming The “client” concept (v49). Big Game Project – Learning game engine functionality (Unity 4.6 Graphical User Interface) →. Weekly programming Client positions in fast paced networked games (v50). December 15, 2014. A better way to do this is the Quake 3 method. Clients should send the control input to the server. In a nutshell, clients send button presses and how long they have been pressed to the server. Both the server and the client processes this information but the serv...The thing...
Weekly programming – The “client” concept (v49) | tomaslindell
https://sked86.wordpress.com/2014/12/07/weekly-programming-class-client-concept-v48
Weekly programming sending images with a C web server (v48). Weekly programming Client positions in fast paced networked games (v50) →. Weekly programming The “client” concept (v49). December 7, 2014. Programming games often puts a programmer in a team with other people and making the class easy to use and understand for other fellow programmers is, I would argue, always a good thing. This entry was posted in 5SD023. Weekly programming sending images with a C web server (v48). Leave a Reply Cancel reply.
sky in a pond | - let's soar -
http://skyinapond.com/blog/index.php
Sky in a pond. Let's soar -. BGP Week 5 – Character Skinning and Texturing. BGP Week 4 – Soar Currents. BGP – Week 3 – New Character. BGP Week 2 – Camera. BGP Week 1 – the adventure begins. On Advanced Assignment 3D-I Week 4 & 5. On Game System Analysis 2 – SmallWorld: Underground. On Game System Analysis 1 – DUST. On Sewing an optionsmenu. On First impressions; designing a themed main menu. BGP Week 5 – Character Skinning and Texturing. Next was the texturing. Using 3D Coat I very quickly UV-mapped both...
Mystery project – Post #1 | tomaslindell
https://sked86.wordpress.com/2014/10/10/mystery-project-post-1/comment-page-1
Board Game Analysis Carcassonne. Mystery project Post #2 →. Mystery project – Post #1. October 10, 2014. I have started to create a 2d game using C , SFML and Box2D. It has been in the works for about a week now and I have grand plans for it. Before starting on this project I have been trying to figure out what type of game I would like to create on the side, while studying. I have created several game concepts and now I’ve finally found one that I believe in. The next step will be to continue programmin...
Weekly programming – Templated Linked List (v46) | tomaslindell
https://sked86.wordpress.com/2014/11/12/weekly-programming-templated-linked-list-v46
Mystery project is “Desert Raiders” Game explained Post #3. Weekly programming sending images with a C web server (v48) →. Weekly programming – Templated Linked List (v46). November 12, 2014. This weekend I created a linked list class using tutorials from “Paul Programming” on Youtube ( link. This linked list was locked to integer variables. This tuesday we had a lecture on template programming and I set out to modify my linked list into a templated one. Templates are compiled at “compile-time̶...
tomaslindell | gamedesign and programming | Page 2
https://sked86.wordpress.com/page/2
Newer posts →. Mystery project is “Desert Raiders” Game explained Post #3. October 29, 2014. I have decided on a production name of my mystery project, it’s now called “Desert Raiders”. The game is a competative multiplayer arena style game for 2-4 players. The goal of an arena match is to defeat all opponents and be the only player left standing. The core mechanics are simple, players place explosives in order to destroy destructible objects and damage other players. Note: It will probably not be done f...
April | 2015 | tomaslindell
https://sked86.wordpress.com/2015/04
Monthly Archives: April 2015. Big Game Project – Learning game engine functionality (Unity 4.6 Graphical User Interface). April 17, 2015. In the current game project that I’m involved with I am constructing menus and other Graphical User Interface (GUI) using Unity version 5.0. In this post I will describe my initial process of learning the User Interface (UI). I will … Continue reading →. Big Game Project – Game feature challenge focus. Weekly programming The “client” concept (v49).
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Adam Pearce
Intelligent solutions for today’s investors. Find a Financial Professional. Plan today. Retire tomorrow. I am Adam Pearce, a CERTIFIED FINANCIAL PLANNER professional located in Tucson, AZ. I specialize in retirement planning, investments and making financial planning simple. I serve a variety of clientele including families, engineers, executives and health care professionals. Investing in Individual Stocks and Bonds. Life and Long Term Care Insurance and Planning. In the financial services industry.
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Web Server's Default Page. This page is generated by Parallels Plesk Panel. The leading hosting automation software. You see this page because there is no Web site at this address. You can do the following:. Create domains and set up Web hosting using Parallels Plesk Panel. Parallels is a worldwide leader in virtualization and automation software that optimizes computing for consumers, businesses, and Cloud services providers across all major hardware, operating systems, and virtualization platforms.
The Home Doctor - Adam Post Spring Advisor - House | Just another WordPress.com site
The Home Doctor – Adam Post Spring Advisor – House. Just another WordPress.com site. The Home Doctor – Adam W Post Spring Report – House and Garden Preventative Care Maintenance Tips. April 9, 2011. Most of these inspections are not time consuming or very expensive. If you discover issues above your ability to repair, contact a trained specialist and get the necessary work completed before costly damage occurs. Above all else, remember the sage words of Benjamin Franklin who reportedly said: “An ou...
The Publican – "Lord, be merciful to me a sinner." (Luke 18:13)
The Publican Lord, be merciful to me a sinner. (Luke 18:13). Lord, be merciful to me a sinner. (Luke 18:13). 6 Reasons Why Church Membership Matters. May 16, 2015. May 15, 2015. From Kevin DeYoung’s blog:. Why bother with church membership? I’ve been asked the question before. Sometimes it’s said with genuine curiosity- So explain to me what membership is all about. Other times it’s said with a tinge of suspicion- So tell me again, why do you think I should become a member? Sometimes I think that we woul...
AdamWrange | GameDev's story.
Branches of level design. So where am i getting at here? Well i’ve been looking trough different games and their level design, There are loads of great games out there that all differs from each other fundamentally but all the games have challenges to throw at you, speaking about games like, Half-Life 2, Call of Duty, Journey, Candy Crush and Need for speed. So racing, adventure, story, multiply and puzzles. You gotta be smart to solve a puzzle, but i bet the one who creates the puzzle is a bit smarter&#...
AdamWratten.com | Adam Wratten
New MMO ‘Wildstar’ getting some serious attention, and deservedly so. May 23, 2014. I’m still trying to find the perfect MMO. It’s been hard, frankly. So many great concepts to come out, all to fail to meet my standards. Maybe my standards are too high. Or, maybe, they’re just not the right games for me. I’ve spent a good bit of time with the upcoming MMO “ Wildstar. 8221; and, fingers crossed, I think I may have found the one. X-Men: Days of Future Past’ exactly what I hoped for. May 23, 2014. I find it...
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Stories by Adam Wren : Contently
Carmel, IN adamwren.me. I'm a reporter at heart, creating digital and print content for media outlets, modern brands and digital agencies. As a reporter, I've covered the latest trends and ideas in business, creativity, education and politics. As a brand writer and content strategist, I've created content for a range of companies and organizations, including award-winning agencies such as Element Three, Imagination and Raidious. Adam Wren's stories for. Made in the U.S.A. and Making Money. The Beauty of ...