steffenkolb.de
steffenkolb.de: my digital portfolio: Projects
http://www.steffenkolb.de/projects/view/9
Bachelor thesis from Mar 2009 to Jun 2009. Sina is a system for better planing and documentation of nursing in hospitals. It provides the nursing staff new insights in the data for better analysis straight at the patients bed. Sina - Pflegeprozess Management ist ein System zur verbesserten Pflegedokumentation und Analyse der gesammelten Dokumentationsdaten. Die Projektarbeit zu sina gliedert sich in zwei Bereiche. Zum einen in die Definition eines geeigneten Endgeräts zur mobilen Dokumentation a...Die gr...
steffenkolb.de
steffenkolb.de: my digital portfolio: Projects
http://www.steffenkolb.de/projects/view/7
Screendesign from Oct 2010 to Dec 2010. Following the bachelor thesis I started working at a full-service agency in Karlsruhe. Apart from visual design my main task was creating wireframes and information architecture for websites und webshops. Im Anschluss an die Bachelorthesis arbeitete ich in einer Full-Service Agentur in Karlsruhe. Neben dem Design bestand meine Hauptaufgabe in der Erstellung von Wireframes und der Informationsarchitektur für Internetseiten und Webshops.
michaelbarth.net
MB's blog | Disclaimer
http://www.michaelbarth.net/copyright
A portfolio blog about software development. This site is intended to be for general information only. I try to ensure that all of the information on this website is correct. However, no warranty, whether express or implied, is given as to its accuracy. In particular, the information contained on this website may not be up to date. I cannot accept any liability whatsoever caused as a result of any error or omission. This blog serves both as a showcase and portfolio to me. Programs, Code Snippets and ...
michaelbarth.net
MB's blog | Evaluation
http://www.michaelbarth.net/tag/evaluation
A portfolio blog about software development. Master Thesis: Modality-independent Exchange of Information Across Devices Using the Pick-and-Drop Concept. I have submitted my master’s thesis to the university of Ulm and received my master’s degree. The task of my master thesis was to develop and evaluate a multimodal user interaction concept for an existing prototypical system that allows a drag-and-drop-like interaction across device borders. Documentation (PDF, english). Paper on API Evaluation. I wrote ...
michaelbarth.net
MB's blog | C#
http://www.michaelbarth.net/tag/csharp
A portfolio blog about software development. Starting in summer 2010 (uh, was it really that long ago? Basically, the game was finished by the end of 2011. But as the rule of 80-20 (also called the Pareto principle). Alien Invasion is entirely written in C#, using DirectX 10 with SlimDX. And a self-made rendering engine, asynchronous resource management, the FMOD audio engine. And utilizes a component-based game architecture. We even have a little LISP interpreter for our resource files! I would like to ...
michaelbarth.net
MB's blog | FMOD
http://www.michaelbarth.net/tag/fmod
A portfolio blog about software development. Starting in summer 2010 (uh, was it really that long ago? Basically, the game was finished by the end of 2011. But as the rule of 80-20 (also called the Pareto principle). Alien Invasion is entirely written in C#, using DirectX 10 with SlimDX. And a self-made rendering engine, asynchronous resource management, the FMOD audio engine. And utilizes a component-based game architecture. We even have a little LISP interpreter for our resource files! I would like to ...
michaelbarth.net
MB's blog | Master Thesis: Modality-independent Exchange of Information Across Devices Using the Pick-and-Drop Concept
http://www.michaelbarth.net/2013/10/28/master-thesis-modality-independent-exchange-of-information-across-devices-using-the-pick-and-drop-concept
A portfolio blog about software development. Laquo; Meilensteine des Software-Engineering: Prinzipien der Modularisierung. Master Thesis: Modality-independent Exchange of Information Across Devices Using the Pick-and-Drop Concept. Alas, I cannot share the source code this time, as my prototype is heavily dependent on the existing prototypical system and interweaved with its code, which is the property of the university of Ulm and part of a larger research project. But, as the focus was the interactio...
michaelbarth.net
MB's blog | Component-based Architecture
http://www.michaelbarth.net/tag/component-based-architecture
A portfolio blog about software development. Posts tagged Component-based Architecture. Starting in summer 2010 (uh, was it really that long ago? Basically, the game was finished by the end of 2011. But as the rule of 80-20 (also called the Pareto principle). Alien Invasion is entirely written in C#, using DirectX 10 with SlimDX. And a self-made rendering engine, asynchronous resource management, the FMOD audio engine. So, without further ado, here’s the game:. Alien Invasion 1.0 (with data). Available o...
michaelbarth.net
MB's blog | Curriculum vitae
http://www.michaelbarth.net/curriculum-vitae
A portfolio blog about software development. The most recent information about me can be found at my Profile Site on StackOverflow Careers. You can also download a (slightly shortened) curriculum vitae down below. I removed some private bits of information I’d rather not publish on the internet, like my telephone number, but if you’re interested in the full version or have a question, feel free to eMail me: mbarth[at]little-things[dot]de. Lebenslauf (PDF, german). Low Coupling and High Cohesion.