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Aeris Dies at the End of Act 1

Aeris Dies at the End of Act 1. Wednesday, November 9, 2011. Going through the process of making Escape from Doyt Hall. There haven't been a lot of changes in our initial decisions, partially because everything pretty much worked out and was able to be done in RPG Maker, but mostly because we made sure to know exactly what could be done in the program before any major, major decisions were made. Which use their games so creatively. Thursday, October 27, 2011. The BALL is held in the right hand and used t...

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Aeris Dies at the End of Act 1 | aerisdiesattheendofact1.blogspot.com Reviews
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Aeris Dies at the End of Act 1. Wednesday, November 9, 2011. Going through the process of making Escape from Doyt Hall. There haven't been a lot of changes in our initial decisions, partially because everything pretty much worked out and was able to be done in RPG Maker, but mostly because we made sure to know exactly what could be done in the program before any major, major decisions were made. Which use their games so creatively. Thursday, October 27, 2011. The BALL is held in the right hand and used t...
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Aeris Dies at the End of Act 1 | aerisdiesattheendofact1.blogspot.com Reviews

https://aerisdiesattheendofact1.blogspot.com

Aeris Dies at the End of Act 1. Wednesday, November 9, 2011. Going through the process of making Escape from Doyt Hall. There haven't been a lot of changes in our initial decisions, partially because everything pretty much worked out and was able to be done in RPG Maker, but mostly because we made sure to know exactly what could be done in the program before any major, major decisions were made. Which use their games so creatively. Thursday, October 27, 2011. The BALL is held in the right hand and used t...

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1

Aeris Dies at the End of Act 1: August 2011

http://www.aerisdiesattheendofact1.blogspot.com/2011_08_01_archive.html

Aeris Dies at the End of Act 1. Wednesday, August 24, 2011. My video game experiences. I've grown up with video games, from my Genesis with NHL 95. To the 360 and its Mass Effect. And every button you push makes Cloud move closer and closer into doing something unthinkable.) or a narrative where you can actually affect the outcome by the choices you make, a la Mass Effect 2. In either case I feel something that other texts can't provide. Several times, with it's Twins Peaks. S and Final Fantasy VIII.

2

Aeris Dies at the End of Act 1: Genre and Planescape

http://www.aerisdiesattheendofact1.blogspot.com/2011/09/genre-and-planescape.html

Aeris Dies at the End of Act 1. Wednesday, September 28, 2011. Death is bad thing. Death is final. Death is game over. The problems and negative sides of death have been beaten into the skulls of gamers ever since Pac-Man. Which is why the first time you die in Planescape: Torment. Is doing something different than the typical video game, the typical RPG. It is pushing against these tropes and conventions that most similar narratives are based around, and in doing so, it (THESIS). View my complete profile.

3

Aeris Dies at the End of Act 1: Feedback on the draft

http://www.aerisdiesattheendofact1.blogspot.com/2011/10/feedback-on-draft.html

Aeris Dies at the End of Act 1. Sunday, October 16, 2011. Feedback on the draft. Sir, as for your argument, I think you're trying to argue that RE5 is working against the aesthetic choices that the Black Aesthetic provides. However, you probably should add why RE5 should be applicable to Black Aesthetic, which you mentioned was created to talk about African-American literature. Was RE5 directed by a black American? Do you have any examples of this? Sir, you also don't mention that the Africans that are t...

4

Aeris Dies at the End of Act 1: November 2011

http://www.aerisdiesattheendofact1.blogspot.com/2011_11_01_archive.html

Aeris Dies at the End of Act 1. Wednesday, November 9, 2011. Going through the process of making Escape from Doyt Hall. There haven't been a lot of changes in our initial decisions, partially because everything pretty much worked out and was able to be done in RPG Maker, but mostly because we made sure to know exactly what could be done in the program before any major, major decisions were made. Which use their games so creatively. Subscribe to: Posts (Atom). Adventures in Video Games Studies.

5

Aeris Dies at the End of Act 1

http://www.aerisdiesattheendofact1.blogspot.com/2011/10/these-are-controllers-for-my-game.html

Aeris Dies at the End of Act 1. Thursday, October 27, 2011. The BALL is held in the right hand and used to control movement. It can sense movement along twenty seven axes, so any way the player turns the BALL will move Howard in that direction. Holding down the single button of the ball will make the character turn instead of moving. Subscribe to: Post Comments (Atom). Adventures in Video Games Studies. If Bioware Was a Man, I'd Have His Babies. These are the controllers for my game.  The STRIK.

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#5 – Tomorrowland! | Adventures in Video Game Studies

https://gradgamer.wordpress.com/2011/09/30/5-tomorrowland

Adventures in Video Game Studies. Video games at the graduate level! September 30, 2011. 5 – Tomorrowland! The term retrofuturist has mostly been relegated to architecture and fine art, describing an aesthetic that combines science fiction elements with the style of the 40s and the Cold War, but it is not just the art that makes. This entry was posted on Friday, September 30th, 2011 at 5:55 pm and posted in Uncategorized. You can follow any responses to this entry through the RSS 2.0.

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October | 2011 | Adventures in Video Game Studies

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Adventures in Video Game Studies. Video games at the graduate level! Monthly Archives: October 2011. October 28, 2011. A Game It Controls:. Gaming while integrating story and RPG elements to make the game a fun progression. Create a free website or blog at WordPress.com. Adventures in Video Game Studies. Create a free website or blog at WordPress.com.

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November | 2011 | Adventures in Video Game Studies

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Adventures in Video Game Studies. Video games at the graduate level! Monthly Archives: November 2011. November 11, 2011. Progress on Our Game Build. The major issues our development team has faced include a fairly steep learning curve for parts. 8216;s Candybar Dollmaker and the Loose Leaf sprite generator ( http:/ www.geocities.jp/kurororo4/looseleaf/. Which allowed me to customize both sprites and battlers, while keeping the process streamlined and reasonable in terms of time investment.

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#2 – Snake is Japanese on the Inside | Adventures in Video Game Studies

https://gradgamer.wordpress.com/2011/09/02/2-solid-snake-is-japanese-on-the-inside

Adventures in Video Game Studies. Video games at the graduate level! September 2, 2011. 2 – Snake is Japanese on the Inside. Although in our class text Barry Brummett focuses on culture-centered criticism as it is probably most commonly seen in the US (Afrocentric criticism and whiteness studies), I see a strong use for culture-centered criticism as an approach to the. Metal Gear Solid 3. Does things the way he does. Metal Gear Solid 3. Metal Gear Solid 3. Rhetoric in Popular Culture.

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#3 – Commodity World | Adventures in Video Game Studies

https://gradgamer.wordpress.com/2011/09/09/3-commodity-world

Adventures in Video Game Studies. Video games at the graduate level! September 9, 2011. 3 – Commodity World. If you accept the promises of its parent company Zynga, is an exciting social game where you and your Facebook friends can run and design your own cafes, create progressively more exciting (and profitable! Dishes, and become a. Zynga, though, has taken it a step farther. Commodification. Rhetoric in Popular Culture. And the way material effects. That together form the core of Marxist analysis (157...

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Video Game Controller | Adventures in Video Game Studies

https://gradgamer.wordpress.com/2011/10/28/video-game-controller

Adventures in Video Game Studies. Video games at the graduate level! October 28, 2011. A Game It Controls:. Gaming while integrating story and RPG elements to make the game a fun progression. This entry was posted on Friday, October 28th, 2011 at 6:24 pm and posted in Uncategorized. You can follow any responses to this entry through the RSS 2.0. 5 – Tomorrowland! Progress on Our Game Build ». Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:.

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shibiku | Adventures in Video Game Studies

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Adventures in Video Game Studies. Video games at the graduate level! November 11, 2011. Progress on Our Game Build. The major issues our development team has faced include a fairly steep learning curve for parts. 8216;s Candybar Dollmaker and the Loose Leaf sprite generator ( http:/ www.geocities.jp/kurororo4/looseleaf/. Which allowed me to customize both sprites and battlers, while keeping the process streamlined and reasonable in terms of time investment. October 28, 2011. A Game It Controls:. The term...

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#4 – Retro-future, Simulation, and Post-Structuralism, Oh My! | Adventures in Video Game Studies

https://gradgamer.wordpress.com/2011/09/23/4-retro-future-simulation-and-post-structuralism-oh-my

Adventures in Video Game Studies. Video games at the graduate level! September 23, 2011. 4 – Retro-future, Simulation, and Post-Structuralism, Oh My! Nostalgia is nothing new or remarkable. In fact, nostalgia is such big business that we start having it when the decade is barely past, but I digress. In. Not solely as a work of science fiction, which it is, or simply in terms of appropriating historical themes, which it does, but as an exploration of the tension between future and past. You can follow any...

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Aeris Dies at the End of Act 1

Aeris Dies at the End of Act 1. Wednesday, November 9, 2011. Going through the process of making Escape from Doyt Hall. There haven't been a lot of changes in our initial decisions, partially because everything pretty much worked out and was able to be done in RPG Maker, but mostly because we made sure to know exactly what could be done in the program before any major, major decisions were made. Which use their games so creatively. Thursday, October 27, 2011. The BALL is held in the right hand and used t...

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IPA Science Class \'96 | It’s been more than 10 years now!

IPA Science Class ’96. It’s been more than 10 years now! February 1, 2015. Reunión Science ’96 – Enero 2015. Posted by Aeris DJ under IPA 96. El pasado sábado 31 de enero tuvimos una excelente reunión en el área social de Altos de San Rafael (Villa Lucre), bajo la magistral coordinación de Michelle e Indira. Pueden apreciar cómo quedó el evento aquí:. June 10, 2011. Reunión por los 15 años de graduados. Posted by Aeris DJ under Uncategorized. Tags: Reunión IPA 96. XV años IPA 96. March 7, 2008. En fin, f...

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