element61.blogspot.com
Element 61: Looking at the Quake 3 Source -- Part 1
http://element61.blogspot.com/2005/08/looking-at-quake-3-source-part-1.html
Articles on all sorts of programming topics. A sane view on game programming and the tech world. View my complete profile. Resource Management System - Part 2. Resource Management System - Part 1. Fixing endian issues - the quick and easy way. Is Microsoft trying to kill OpenGL? Tuesday, August 23, 2005. Looking at the Quake 3 Source - Part 1. Roughly speaking, the type of the object. It's basically a string that tells us what this is - a player, a part of the map, etc. True if this is a thing that takes...