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aeonphyxius

Video Games Programming Web Page. Dimension Drive is in Kickstarter. On Apr.16, 2015, under News. Sorry for being a bit absent for the last few months. At 2Awesome Studio. We have been working like crazy to launch our crowd-funding campaign at Kickstarter. Finally last Tuesday we went live with our campaign and now crazy mode is ON. Crunch time every day, working from 8 AM till … 2-3AM again . is exhausting but totally worth it. Go to our Kickstarter campaign page and have a look, it will be worth it.

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Video Games Programming Web Page. Dimension Drive is in Kickstarter. On Apr.16, 2015, under News. Sorry for being a bit absent for the last few months. At 2Awesome Studio. We have been working like crazy to launch our crowd-funding campaign at Kickstarter. Finally last Tuesday we went live with our campaign and now crazy mode is ON. Crunch time every day, working from 8 AM till … 2-3AM again . is exhausting but totally worth it. Go to our Kickstarter campaign page and have a look, it will be worth it.
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2 projects
3 curriculum vitae
4 aeonphyxius
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9 opengl 3d
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aeonphyxius | aeonphyxius.com Reviews

https://aeonphyxius.com

Video Games Programming Web Page. Dimension Drive is in Kickstarter. On Apr.16, 2015, under News. Sorry for being a bit absent for the last few months. At 2Awesome Studio. We have been working like crazy to launch our crowd-funding campaign at Kickstarter. Finally last Tuesday we went live with our campaign and now crazy mode is ON. Crunch time every day, working from 8 AM till … 2-3AM again . is exhausting but totally worth it. Go to our Kickstarter campaign page and have a look, it will be worth it.

INTERNAL PAGES

aeonphyxius.com aeonphyxius.com
1

OpenGL 3D « aeonphyxius

http://www.aeonphyxius.com/category/old_projects/old_opengl3d

Video Games Programming Web Page. Project – “Earth, moon and the sun”. On Aug.19, 2009, under OpenGL 3D. Ultramagic Balloons Target AppStore. Ultramagic Balloons Target Google Play. Article about Dimension Drive (in Dutch) at PCOnly. Finalist of 2012 Ultramagic International innovation Awards. Xtreme Fighter's press mention. Ultramagic Balloons Target game on App Store. Ultramagic Balloons Target game on Google Play. Back to top ↑.

2

Curriculum Vitae « aeonphyxius

http://www.aeonphyxius.com/curriculum

Video Games Programming Web Page. Ultramagic Balloons Target AppStore. Ultramagic Balloons Target Google Play. Article about Dimension Drive (in Dutch) at PCOnly. Finalist of 2012 Ultramagic International innovation Awards. Xtreme Fighter's press mention. Ultramagic Balloons Target game on App Store. Ultramagic Balloons Target game on Google Play. Back to top ↑.

3

OpenGL « aeonphyxius

http://www.aeonphyxius.com/category/technicalposts/opengl

Video Games Programming Web Page. Creating a window with OpenGL (glut). On Nov.05, 2009, under OpenGL. Today, we will create our first OpenGL’s window (using glut). But what is it that “GLUT”? Ultramagic Balloons Target AppStore. Ultramagic Balloons Target Google Play. Article about Dimension Drive (in Dutch) at PCOnly. Finalist of 2012 Ultramagic International innovation Awards. Xtreme Fighter's press mention. Ultramagic Balloons Target game on App Store. Ultramagic Balloons Target game on Google Play.

4

OpenGL 2D « aeonphyxius

http://www.aeonphyxius.com/category/old_projects/old_opengl2d

Video Games Programming Web Page. Project – AeonTetris. On Feb.02, 2010, under OpenGL 2D. This project idea has been born when I was sick for a couple of weeks. It is just the traditional Tetris / blocks game implementation under C and OpenGL. It will be able to play 1 or 2 players. It is just an implementation of this old game (but fun) game. (continue reading…). Project – “Golden Axe returns”. On Aug.18, 2009, under OpenGL 2D. Ultramagic Balloons Target AppStore. Ultramagic Balloons Target Google Play.

5

Android « aeonphyxius

http://www.aeonphyxius.com/category/projects/android

Video Games Programming Web Page. Project – “Aeon Space Figther”. On Aug.06, 2012, under Android. This is my first work on game development for smartphones. I have choose Android over Iphone ( or any other mobile platform) because of a simple reason …. I already have an Android device of my own (Samsung Galaxy SII). (continue reading…). Ultramagic Balloons Target AppStore. Ultramagic Balloons Target Google Play. Article about Dimension Drive (in Dutch) at PCOnly. Xtreme Fighter's press mention.

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stilghar.wordpress.com stilghar.wordpress.com

Summary Update | David Jimenez

https://stilghar.wordpress.com/2014/06/25/summary-update

Lead Game Designer at 2Awesome Studio. June 25, 2014. It’s been a long time since I don’t write a technical article here but that doesn’t mean I have abandoned this or game developing, quite the contrary! Many things have happened in this past year. Alejandro. And I have been working intensively on our games and most of my blogging efforts have gone to 2Awesome Studio. Sites If you have not been there you should definitely check it! So what has happened in all this time? And showcase our two games there&...

stilghar.wordpress.com stilghar.wordpress.com

Particle Systems – Part 3 (Unity’s Shuriken) | David Jimenez

https://stilghar.wordpress.com/2013/03/03/particle-systems-part-3-unitys-shuriken

Lead Game Designer at 2Awesome Studio. Particle Systems – Part 3 (Unity’s Shuriken). March 3, 2013. In the previous posts I discussed the basics of particles systems. And I provided an example of how to build a simple 2D star field using XNA. In this article, I will discuss how to apply these concepts to Shuriken, the particle system that is part of the Unity Engine. Star field Particle System with Unity’s Shuriken. For this particle system I have used the following properties:. You can grab the full sou...

stilghar.wordpress.com stilghar.wordpress.com

Dimension Drive | David Jimenez

https://stilghar.wordpress.com/2014/05/18/dimension-drive

Lead Game Designer at 2Awesome Studio. May 18, 2014. Source: Not available (commercial game). Binary (Win32): Get the latest public beta here. Is a fast shoot’em up where you play 2 games at the same time! Has been developed to be played with gamepad or keyboard and can be played on PC, MAC, and Linux (other platforms are in study). Energy Rush →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). All the work this site.

stilghar.wordpress.com stilghar.wordpress.com

June | 2014 | David Jimenez

https://stilghar.wordpress.com/2014/06

Lead Game Designer at 2Awesome Studio. Monthly Archives: June 2014. It’s been a long time since I don’t write a technical article here but that doesn’t mean I have abandoned this or game developing, quite the contrary! Read Article →. All the work this site. Is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License. Particle Systems – Part 3 (Unity’s Shuriken). Aeonphyxius personal web page. Create a free website or blog at WordPress.com. Blog at WordPress.com.

stilghar.wordpress.com stilghar.wordpress.com

Castle Walk | David Jimenez

https://stilghar.wordpress.com/2013/02/12/castle-walk

Lead Game Designer at 2Awesome Studio. February 12, 2013. Graphics: Unreal Development Kit. Castle Walk is a technical demo (not a game) that I did using the Unreal Development Kit. The code is done in UnrealScript. Super Stick Fighter →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out.

stilghar.wordpress.com stilghar.wordpress.com

Super Stick Fighter | David Jimenez

https://stilghar.wordpress.com/2013/02/12/super-stick-fighter

Lead Game Designer at 2Awesome Studio. February 12, 2013. Graphics: OpenGL, Corona. Other libraries: RakNet (for the network play) and FMOD (for music and sounds). Super Stick Fighter is my first full-fledged game. It has been fully developed in C with OpenGL. For the network multiplayer mode and the FMOD. Library for the sounds and music. I draw all the art and sprites myself using Inkscape. The music has been done using LMMS. Particle systems – Part 1 →. Leave a Reply Cancel reply. Is licensed under a ...

stilghar.wordpress.com stilghar.wordpress.com

Tyrian Reborn | David Jimenez

https://stilghar.wordpress.com/2013/02/12/tyrian-reborn

Lead Game Designer at 2Awesome Studio. February 12, 2013. Graphics: OpenGL, GLUT, Corona. This is one of the first small games I made while learning how to use OpenGL. It (of course) uses OpenGL. And makes use of GLUT. A window system independent toolkit for writing OpenGL programs). It is in no way affiliated to the original Tyrian. Castle Walk →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). All the work this site.

stilghar.wordpress.com stilghar.wordpress.com

stilghar | David Jimenez

https://stilghar.wordpress.com/author/stilghar

Lead Game Designer at 2Awesome Studio. It’s been a long time since I don’t write a technical article here but that doesn’t mean I have abandoned this or game developing, quite the contrary! Read Article →. Engine: Unity3D Language: C# Source: Not available (commercial game) Binary (Win32): Beta coming soon! Rush is a little cute member of the Nirgys, a race of beings that live […]. Read Article →. Read Article →. April 6, 2014. Read Article →. Particle Systems – Part 3 (Unity’s Shuriken). Particle system...

stilghar.wordpress.com stilghar.wordpress.com

Energy Rush | David Jimenez

https://stilghar.wordpress.com/2014/05/25/energy-rush

Lead Game Designer at 2Awesome Studio. May 25, 2014. Source: Not available (commercial game). Binary (Win32): Beta coming soon! Rush is a little cute member of the Nirgys, a race of beings that live out of energy lights in their happy planet. Something has gone really, really wrong and all the energy lights and Rush friends have disappeared. Will you help Rush find his friends and the lost energy lights? Summary Update →. Leave a Reply Cancel reply. Enter your comment here. Address never made public).

stilghar.wordpress.com stilghar.wordpress.com

Particle Systems – Part 2 | David Jimenez

https://stilghar.wordpress.com/2013/02/16/particle-systems-part-2

Lead Game Designer at 2Awesome Studio. Particle Systems – Part 2. February 16, 2013. In the previous part of this post. To appreciate the effect better):. Star field Particle System. But let’s start doing something more simple, something like this:. I know, it’s ugly. But we have to start somewhere. We’ll take the particles of our previous example. And create a new class to handle them. Just like this:. And with this we’ll obtain our nice looking star field! Particle systems – Part 1. Fill in your detail...

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aeonphyxius

Video Games Programming Web Page. Dimension Drive is in Kickstarter. On Apr.16, 2015, under News. Sorry for being a bit absent for the last few months. At 2Awesome Studio. We have been working like crazy to launch our crowd-funding campaign at Kickstarter. Finally last Tuesday we went live with our campaign and now crazy mode is ON. Crunch time every day, working from 8 AM till … 2-3AM again . is exhausting but totally worth it. Go to our Kickstarter campaign page and have a look, it will be worth it.

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Creating Paradise One Day at a Time. Why The DEA and HHS Should Be Abolished. Sunday, September 18, 2016. Why The DEA and HHS Should Be Abolished. Why The DEA and HHS Should Be Abolished. Monday, May 9, 2016. Breaking out of the Matrix, Earth 3.0 Creating Organic Micro Communities. Thursday, April 21, 2016. Prince Talks About Chemtrails New World Order Illumanti Depopulation - Y. Wednesday, March 9, 2016. Breaking out of the Matrix, Creating Organic Micro Communities, Aeon Pi . Monday, January 11, 2016.

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(!)1(!)=(Avatar in Training)=(!)1(!)

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90 Issues and 90 Solutions. Co-Writers Named and Unnamed. Changing the world One Soul/Land/Solution at a Time. 90 Issues and 90 Solutions. Elevating Brilliant Local Innovations into Thriving Global Solutions. Timeless Solutions is a holistic lifestyle enterprise that develops whole-systems regenerative ecology solutions to address massive issues facing humankind. We create exemplary models of socioeconomic enriching, transformative environments including: social innovation hubs, sustainable/resilient...