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Adam Parker's Game Design Blog

Adam Parker's Game Design Blog. Tuesday, 7 December 2010. Peter Akrill: Travellers Tales, Codemasters. Worked on: Bionicle Heroes, LEGO Star Wars, LEGO Indiana Jones. Peter graduated from Bolton University in 2005, getting a First. His lecture was about the programming side of the industry. While I’m not a programmer, I found it interesting to see how they contribute to a game, how they operate in a studio and the problems they encounter. Wednesday, 1 December 2010. Position: Q&A (David) HR (Vicky).

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Adam Parker's Game Design Blog | ajp1gcc.blogspot.com Reviews
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Adam Parker's Game Design Blog. Tuesday, 7 December 2010. Peter Akrill: Travellers Tales, Codemasters. Worked on: Bionicle Heroes, LEGO Star Wars, LEGO Indiana Jones. Peter graduated from Bolton University in 2005, getting a First. His lecture was about the programming side of the industry. While I’m not a programmer, I found it interesting to see how they contribute to a game, how they operate in a studio and the problems they encounter. Wednesday, 1 December 2010. Position: Q&A (David) HR (Vicky).
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Adam Parker's Game Design Blog | ajp1gcc.blogspot.com Reviews

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Adam Parker's Game Design Blog. Tuesday, 7 December 2010. Peter Akrill: Travellers Tales, Codemasters. Worked on: Bionicle Heroes, LEGO Star Wars, LEGO Indiana Jones. Peter graduated from Bolton University in 2005, getting a First. His lecture was about the programming side of the industry. While I’m not a programmer, I found it interesting to see how they contribute to a game, how they operate in a studio and the problems they encounter. Wednesday, 1 December 2010. Position: Q&A (David) HR (Vicky).

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Adam Parker's Game Design Blog: December 2010

http://ajp1gcc.blogspot.com/2010_12_01_archive.html

Adam Parker's Game Design Blog. Tuesday, 7 December 2010. Peter Akrill: Travellers Tales, Codemasters. Worked on: Bionicle Heroes, LEGO Star Wars, LEGO Indiana Jones. Peter graduated from Bolton University in 2005, getting a First. His lecture was about the programming side of the industry. While I’m not a programmer, I found it interesting to see how they contribute to a game, how they operate in a studio and the problems they encounter. Wednesday, 1 December 2010. Position: Q&A (David) HR (Vicky).

2

Adam Parker's Game Design Blog: Cameron Thompson: Angel’s Den

http://ajp1gcc.blogspot.com/2010/10/cameron-thompson-angels-den.html

Adam Parker's Game Design Blog. Wednesday, 27 October 2010. Cameron Thompson: Angel’s Den. While I don’t think I’ll ever start up my own business, Cameron gave us an interesting insight into that side of the industry. Subscribe to: Post Comments (Atom). Cameron Thompson: Angel’s Den. Arthur Parsons: Travellers Tales. Designing the Test NPCs Part 2. View my complete profile.

3

Adam Parker's Game Design Blog: Peter Akrill: Travellers Tales, Codemasters

http://ajp1gcc.blogspot.com/2010/12/peter-akrill-travellers-tales.html

Adam Parker's Game Design Blog. Tuesday, 7 December 2010. Peter Akrill: Travellers Tales, Codemasters. Worked on: Bionicle Heroes, LEGO Star Wars, LEGO Indiana Jones. Peter graduated from Bolton University in 2005, getting a First. His lecture was about the programming side of the industry. While I’m not a programmer, I found it interesting to see how they contribute to a game, how they operate in a studio and the problems they encounter. Subscribe to: Post Comments (Atom). View my complete profile.

4

Adam Parker's Game Design Blog: October 2010

http://ajp1gcc.blogspot.com/2010_10_01_archive.html

Adam Parker's Game Design Blog. Wednesday, 27 October 2010. Cameron Thompson: Angel’s Den. While I don’t think I’ll ever start up my own business, Cameron gave us an interesting insight into that side of the industry. Wednesday, 20 October 2010. Arthur Parsons: Traveller's Tales. Position: Experienced Games Designer. Worked on: Crash Bandicoot: Wrath of Cortex, Muppet Race Mania and LEGO Harry Potter. Tuesday, 5 October 2010. Designing the Test NPCs Part 2. Subscribe to: Posts (Atom).

5

Adam Parker's Game Design Blog: February 2010

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Adam Parker's Game Design Blog. Sunday, 28 February 2010. This week I analysed the Art of Game Characters by Leo Hartas, which provided insight into the creation of NPCs, specifically their visual appearance and how that affects how the player feels about the character. It can be read here. Using research from this book, I wrote an article exploring the methods developers use to characterise their NPCs visually, with examples from a wild range of games. It can be read here. Monday, 22 February 2010.

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Team Fable: Work Index

http://teamfable.blogspot.com/2010/02/work-index.html

Below is a list of all work completed for the Level 3 Team Project unit:. Team Fable Source Bible. Design Document, Pitch and Plan. Pitch and Plan Presentation. Milestone I Presentation - Research. Milestone II Presentation - Level Design. Milestone III Presentation - Test Planning. Milestone IV Presentation - Final Artefact. Milestone V Presentation - Analysis and Conclusion. 01 Human Emotion - Empathy and Sympathy. 02 Human Emotion - Empathy, Chivalry and Sympathy. Analysis Of Characters Within Fable II.

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Team Fable: 2010-03-14

http://teamfable.blogspot.com/2010_03_14_archive.html

Team Overview - Week 5. Week 5, Meeting 1:. Time: 12:00pm until 12:40pm. Staff present: Claire Brierley. Location: C2 – 04a. This weeks meeting with Claire saw group members discussing the design document, pitch and plan along with the going over of Presentation details ready for the following week. I Design Document, Pitch and Plan. Saturday, March 20, 2010 / Labels: M1. Assessment - Design Document, Pitch and Plan. Friday, March 19, 2010 / Labels: Research. What is our aim? What are our roles? Assessme...

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Team Fable: 2010-03-28

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Team Overview - Week 7. Week 7, Meeting 1:. Time: 12:00pm until 12:45pm. Staff present: Claire Brierley, Amanda Dewhurst. Location: C2 – 04a. Sunday, March 28, 2010 / Labels: M1. Discussion - Easter Work. Since Easter is a three-week break with no chance for formal meetings and probably quite infrequent team communication, we should all focus our research towards things to add to the level, NPC and testing*, as well as uploading any outstanding work. Following are the guidlines to refer to:. Outstanding ...

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Team Fable: Final Report Tasks

http://teamfable.blogspot.com/2010/12/final-report-tasks.html

Tasks delagated to the following team members regarding the Team Final Report:. Project Methodologies, Test Theory.). Literature Review, Evaluation Approach and Analysis of Results.). Design Rationale, NPC Design Template, 3D Environment, NPC and Level Scripting.). Design Rationale, NPC Design Template, 3D Environment, NPC and Level Scripting.). Project Overview, Hypothesis, Project Methodologies, Evaluation Approach and Analysis of Results.). Wednesday, December 15, 2010 / Labels: Final Report. By resea...

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Team Fable: 2010-04-04

http://teamfable.blogspot.com/2010_04_04_archive.html

Elements Of Consideration - Kyle. Being the most marvellous notes. Of the renowned scholar Kyle Cherry. 11 Refinement of our test. One of our current problems with the test is that we have not chosen a ‘victory condition’. This problem is easily remedied:. 12 Defining sympathy, empathy and chivalry – Emotional Factors of our test. 8220;The Nature Of Sympathy”. Max Scheler, 2008 / ISBN-10: 1412806879). 8220;The Role of Sympathy And Altruistic Personality Traits In Helping: A Reexamination”. We can use the...

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Team Fable: 2010-04-18

http://teamfable.blogspot.com/2010_04_18_archive.html

Team Overview - Week 11. Week 11, Meeting 1:. Due to lecturer absence. Week 11, Meeting 2:. Time: 01:00pm until 01:30pm. Staff present: Brian Morris, Phil Carlisle. Location: C2 – 04a. This week's meeting with Brian and Phil had the team discussing work completed over Easter and our plans for the Milestone 1 Presentation next week. As both Claire and Amanda were away, our refined methods as to how we were going to record test data was pitched to Brian and Phil, with feedback given for each. By researchin...

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Team Fable: 2010-05-09

http://teamfable.blogspot.com/2010_05_09_archive.html

Team Overview - Week 13. Week 13, Meeting 1:. Time: 12:00pm until 12:30pm. Staff present: Claire Brierley. Location: C2 – 04a. This weeks meeting with Claire had the team talking about Milestone II and our meeting plans for the upcoming weeks. We also discussed summer work and the verbal report at the end of May. Sunday, May 09, 2010 / Labels: M2. Is a group of five students working on their 'Level 3 Team Project' at the University of Bolton. What is our aim? What are our roles? Team Overview - Week 13.

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Team Fable: Project Conclusion

http://teamfable.blogspot.com/2011/01/project-conclusion.html

To download the teams final group report. Tuesday, January 18, 2011 / Labels: Conclusion. Do you like this article? 0 comments to "Project Conclusion". Is a group of five students working on their 'Level 3 Team Project' at the University of Bolton. All posts and work uploaded to this blog will be monitored by assessors and all content will count towards the teams final mark. What is our aim? What are our roles? The team roles are as follows:. Despite having specific lead roles, all.

teamfable.blogspot.com teamfable.blogspot.com

Team Fable: 2010-02-14

http://teamfable.blogspot.com/2010_02_14_archive.html

Team Overview - Week 2. Week 2, Meeting 1:. Time: 01:55pm until 02:20pm. Staff present: Claire Brierley. Location: C2 – 04a. A meeting took place at 01:55pm on the 16th of February with project supervisor, Claire Brierley. All five members of the team attended and several items regarding the project were discussed. We spoke about the research we had performed so far, the online blog and how the team had been working up until now. Saturday, February 20, 2010 / Labels: M1. Template - Possible Tests. POSSIB...

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Adam Parker's Game Design Blog

Adam Parker's Game Design Blog. Tuesday, 7 December 2010. Peter Akrill: Travellers Tales, Codemasters. Worked on: Bionicle Heroes, LEGO Star Wars, LEGO Indiana Jones. Peter graduated from Bolton University in 2005, getting a First. His lecture was about the programming side of the industry. While I’m not a programmer, I found it interesting to see how they contribute to a game, how they operate in a studio and the problems they encounter. Wednesday, 1 December 2010. Position: Q&A (David) HR (Vicky).

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