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Adrian Game

Thursday, December 13, 2012. Front to back or back to front. Ever since the first game I wrote I always drew the background first with depth test disabled and then the characters and buildings with depth test enabled . This is exactly how we render a scene in Adrian. But we could be rendering the foregrounds first so the number of pixels touched is minimal. This has to be done with depth test enabled of course. Friday, January 28, 2011. PS: sorry no pictures :D. Monday, May 24, 2010. Sunday, May 9, 2010.

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Adrian Game | adriangame.blogspot.com Reviews
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Thursday, December 13, 2012. Front to back or back to front. Ever since the first game I wrote I always drew the background first with depth test disabled and then the characters and buildings with depth test enabled . This is exactly how we render a scene in Adrian. But we could be rendering the foregrounds first so the number of pixels touched is minimal. This has to be done with depth test enabled of course. Friday, January 28, 2011. PS: sorry no pictures :D. Monday, May 24, 2010. Sunday, May 9, 2010.
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Adrian Game | adriangame.blogspot.com Reviews

https://adriangame.blogspot.com

Thursday, December 13, 2012. Front to back or back to front. Ever since the first game I wrote I always drew the background first with depth test disabled and then the characters and buildings with depth test enabled . This is exactly how we render a scene in Adrian. But we could be rendering the foregrounds first so the number of pixels touched is minimal. This has to be done with depth test enabled of course. Friday, January 28, 2011. PS: sorry no pictures :D. Monday, May 24, 2010. Sunday, May 9, 2010.

INTERNAL PAGES

adriangame.blogspot.com adriangame.blogspot.com
1

Adrian Game: January 2011

http://adriangame.blogspot.com/2011_01_01_archive.html

Friday, January 28, 2011. PS: sorry no pictures :D. Subscribe to: Posts (Atom).

2

Adrian Game: Adrian v1.0 RELEASED!

http://adriangame.blogspot.com/2009/05/adrian-v10-released.html

Sunday, May 10, 2009. Adrian v1.0 RELEASED! At last I ironed out the bugs in the 1.0 branch and was able to release Adrian both for Windows and Linux. You can download the Linux version. Or the Pre-Compiled Windows Version. Hope you guys enjoy the game. Do report any bugs you find here. Source code is licensed under GPLv3 and the SVN repository is located here. Here are some screenshots from the game (scaling them reduced the quality here). Subscribe to: Post Comments (Atom). Adrian v1.0 RELEASED!

3

Adrian Game: April 2009

http://adriangame.blogspot.com/2009_04_01_archive.html

Monday, April 27, 2009. Sprites - Poor man's 3D rendering. Modeling stuff like Trees, explosions in 3D is excessively complex. The number of polygons used to render them make it prohibitively expensive even for high end cards. So most games take shortcuts to create approximations, which are nearly as good, but extremely cheap. One such concept is sprites. Obviously this works best only for objects which do not require much interaction with the user, and are mere eye candy. However if 2 or more transparen...

4

Adrian Game: May 2009

http://adriangame.blogspot.com/2009_05_01_archive.html

Sunday, May 10, 2009. Adrian v1.0 RELEASED! At last I ironed out the bugs in the 1.0 branch and was able to release Adrian both for Windows and Linux. You can download the Linux version. Or the Pre-Compiled Windows Version. Hope you guys enjoy the game. Do report any bugs you find here. Source code is licensed under GPLv3 and the SVN repository is located here. Here are some screenshots from the game (scaling them reduced the quality here). However, Release 1.0 will be shipped without this feature. Now I...

5

Adrian Game: New Model Loader

http://adriangame.blogspot.com/2009/05/new-model-loader.html

Sunday, May 10, 2009. One of the sore points of the original game was that buildings attributes were handcoded. This was a very tedious effort. Also not to mention the results were not too appealing always, and the visual complexity of the objects was exceedingly little. But now by leveraging a third party Model loader, the loading of almost all formats has become a simple cake walk. However, Release 1.0 will be shipped without this feature. December 21, 2012 at 10:08 PM. Adrian v1.0 RELEASED!

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Adrian Game

Thursday, December 13, 2012. Front to back or back to front. Ever since the first game I wrote I always drew the background first with depth test disabled and then the characters and buildings with depth test enabled . This is exactly how we render a scene in Adrian. But we could be rendering the foregrounds first so the number of pixels touched is minimal. This has to be done with depth test enabled of course. Friday, January 28, 2011. PS: sorry no pictures :D. Monday, May 24, 2010. Sunday, May 9, 2010.

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