
agwspeakeasy.blogspot.com
The SpeakeasyA more or less stream of consciousness place where I rant about designing A Golden Wake or games in general.
http://agwspeakeasy.blogspot.com/
A more or less stream of consciousness place where I rant about designing A Golden Wake or games in general.
http://agwspeakeasy.blogspot.com/
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The Speakeasy | agwspeakeasy.blogspot.com Reviews
https://agwspeakeasy.blogspot.com
A more or less stream of consciousness place where I rant about designing A Golden Wake or games in general.
The Speakeasy: That's a Wrap
http://agwspeakeasy.blogspot.com/2014/08/thats-wrap.html
A more or less stream of consciousness place where I rant about designing games. Monday, August 25, 2014. A Golden Wake is finished. I've been waiting a long time to be able to write that, and now I finally can. The game is in code freeze and has been passed over to Wadjet Eye for safekeeping until release. I've had a great time making the game and am extremely proud of it. Hopefully everyone who plays it will enjoy it too. Subscribe to: Post Comments (Atom). View my complete profile. Very delayed update...
The Speakeasy: The Home Stretch
http://agwspeakeasy.blogspot.com/2014/07/the-home-stretch.html
A more or less stream of consciousness place where I rant about designing games. Monday, July 14, 2014. This is it, the home stretch. The final 5%. The part of game development notorious for being the most difficult, only because it's so easy to get complacent with yourself about being done. A Golden Wake Music Preview 1. A Golden Wake Music Preview 2. A Golden Wake Music Preview 3. Subscribe to: Post Comments (Atom). View my complete profile. Super Happy Pixel Dungeon. Point and Click Jam - Aftermath.
The Speakeasy: February 2014
http://agwspeakeasy.blogspot.com/2014_02_01_archive.html
A more or less stream of consciousness place where I rant about designing games. Tuesday, February 4, 2014. A Golden Wake Updates. I've realized that lately I've talked lots about game design, but said very little on the status of A Golden Wake. Also, I'm extremely happy to announce that the game has been signed with a publisher, which means it will actually be up for sale at some point in the future. An official announcement will likely be made in the next couple of months. Subscribe to: Posts (Atom).
The Speakeasy: October 2013
http://agwspeakeasy.blogspot.com/2013_10_01_archive.html
A more or less stream of consciousness place where I rant about designing games. Wednesday, October 16, 2013. In the meantime, I went back and touched up a few existing backgrounds yet again, but also decided to practice a bit and do a speed painting of my own. The result was this:. Still have a ways to go, but I'm pleased with the tree at least. Also, for fun last week I decided to redo a background from Ben Jordan 3, but today I revised it a bit and made it a bit more spooky. No more burn tool!
The Speakeasy: Preview Roundup
http://agwspeakeasy.blogspot.com/2014/07/preview-roundup.html
A more or less stream of consciousness place where I rant about designing games. Monday, July 28, 2014. A couple of weeks ago, we sent out some preview copies of A Golden Wake, and so far there have been some rather nice things said about the game. Http:/ www.cubed3.com/preview/. As for progress on the game itself, I've coded in achievements and am currently scouring the web for some good sound effects. Subscribe to: Post Comments (Atom). View my complete profile. Super Happy Pixel Dungeon.
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A Golden Wake - Grundislav Games
http://www.grundislavgames.com/agoldenwake
The Roaring Twenties. The Jazz Age. Prohibition. For Alfie Banks, a young real estate salesman from New York recently relocated to Miami, it is a time of great opportunity. Set against the backdrop of the Florida Land Boom of the 1920s, A Golden Wake is a story of an innocent man's descent into greed and corruption, and his eventual redemption. Everyone is out to make a quick buck. Enjoy a quiet drink behind closed doors with some unsavory characters. Tool around in your very own Model T.
1/01/14 - 1/02/14 ~ Botafumeiro AG - Tu Blog de Aventuras Gráficas
http://nuevobag.blogspot.com/2014_01_01_archive.html
Fichas de Aventuras Gráficas. Curiosidades en torno a las Aventuras Conversacionales. La máquina del tiempo. Proyecto aventurero busca financiación en kickstarter. Su título "The Mystery of OAK ISLAND. Moebius: Empire Rising" llega el próximo 15 de abril a PC y a Mac. EnComplot busca financiación para "The Weird Story of Waldemar, The Warlock". Campañas de Kickstarter y Greenlight de Fictiorama Studios para "Dead Synchronicity: Tomorrow comes Today" - Noticia 1. Debate: "La Clave de las Aventuras Gráfica...
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The Speakeasy
A more or less stream of consciousness place where I rant about designing A Golden Wake or games in general. Thursday, May 19, 2016. License To Drive B:. In fact, in 1990 and 1994, Capcom released two Chip 'N Dale games, both highly acclaimed, and the second one regarded as one of the best licensed NES titles ever made. However, we're not going to cover those. Instead, we are going to look at the DOS game known as "Chip 'N Dale Rescue Rangers: The Adventures in Nimnul's Castle.". I can't tell if they're ...
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Welcome to AGWSR Library Catalog
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Ackley Geneva Wellsburg Steamboat Rock Community Schools: Home Page
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AGWSR Daily Look 2013-2014 - Home
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