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MATC Game Design Program

MATC Game Design Program. Tuesday, May 10, 2011. During the first semester of production on Bad Drop I was the environment guy. I created the map, outposts and environmental props. I also spent time placing the default Unreal enemy 'bots' around the map and setting up the pathing that they would follow. Monday, April 25, 2011. Caesium - 2011, Semester 2. During the second semester of classes I worked on the Caesium Project with the second semester class. My main role in this was Animation Lead and mu...

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MATC Game Design Program | ajshine.blogspot.com Reviews
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MATC Game Design Program. Tuesday, May 10, 2011. During the first semester of production on Bad Drop I was the environment guy. I created the map, outposts and environmental props. I also spent time placing the default Unreal enemy 'bots' around the map and setting up the pathing that they would follow. Monday, April 25, 2011. Caesium - 2011, Semester 2. During the second semester of classes I worked on the Caesium Project with the second semester class. My main role in this was Animation Lead and mu...
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MATC Game Design Program | ajshine.blogspot.com Reviews

https://ajshine.blogspot.com

MATC Game Design Program. Tuesday, May 10, 2011. During the first semester of production on Bad Drop I was the environment guy. I created the map, outposts and environmental props. I also spent time placing the default Unreal enemy 'bots' around the map and setting up the pathing that they would follow. Monday, April 25, 2011. Caesium - 2011, Semester 2. During the second semester of classes I worked on the Caesium Project with the second semester class. My main role in this was Animation Lead and mu...

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1

MATC Game Design Program: May 2010

http://ajshine.blogspot.com/2010_05_01_archive.html

MATC Game Design Program. Monday, May 17, 2010. Final Blog for Lab Brawl. The first week into the project when discussing the things that needed to be created and implemented into the game we spoke briefly on the idea of a story line, which is nearly non-existent in Super Smash Bros. We agree that this was not something that was needed, but if someone wanted to create one to do so in the design document. Subscribe to: Posts (Atom). Wisconsin, United States. View my complete profile.

2

MATC Game Design Program: Semester 1 Class: CSG Production

http://ajshine.blogspot.com/2010/12/semester-1-class-csg-production.html

MATC Game Design Program. Wednesday, December 15, 2010. Semester 1 Class: CSG Production. This semester I worked with both the third and first semester students. With the first semester students, in CSG Production, we were tasked with going through tutorials as well as working as a team to create a game using assets from the various tutorials we had completed. After finishing the gun I was then tasked with creating backgrounds for the Biosphere, Living Quarters and the Elevator. Around this point many of...

3

MATC Game Design Program: December 2010

http://ajshine.blogspot.com/2010_12_01_archive.html

MATC Game Design Program. Wednesday, December 15, 2010. Semester 1 Class: CSG Production. This semester I worked with both the third and first semester students. With the first semester students, in CSG Production, we were tasked with going through tutorials as well as working as a team to create a game using assets from the various tutorials we had completed. After finishing the gun I was then tasked with creating backgrounds for the Biosphere, Living Quarters and the Elevator. Around this point many of...

4

MATC Game Design Program: April 2011

http://ajshine.blogspot.com/2011_04_01_archive.html

MATC Game Design Program. Monday, April 25, 2011. Caesium - 2011, Semester 2. During the second semester of classes I worked on the Caesium Project with the second semester class. My main role in this was Animation Lead and much of the time I spent helping out those animators on my team which needed it. Task wise I was always busy working on various models and textures as well as making a large number of the game screens. During the second sprint I was mainly focused on rigging a number of characters, mo...

5

MATC Game Design Program: Bad Drop

http://ajshine.blogspot.com/2011/05/bad-drop.html

MATC Game Design Program. Tuesday, May 10, 2011. During the first semester of production on Bad Drop I was the environment guy. I created the map, outposts and environmental props. I also spent time placing the default Unreal enemy 'bots' around the map and setting up the pathing that they would follow. Subscribe to: Post Comments (Atom). Wisconsin, United States. View my complete profile. Awesome Inc. template. Powered by Blogger.

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MATC Game Design Program

MATC Game Design Program. Tuesday, May 10, 2011. During the first semester of production on Bad Drop I was the environment guy. I created the map, outposts and environmental props. I also spent time placing the default Unreal enemy 'bots' around the map and setting up the pathing that they would follow. Monday, April 25, 2011. Caesium - 2011, Semester 2. During the second semester of classes I worked on the Caesium Project with the second semester class. My main role in this was Animation Lead and mu...

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