agencyforgames.com
AgencyWe’re Agency, a new consultancy for game developers and publishers.
http://www.agencyforgames.com/
We’re Agency, a new consultancy for game developers and publishers.
http://www.agencyforgames.com/
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A HAPPY DREAMHOST CUSTOMER
PRIVATE REGISTRANT
417 ASS●●●●●●●RD #324
C/O AGE●●●●●●●MES.COM
B●A , CA, 92821
UNITED STATES
View this contact
A HAPPY DREAMHOST CUSTOMER
PRIVATE REGISTRANT
417 ASS●●●●●●●RD #324
C/O AGE●●●●●●●MES.COM
B●A , CA, 92821
UNITED STATES
View this contact
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Agency | agencyforgames.com Reviews
https://agencyforgames.com
We’re Agency, a new consultancy for game developers and publishers.
Congratulations, Blyts! | Agency
http://agencyforgames.com/congratulations-blyts
Yes, send me Agency updates. Monday, December 15, 2014. One of our clients has just had a wonderful success story with. Kelvin and the Infamous Machine. A point-and-click adventure that’s a love letter to the classic days. Argentinian developer Blyts has just gone from this…. Read all about how we helped in our latest Case Study. We’re so proud to’ve worked with these folks.
News | Agency
http://agencyforgames.com/category/news
Yes, send me Agency updates. Congratulations to our friends at Dinosaur Polo Club! Leigh Alexander Wednesday, January 20, 2016. With the outstanding Mini Metro, our client Dinosaur Polo Club has been nominated in four award categories at the 2016 Independent Games Festival — including the Seumas McNally Grand Prize! Agency is deeply proud to have worked with this outstanding team on Mini Metro, using our feedback process to help DPC work on player learning, …. Meet Agency in 2015. For the past year or so...
Going to GDC? Meet Agency in 2015 | Agency
http://agencyforgames.com/going-to-gdc-meet-agency-in-2015
Yes, send me Agency updates. Meet Agency in 2015. Wednesday, January 7, 2015. Happy new year from Agency! We hope your dreams for 2014 came true, and if they didn’t, check it out! You get a whole new one ahead. We spent the last year working carefully and selectively with indies and small teams, getting up close with the challenges modern devs face executing their vision, meeting their audience’s needs, and navigating a brand-new business landscape with fewer resources than ever. Agency will be attending...
Process | Agency
http://agencyforgames.com/process
Yes, send me Agency updates. The external perspective your project needs; the all-seeing eye of industry expertise. When you’re making a game, sometimes you can get a little too close to it. Who are your players? Are you meeting their needs? What might reviewers say? AGENCY IS YOUR REALITY CHECK. Agency's tried-and-tested process involves three distinct stages. Click the icons to skip around, or just keep scrolling.). We won’t waste your time pushing ideas that aren’t for you. The dialogue and analysis t...
Welcome to Agency! | Agency
http://agencyforgames.com/welcome
Yes, send me Agency updates. Tuesday, October 7, 2014. Of course everyone does playtesting and Q&A, and other firms do mock reviews or market analysis, but our reporting process is designed to provide close critique that keeps everyone on the same page, and offers tools that can be used to manage goals and priorities, help developers find the best way to express themselves, and improve games within existing practical scope.
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Consultancy « Ste Curran
http://stecurran.com/consultancy
My consultancy company, helps developers (indies, bigger studios and publishers) find external perspective and solve design and communication problems. We also work with companies outside the gaming space to bring them inside — to show them how games can work for them and to find smart, engaged people who can help. To talk about your requirements in more detail — and for rates and references — get in touch. Time Is An Island. Inspired by FontFabric.com.
juv3nal - Gamefilter
http://gamefilter.net/author/juv3nal
The Electronic Arts It's Okay To Like. 944 posts 478 members. Full Glass Empty Clip. January 16, 2016. Half Presses and QPU. Super deep in the weeds speedrun tech explanation for Mario 64. To thank or fave (2 thanks). November 28, 2015. I Sing the Story Electric. Much of the material you’re about to watch is obscure, hard to find and not shown very often. Indeed, some of it appears to have gone unnoticed for a very long time. Assuredly, I am not that clever. To thank or fave (1 thanks). August 5, 2015.
Leigh Alexander | Leigh Alexander
http://leighalexander.net/author/leigh
On the art, culture and business of interactive entertainment, social media and stuff. Author Archives: Leigh Alexander. This Website Is Old And So Are You. Are still the best places to keep up on my work. Follow my tech culture articles and podcasts at The Guardian. I contribute to a few different publications, like the wonderful How We Get To Next, via Medium so follow me there. I’m going to be writing about digital mysticism at VICE Motherboard, so bookmark this. This entry was posted in Uncategorized.
Uncategorized | Leigh Alexander
http://leighalexander.net/category/uncategorized
On the art, culture and business of interactive entertainment, social media and stuff. This Website Is Old And So Are You. Are still the best places to keep up on my work. Follow my tech culture articles and podcasts at The Guardian. I contribute to a few different publications, like the wonderful How We Get To Next, via Medium so follow me there. I’m going to be writing about digital mysticism at VICE Motherboard, so bookmark this. This entry was posted in Uncategorized. July 8, 2016. Both from our cont...
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Agency for Emerging Voices, Inc. –
Agency for Emerging Voices, Inc. We’re Addressing Education Without Talking School. It's unorthodox. It's new. It's necessary. Read our vision statement. We're hard at work on our (still secret! Inaugural project. We're bringing together Emmy-winning directors and some of the brightest minds in business to get real about real life for kids. Stay tuned. Join the Mailing List. Like us on Facebook! Agency For Emerging Voices, Inc.,. Understanding the AFEV Blog. Join the Mailing List. Keep me up to date.
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Agency for Free
I believe ideas are worthless without execution. Everybody has great ideas, but without execution ideas won't solve problems. I believe in making things. I have frequently said. Clients don't pay us for our process. They pay us for the final product". And I firmly believe that. So much so that (see #3). I believe in a pay-for-performance model. I'm quite sure that I've worked on a bunch of stuff that has won equally more awards, but I couldn't tell you which ones. How long did this idea take to execute?
Agency
Yes, send me Agency updates. A new consultancy for game developers. We help you bridge the gap between what your game is and what it can be. External perspective makes games better. Who are your players? Are you meeting their needs? What might reviewers say? Our insights will allow you the time and resources to make the right decisions. No matter what point you’re at in the development cycle, we look at your game from a perspective trained by years of creative analysis. Read More About Our Process. Agenc...
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