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Thursday, May 14, 2015. More Writing More Land. Continuing to chip away at backstory and lore, also working on the land. Re-working it when cities need editing. Links to this post. Tuesday, May 12, 2015. Still more refinements to go, but getting closer and closer. Links to this post. Monday, May 11, 2015. Edit: going to add version 3 even though its early. Rebuilt from the start to get a better flow of ideas in the graph. Links to this post. Friday, May 8, 2015. Tree v01 or v00.5. Links to this post.

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agent fx | agentfx.blogspot.com Reviews
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Thursday, May 14, 2015. More Writing More Land. Continuing to chip away at backstory and lore, also working on the land. Re-working it when cities need editing. Links to this post. Tuesday, May 12, 2015. Still more refinements to go, but getting closer and closer. Links to this post. Monday, May 11, 2015. Edit: going to add version 3 even though its early. Rebuilt from the start to get a better flow of ideas in the graph. Links to this post. Friday, May 8, 2015. Tree v01 or v00.5. Links to this post.
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1 lore and land
2 older posts
3 video tutorials
4 clouds
5 fire part 1
6 fluid emitter turbulence
7 fluid rendering optimizations
8 overburn video tutorial
9 rendering fluids
10 about me
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lore and land,older posts,video tutorials,clouds,fire part 1,fluid emitter turbulence,fluid rendering optimizations,overburn video tutorial,rendering fluids,about me,david schoneveld,quick resume,unannounced company,robotoki,infinity ward,oooii,asylum
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agent fx | agentfx.blogspot.com Reviews

https://agentfx.blogspot.com

Thursday, May 14, 2015. More Writing More Land. Continuing to chip away at backstory and lore, also working on the land. Re-working it when cities need editing. Links to this post. Tuesday, May 12, 2015. Still more refinements to go, but getting closer and closer. Links to this post. Monday, May 11, 2015. Edit: going to add version 3 even though its early. Rebuilt from the start to get a better flow of ideas in the graph. Links to this post. Friday, May 8, 2015. Tree v01 or v00.5. Links to this post.

INTERNAL PAGES

agentfx.blogspot.com agentfx.blogspot.com
1

agent fx: Clouds Tutorial

http://agentfx.blogspot.com/2011/10/clouds-tutorial.html

Friday, October 7, 2011. OMG A new post! LOL just watch it. And as a bonus, I did even an extra trick video. This ones a great technique that I'm still excited about even tho I've known and used it for a while now. World Machine to Unreal Engine. UV Mapping 3D Coat. Emitted Softbody and Facing Ratio. Fire Part 1.5. Fluid Transparency in Maya. Getting Good with Maya Fluids. Where do I begin? View my complete profile. New Monitor on the Way! Eat3D iOS Mobile Game Production DVD Review.

2

agent fx: Tree v01 or v00.5

http://agentfx.blogspot.com/2015/05/tree-v01-or-v005.html

Friday, May 8, 2015. Tree v01 or v00.5. Oh and that's an old house model in the back, not new. World Machine to Unreal Engine. UV Mapping 3D Coat. Emitted Softbody and Facing Ratio. Fire Part 1.5. Fluid Transparency in Maya. Getting Good with Maya Fluids. Where do I begin? View my complete profile. Todd Look Dev v04. More Writing More Land. Tree v01 or v00.5. Integration Update 5 1. Simple template. Powered by Blogger.

3

agent fx: World Machine to Unreal Engine

http://agentfx.blogspot.com/2015/03/world-machine-to-unreal-engine.html

Saturday, March 14, 2015. World Machine to Unreal Engine. Explaining the Unreal 4 Landscape with World Machine integration. Https:/ docs.unrealengine.com/latest/. Https:/ wiki.unrealengine.com/Landsca. Sorry for the somewhat poor audio quality. World Machine to Unreal Engine. UV Mapping 3D Coat. Emitted Softbody and Facing Ratio. Fire Part 1.5. Fluid Transparency in Maya. Getting Good with Maya Fluids. Where do I begin? View my complete profile. Weekend Update 3 29 15. Weekend Update 3 22 15.

4

agent fx: Fire Part 1

http://agentfx.blogspot.com/2009/07/fire-part-1.html

Sunday, July 19, 2009. World Machine to Unreal Engine. UV Mapping 3D Coat. Emitted Softbody and Facing Ratio. Fire Part 1.5. Fluid Transparency in Maya. Getting Good with Maya Fluids. Where do I begin? At age two I started a twelve step program. By age fourteen I was second to last in the national algebra championships. My father, a relentless socio-economic entrepreneur from Holland, raised me as an Agnostic for Jesus. I'm well versed in bad English accents and have a penchant for sarcasm.

5

agent fx: Talk on Fluid Transparency in Maya

http://agentfx.blogspot.com/2009/07/talk-on-fluid-transparency-in-maya.html

Thursday, July 2, 2009. Talk on Fluid Transparency in Maya. Fluid Transparency in Maya. Not a tutorial so much as it is me explaining some things about how I understand fluid transparency. It's a confusing thing since there are so many places it can be edited, and it's unclear what effects each slider has on the final render. I try to get into where and why it's confusing but I don't really make it clear since it is confusing. but I make it clear-er. World Machine to Unreal Engine. UV Mapping 3D Coat.

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Pipeline « RealFlow Wisdom

https://rfwisdom.com/tag/pipeline

RealFlow blog: Tips, Technics and Scripting. Graph: Create Scene simulation folders (revised 17/10/2014). Helps to order your sims in folders related to your name scene. To use it , plug it in the SimulationPre folder in the Simulation Flow Panel. It has a little problem in the updating cache process, so it is possible when you open the scene next time you will need to execute the graph clicking on the “. 8221; button before update the cache in order refresh the global variable with the name of the scene.

rfwisdom.com rfwisdom.com

HYBRIDOII « RealFlow Wisdom

https://rfwisdom.com/category/hybridoii

RealFlow blog: Tips, Technics and Scripting. Neither does the sea sleep! This simulation is part of the work from Pamen Pereira. A renowned artist in contemporary art. Neither does the sea sleep! Tampoco el mar duerme! N this piece, Pamen Pereira has reduced the boundless sea that never sleeps until confining in a container of furies , metaphor or transcript of emotions. To carry it out has had the latest technology in the field of 3D applied to the movement of fluids with Real Flow simulator. Do you kno...

thelifeofafreelancer.blogspot.com thelifeofafreelancer.blogspot.com

The Life of a Freelancer: Our Favorite Things - LV Style magazine shoots

http://thelifeofafreelancer.blogspot.com/2009/07/i-have-new-photos-in-latest-issue-of-lv.html

The Life of a Freelancer. The life and times of a freelance photographer. Friday, July 3, 2009. Our Favorite Things - LV Style magazine shoots. I have new photos in the latest issue of. Check out some of my new food photography. (I also took the golfer shot on page 70). Posted by Anneke Schoneveld. I ate there the other day on your recommendation after the photo-shoot. I never told you about that (I think), but it was good. Very nice people there as well. July 3, 2009 at 10:28 AM. Jervy thinks you are HOT.

vfxsoldier.wordpress.com vfxsoldier.wordpress.com

Mill Exec: If You Don’t Like Long Hours Then Get Out | VFX Soldier

https://vfxsoldier.wordpress.com/2014/06/12/mill-exec-if-you-dont-like-long-hours-then-get-out

Commentary On The Visual Effects Industry's March To The Bottom. Mill Exec: If You Don’t Like Long Hours Then Get Out. UK VFX execs are on a roll this week:. Speaking during the Unreality Checked panel of the VFX Summit, The Mill chief creative officer Pat Joseph said that although the nature of the work particularly commercials called for long hours, the pay is fairly good and the work is absolutely fantastic . For VFX artists that should be concerning for employers:. In an interview I did with the BBC ...

thelifeofafreelancer.blogspot.com thelifeofafreelancer.blogspot.com

The Life of a Freelancer: My So-Called Freelance Life

http://thelifeofafreelancer.blogspot.com/2009/05/my-so-called-freelance-life.html

The Life of a Freelancer. The life and times of a freelance photographer. Friday, May 8, 2009. My So-Called Freelance Life. Well for a freelancer, even one who's been on their own for years, this is my newest favorite:. Posted by Anneke Schoneveld. Subscribe to: Post Comments (Atom). View my complete profile. David Schoneveld SFX artist. The Poverty Jet Set. Anneke Schoneveld Photography's Facebook. Anneke Schoneveld Photography on Facebook. The language of set. My So-Called Freelance Life.

thelifeofafreelancer.blogspot.com thelifeofafreelancer.blogspot.com

The Life of a Freelancer: Time to BUY!!!

http://thelifeofafreelancer.blogspot.com/2010/02/time-to-buy.html

The Life of a Freelancer. The life and times of a freelance photographer. Friday, February 12, 2010. Dare has been released to DVD! So put it on your Netflix or buy it on amazon.com! Is also being released to DVD in April. I'll send you guys the info when that becomes available. Posted by Anneke Schoneveld. February 12, 2010 at 9:39 AM. Cool, witty and of course, not a bore. I wish I can blog like you. Keep up the good work. Can I suggest some websites that I found useful? March 23, 2015 at 10:39 PM.

rfwisdom.com rfwisdom.com

Partcle Base Fluids « RealFlow Wisdom

https://rfwisdom.com/tag/partcle-base-fluids

RealFlow blog: Tips, Technics and Scripting. Mixing fluids by Graphs and RenderKit. This time I bring a new method to mix fluids with using Graphs in RealFlow. Thanks to the help of Alex Ribao. I would like to share this graph to mix. Two fluids using the temperature channel of the fluids. This idea is not mine I took it from Thomas Schlick. Https:/ rftoolfactory.wordpress.com/2015/01/21/fluid-blending/. But instead of using py script we use Graphs that is faster in calculations in some cases. Looking in...

jonasavrin.com jonasavrin.com

Lightbox | CG Hijinks

http://www.jonasavrin.com/tags/lightbox

Program or be programmed – Douglas Rushkoff. Skip to primary content. Skip to secondary content. Python – WordPress Full-Site Backup. Python – WP Database Backup. Peanuts Movie Poster SnapFrame Lightbox. April 9, 2015. Continue reading →. By NASA Goddard Photo and Video. Peanuts Movie Poster SnapFrame Lightbox. The Peanuts Movie Posters. GAE Python SDK Installation Notes. Adventures in LTC/DOGE Mining. Time Keeps on Tickin’. Tag Cloud o' Awesome. What Suits Ya’ Fancy? What Suits Ya’ Fancy?

jonasavrin.com jonasavrin.com

Poster | CG Hijinks

http://www.jonasavrin.com/tags/poster

Program or be programmed – Douglas Rushkoff. Skip to primary content. Skip to secondary content. Python – WordPress Full-Site Backup. Python – WP Database Backup. Peanuts Movie Poster SnapFrame Lightbox. April 9, 2015. Continue reading →. The Peanuts Movie Posters. April 3, 2015. This gallery contains 4 photos. By NASA Goddard Photo and Video. Peanuts Movie Poster SnapFrame Lightbox. The Peanuts Movie Posters. GAE Python SDK Installation Notes. Adventures in LTC/DOGE Mining. Time Keeps on Tickin’.

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Thursday, May 14, 2015. More Writing More Land. Continuing to chip away at backstory and lore, also working on the land. Re-working it when cities need editing. Links to this post. Tuesday, May 12, 2015. Still more refinements to go, but getting closer and closer. Links to this post. Monday, May 11, 2015. Edit: going to add version 3 even though its early. Rebuilt from the start to get a better flow of ideas in the graph. Links to this post. Friday, May 8, 2015. Tree v01 or v00.5. Links to this post.

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Game Dev Blog

Development process and tutorials of a UDK based game from scratch. Friday, August 10, 2012. Merged this blog back to my original blog. Subscribe to: Posts (Atom). Maya UV Mapping Tutorial. UDK Collision Channels Tutorial. UDK Panner Node Tutorial. Where do I begin? View my complete profile. Simple template. Powered by Blogger.

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