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Summary Update | David Jimenez
https://stilghar.wordpress.com/2014/06/25/summary-update
Lead Game Designer at 2Awesome Studio. June 25, 2014. It’s been a long time since I don’t write a technical article here but that doesn’t mean I have abandoned this or game developing, quite the contrary! Many things have happened in this past year. Alejandro. And I have been working intensively on our games and most of my blogging efforts have gone to 2Awesome Studio. Sites If you have not been there you should definitely check it! So what has happened in all this time? And showcase our two games there&...
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Particle Systems – Part 3 (Unity’s Shuriken) | David Jimenez
https://stilghar.wordpress.com/2013/03/03/particle-systems-part-3-unitys-shuriken
Lead Game Designer at 2Awesome Studio. Particle Systems – Part 3 (Unity’s Shuriken). March 3, 2013. In the previous posts I discussed the basics of particles systems. And I provided an example of how to build a simple 2D star field using XNA. In this article, I will discuss how to apply these concepts to Shuriken, the particle system that is part of the Unity Engine. Star field Particle System with Unity’s Shuriken. For this particle system I have used the following properties:. You can grab the full sou...
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Dimension Drive | David Jimenez
https://stilghar.wordpress.com/2014/05/18/dimension-drive
Lead Game Designer at 2Awesome Studio. May 18, 2014. Source: Not available (commercial game). Binary (Win32): Get the latest public beta here. Is a fast shoot’em up where you play 2 games at the same time! Has been developed to be played with gamepad or keyboard and can be played on PC, MAC, and Linux (other platforms are in study). Energy Rush →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). All the work this site.
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June | 2014 | David Jimenez
https://stilghar.wordpress.com/2014/06
Lead Game Designer at 2Awesome Studio. Monthly Archives: June 2014. It’s been a long time since I don’t write a technical article here but that doesn’t mean I have abandoned this or game developing, quite the contrary! Read Article →. All the work this site. Is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License. Particle Systems – Part 3 (Unity’s Shuriken). Aeonphyxius personal web page. Create a free website or blog at WordPress.com. Blog at WordPress.com.
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Castle Walk | David Jimenez
https://stilghar.wordpress.com/2013/02/12/castle-walk
Lead Game Designer at 2Awesome Studio. February 12, 2013. Graphics: Unreal Development Kit. Castle Walk is a technical demo (not a game) that I did using the Unreal Development Kit. The code is done in UnrealScript. Super Stick Fighter →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out.
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Super Stick Fighter | David Jimenez
https://stilghar.wordpress.com/2013/02/12/super-stick-fighter
Lead Game Designer at 2Awesome Studio. February 12, 2013. Graphics: OpenGL, Corona. Other libraries: RakNet (for the network play) and FMOD (for music and sounds). Super Stick Fighter is my first full-fledged game. It has been fully developed in C with OpenGL. For the network multiplayer mode and the FMOD. Library for the sounds and music. I draw all the art and sprites myself using Inkscape. The music has been done using LMMS. Particle systems – Part 1 →. Leave a Reply Cancel reply. Is licensed under a ...
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Tyrian Reborn | David Jimenez
https://stilghar.wordpress.com/2013/02/12/tyrian-reborn
Lead Game Designer at 2Awesome Studio. February 12, 2013. Graphics: OpenGL, GLUT, Corona. This is one of the first small games I made while learning how to use OpenGL. It (of course) uses OpenGL. And makes use of GLUT. A window system independent toolkit for writing OpenGL programs). It is in no way affiliated to the original Tyrian. Castle Walk →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). All the work this site.
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stilghar | David Jimenez
https://stilghar.wordpress.com/author/stilghar
Lead Game Designer at 2Awesome Studio. It’s been a long time since I don’t write a technical article here but that doesn’t mean I have abandoned this or game developing, quite the contrary! Read Article →. Engine: Unity3D Language: C# Source: Not available (commercial game) Binary (Win32): Beta coming soon! Rush is a little cute member of the Nirgys, a race of beings that live […]. Read Article →. Read Article →. April 6, 2014. Read Article →. Particle Systems – Part 3 (Unity’s Shuriken). Particle system...
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Energy Rush | David Jimenez
https://stilghar.wordpress.com/2014/05/25/energy-rush
Lead Game Designer at 2Awesome Studio. May 25, 2014. Source: Not available (commercial game). Binary (Win32): Beta coming soon! Rush is a little cute member of the Nirgys, a race of beings that live out of energy lights in their happy planet. Something has gone really, really wrong and all the energy lights and Rush friends have disappeared. Will you help Rush find his friends and the lost energy lights? Summary Update →. Leave a Reply Cancel reply. Enter your comment here. Address never made public).
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Particle Systems – Part 2 | David Jimenez
https://stilghar.wordpress.com/2013/02/16/particle-systems-part-2
Lead Game Designer at 2Awesome Studio. Particle Systems – Part 2. February 16, 2013. In the previous part of this post. To appreciate the effect better):. Star field Particle System. But let’s start doing something more simple, something like this:. I know, it’s ugly. But we have to start somewhere. We’ll take the particles of our previous example. And create a new class to handle them. Just like this:. And with this we’ll obtain our nice looking star field! Particle systems – Part 1. Fill in your detail...
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