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Root AI Engine

Thursday, April 24, 2014. AI System Progress with Video. Video: https:/ www.youtube.com/watch? These days, I've been making a lot of progress on my AI engine. The basic framework is running now and you can see that in this video. The AI system is telling the little bot where to go. I'm still in the early stages of development so the path is still hard coded into the demo but I'm happy that I'm now at a place where I can concentrate on actual AI code more. Retrieve inputs from the game engine. The tasks t...

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Root AI Engine | ai.squaredprogramming.com Reviews
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Thursday, April 24, 2014. AI System Progress with Video. Video: https:/ www.youtube.com/watch? These days, I've been making a lot of progress on my AI engine. The basic framework is running now and you can see that in this video. The AI system is telling the little bot where to go. I'm still in the early stages of development so the path is still hard coded into the demo but I'm happy that I'm now at a place where I can concentrate on actual AI code more. Retrieve inputs from the game engine. The tasks t...
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Root AI Engine | ai.squaredprogramming.com Reviews

https://ai.squaredprogramming.com

Thursday, April 24, 2014. AI System Progress with Video. Video: https:/ www.youtube.com/watch? These days, I've been making a lot of progress on my AI engine. The basic framework is running now and you can see that in this video. The AI system is telling the little bot where to go. I'm still in the early stages of development so the path is still hard coded into the demo but I'm happy that I'm now at a place where I can concentrate on actual AI code more. Retrieve inputs from the game engine. The tasks t...

INTERNAL PAGES

ai.squaredprogramming.com ai.squaredprogramming.com
1

Root AI Engine: Blog Comment with Useful Suggestions

http://ai.squaredprogramming.com/2014/03/blog-comment-with-useful-suggestions.html

Sunday, March 23, 2014. Blog Comment with Useful Suggestions. The following comment was written by Ashaman73. On my Gamedev.net blog. I thought it was good and wanted to share it here. Good idea, sofar. Thought, I would always sugguest to implement a general approach in combination with a concrete usecase (a game actually). This avoids a lot of refactoring later on. Nevertheless, here are some thoughts from my experiences, because I use a similar system:. Steering (your go-to command which will result in...

2

Root AI Engine: March 2014

http://ai.squaredprogramming.com/2014_03_01_archive.html

Friday, March 28, 2014. Developing the AI Middleware's Interface. Startup RootAI: Engine *ai engine = RootAI: CreateAIEngine(); RootAI: WorldDesc worlddesc; . RootAI: World *world = ai engine- CreateWorld(worlddesc); RootAI: AgentDesc aidesc; . RootAI: Agent *agent = world- CreateAgent(aidesc); . / Shutdown world- DestroyAgent(agent); ai engine- DestroyWorld(world); RootAI: DestroyEngine(ai engine);. Another design choice that I've made is completely separating the public interface from the implementatio...

3

Root AI Engine: April 2014

http://ai.squaredprogramming.com/2014_04_01_archive.html

Thursday, April 24, 2014. AI System Progress with Video. Video: https:/ www.youtube.com/watch? These days, I've been making a lot of progress on my AI engine. The basic framework is running now and you can see that in this video. The AI system is telling the little bot where to go. I'm still in the early stages of development so the path is still hard coded into the demo but I'm happy that I'm now at a place where I can concentrate on actual AI code more. Retrieve inputs from the game engine. The tasks t...

4

Root AI Engine: Developing the AI Middleware's Interface

http://ai.squaredprogramming.com/2014/03/developing-ai-middlewares-interface.html

Friday, March 28, 2014. Developing the AI Middleware's Interface. Startup RootAI: Engine *ai engine = RootAI: CreateAIEngine(); RootAI: WorldDesc worlddesc; . RootAI: World *world = ai engine- CreateWorld(worlddesc); RootAI: AgentDesc aidesc; . RootAI: Agent *agent = world- CreateAgent(aidesc); . / Shutdown world- DestroyAgent(agent); ai engine- DestroyWorld(world); RootAI: DestroyEngine(ai engine);. Another design choice that I've made is completely separating the public interface from the implementatio...

5

Root AI Engine: More Interface Updates

http://ai.squaredprogramming.com/2014/04/more-interface-updates.html

Sunday, April 13, 2014. After a lot of tinkering, I think I finally have the initial interface for the AI system. I've been building a simple example program. Here's the main() function from that example program. You can get a general idea of the AI interface from it. I think it'll be quite simple to use. Subscribe to: Post Comments (Atom). View my complete profile. AI System Progress with Video. Simple template. Powered by Blogger.

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Squared Programming: Services

http://www.squaredprogramming.com/p/services.html

I will work on a contract basis. Feel free to contact me if there's anything that you'd like to discuss. I work on PC projects, but I'm currently working on Android projects as well. Look around my blog and take a look at my YouTube channel and you'll see some of the projects that I've been working on. You can contact me at: dominque.a.douglas@gmail.com. Subscribe to: Posts (Atom). View my complete profile. Simple template. Powered by Blogger.

squaredprogramming.com squaredprogramming.com

Squared Programming: February 2014

http://www.squaredprogramming.com/2014_02_01_archive.html

Friday, February 28, 2014. Component based entity system. Thursday, February 27, 2014. New Game Engine Article Posted. I've just posted a new article that gives a high-level overview of my 3D game engine. You can check it out here: Squared Game Engine High-level Overview. Monday, February 24, 2014. Latest - Game Engine Development. I'm currently working on an article and video that will give details on how both the 2D engine and the 3D engine work. Component based entity system. One of the most important...

squaredprogramming.com squaredprogramming.com

Squared Programming: AI System Progress

http://www.squaredprogramming.com/2014/06/ai-system-progress.html

Tuesday, June 24, 2014. Subscribe to: Post Comments (Atom). View my complete profile. Simple template. Powered by Blogger.

squaredprogramming.com squaredprogramming.com

Squared Programming: What's Up with Me and the Micro 3D

http://www.squaredprogramming.com/2014/05/whats-up-with-me-and-micro-3d.html

Wednesday, May 21, 2014. What's Up with Me and the Micro 3D. Subscribe to: Post Comments (Atom). View my complete profile. Whats Up with Me and the Micro 3D. Simple template. Powered by Blogger.

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Squared Programming: Auxnet: Battlegrounds Progress

http://www.squaredprogramming.com/2014/04/auxnet-battlegrounds-progress.html

Monday, April 7, 2014. I'll be moving back to the US tomorrow. Hopefully I'll be able to force my way back into the job market. I guess if things don't work out, I can always move back to Korea, but I'm going to try my hardest at becoming a successful indie developer. Subscribe to: Post Comments (Atom). View my complete profile. Simple template. Powered by Blogger.

squaredprogramming.com squaredprogramming.com

Squared Programming: June 2014

http://www.squaredprogramming.com/2014_06_01_archive.html

Tuesday, June 24, 2014. Subscribe to: Posts (Atom). View my complete profile. Simple template. Powered by Blogger.

squaredprogramming.com squaredprogramming.com

Squared Programming: Latest - March 31

http://www.squaredprogramming.com/2014/03/latest-march-31.html

Sunday, March 30, 2014. Latest - March 31. I've just finished the initial framework of the AI engine. I just need to add some more implementation and I hope to get the AI to move an AI agent around in a few days. Subscribe to: Post Comments (Atom). View my complete profile. Latest - March 31. Useful Game Programming Videos. New Journal Post on Game AI Engine. Fun Indie Games in Development (playlist). Code Bits: Linear Equation From Two Points. Simple template. Powered by Blogger.

squaredprogramming.com squaredprogramming.com

Squared Programming: March 2014

http://www.squaredprogramming.com/2014_03_01_archive.html

Sunday, March 30, 2014. Latest - March 31. I've just finished the initial framework of the AI engine. I just need to add some more implementation and I hope to get the AI to move an AI agent around in a few days. Friday, March 28, 2014. Useful Game Programming Videos. Here are some links to some useful programming videos that I've made. An Intro To Video Game AI for Beginners and Young Programmers. Game Engine Modular Architecture Overview - Making a Video Game. Tuesday, March 11, 2014. These days, I've ...

squaredprogramming.com squaredprogramming.com

Squared Programming: About

http://www.squaredprogramming.com/p/about.html

Welcome to the Squared Programming blog. My name is Dominque Douglas and I am a game programmer. I specialize in 3D PC game using Direct X 9 and Direct X 11, but I feel that to be a good developer, one must be willing to try new things and expand. I am willing to work on game development projects with others. Feel free to contact me using Google . You can also email me: squaredprogramming(at)gmail.com. Squared Programming Google Page. Subscribe to: Posts (Atom). View my complete profile.

squaredprogramming.com squaredprogramming.com

Squared Programming: Fun Indie Games in Development (playlist)

http://www.squaredprogramming.com/2014/03/fun-indie-games-in-development-playlist.html

Tuesday, March 11, 2014. Fun Indie Games in Development (playlist). Fun Indie Games in Development (playlist). I'm all for support other independent developers. That's why I've decided to put this little playlist together of some good indie games that I feel people should see. Subscribe to: Post Comments (Atom). View my complete profile. Latest - March 31. Useful Game Programming Videos. New Journal Post on Game AI Engine. Fun Indie Games in Development (playlist). Simple template. Powered by Blogger.

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Thursday, April 24, 2014. AI System Progress with Video. Video: https:/ www.youtube.com/watch? These days, I've been making a lot of progress on my AI engine. The basic framework is running now and you can see that in this video. The AI system is telling the little bot where to go. I'm still in the early stages of development so the path is still hard coded into the demo but I'm happy that I'm now at a place where I can concentrate on actual AI code more. Retrieve inputs from the game engine. The tasks t...

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