neilang.com
Multi-layer perceptron (MLP) network in ruby
https://neilang.com/articles/multi-layer-perceptron-network
Multi-layer perceptron (MLP) network in ruby. If you've read the book Artificial Intelligence for Games. You will find pseudo code for building an artificial neural network using a backpropagation technique. I've taken the pseudo code and converted it to a basic implementation. Shape of threshold function. To train and test the network a simple "exclusive or" test can be devised. Interestingly, this particular problem is only solvable through an artificial neural network that contains a hidden layer.
cleverandsmartai.wordpress.com
OMG, another blog about artificial intelligence!!!! | Clever And Smart A.I.
https://cleverandsmartai.wordpress.com/about/omg-another-blog-about-artificial-intelligence
Clever And Smart A.I. Creating a smart intelligence. OMG, another blog about artificial intelligence! Des chiffres et des lettres. OMG, another blog about artificial intelligence! OMG, another blog about artificial intelligence! Well, if this what you are looking for, rather look away. Here I will go through the development of some simple A.I. engine that I’m programing. I’m not programer, so I hope being of help to other non-programer people who wants to learn how articifial intelligence wor...You are c...
github.com
GitHub - idmillington/aicore: The artificial intelligence code accompanying the book "Artificial Intelligence for Games"
https://github.com/idmillington/aicore
The artificial intelligence code accompanying the book "Artificial Intelligence for Games". Use Git or checkout with SVN using the web URL. Apr 28, 2011. Failed to load latest commit information. Added SVN repository contents. Mar 6, 2010. Explicitly require GLU, to fix linking errors. Feb 2, 2011. Added SVN repository contents. Mar 6, 2010. Added fixes for compiling under Mac OS X(tested under Snow Leopard). Feb 1, 2011. Added SVN repository contents. Mar 6, 2010. Added SVN repository contents.
beetleinthebox.blogspot.com
Beetle in the Box: March 2012
http://beetleinthebox.blogspot.com/2012_03_01_archive.html
Beetle in the Box. Developing my first Xbox Live Indie Game. Thursday, March 29, 2012. I finished the basic ai framework for my game! Have a look (better watch in HD, or else you wont see much). There are two teams, red and green (laser shots have team colors). If you plan to develop AI for your game, I can highly recommend " Artificial Intelligence for Games. From Ian Millington. Its fantastic! Also all the " AI Game Programming Wisdom. About the AI in Half Life (Open Source rocks :-). With it you get a...
gamebasedlearning.at
Artificial Intelligence
http://www.gamebasedlearning.at/index.php/artificial-intelligence
Jump to main navigation and login. You are here: . Onclick="window.open(this.href,'win2','status=no,toolbar=no,scrollbars=yes,titlebar=no,menubar=no,resizable=yes,width=640,height=480,directories=no,location=no'); return false;" rel="nofollow". With AI games appear to be more realistic. Further ideas and AI implementation:. AI Game Programmers: http:/ www.gameai.com/. AI Game Development : http:/ aigamedev.com/. Bot coding challanges 4 programmers: http:/ theaigames.com/.
cleverandsmartai.wordpress.com
Movement Behaviour | Clever And Smart A.I.
https://cleverandsmartai.wordpress.com/movement-behaviour
Clever And Smart A.I. Creating a smart intelligence. OMG, another blog about artificial intelligence! Des chiffres et des lettres. I couldn’t say if an old oak from a forest of Europe is more intelligent that any of us. After such a long life, this oak would tell us amazing things about philosophy, history, religion,Of course, only if it could talk at all! And adapted to the Vector3 class described by Ian Millington’s. Artificial Intelligence for Games, Second Edition. Page 43 and source code.