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MT 35801 Advanced Computer Graphics

MT 35801 Advanced Computer Graphics. Boston College MT 35801 Advanced Computer Graphics. Sunday, May 09, 2004. The evolution of the BTP-Dartmouth. Posted by Geto @ 12:31 PM. Friday, May 07, 2004. Another glitch in the Unreal Editor. When duplicating textures, never, NEVER duplicate it to another package. For example, when you click on duplicate a texture, a dialog box appears asking for. The Package name has to be the original package name, and WHY? Posted by Geto @ 11:53 AM. Saturday, May 01, 2004.

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MT 35801 Advanced Computer Graphics | albertmendoza.blogspot.com Reviews
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MT 35801 Advanced Computer Graphics. Boston College MT 35801 Advanced Computer Graphics. Sunday, May 09, 2004. The evolution of the BTP-Dartmouth. Posted by Geto @ 12:31 PM. Friday, May 07, 2004. Another glitch in the Unreal Editor. When duplicating textures, never, NEVER duplicate it to another package. For example, when you click on duplicate a texture, a dialog box appears asking for. The Package name has to be the original package name, and WHY? Posted by Geto @ 11:53 AM. Saturday, May 01, 2004.
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MT 35801 Advanced Computer Graphics | albertmendoza.blogspot.com Reviews

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MT 35801 Advanced Computer Graphics. Boston College MT 35801 Advanced Computer Graphics. Sunday, May 09, 2004. The evolution of the BTP-Dartmouth. Posted by Geto @ 12:31 PM. Friday, May 07, 2004. Another glitch in the Unreal Editor. When duplicating textures, never, NEVER duplicate it to another package. For example, when you click on duplicate a texture, a dialog box appears asking for. The Package name has to be the original package name, and WHY? Posted by Geto @ 11:53 AM. Saturday, May 01, 2004.

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MT 35801 Advanced Computer Graphics: 04/01/2004 - 05/01/2004

http://albertmendoza.blogspot.com/2004_04_01_archive.html

MT 35801 Advanced Computer Graphics. Boston College MT 35801 Advanced Computer Graphics. Tuesday, April 20, 2004. About Maya PLE - Milkshape - 3D Studio Max. My personal experience with Maya was awfull, I couldn't pass beyond loading and saving files, the GUI was kinda not friendly for me, so I stop the learning of this tool and keep working with the Editor. 3D Studio Max: I didn't had to much time to work with it, I had the trial version. Importing Static Meshes to Unreal accepts .LWO (Lightwave) or...

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MT 35801 Advanced Computer Graphics: 03/01/2004 - 04/01/2004

http://albertmendoza.blogspot.com/2004_03_01_archive.html

MT 35801 Advanced Computer Graphics. Boston College MT 35801 Advanced Computer Graphics. Saturday, March 27, 2004. The programs I used:. 80% of this image was made with MS Paint. Posted by Geto @ 2:02 AM. Friday, March 26, 2004. Following Q/A map evaluation and advises I came up with a new version. I changed the skymap to a round starry night and removed the sunlight actor so now we don't have shadows present. I added more lights to the deck of the ship, because everything was dark but the hull. Im p...

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MT 35801 Advanced Computer Graphics: 02/01/2004 - 03/01/2004

http://albertmendoza.blogspot.com/2004_02_01_archive.html

MT 35801 Advanced Computer Graphics. Boston College MT 35801 Advanced Computer Graphics. Sunday, February 08, 2004. Hello All this is my web log hosted by Blogger. Posted by Geto @ 12:47 PM. View my complete profile. The evolution of the BTP-Dartmouth . Another glitch in the Unreal Editor When duplic. Visit my Webpage www2.bc.edu/ mendozaa/. About Maya PLE - Milkshape - 3D Studio Max Maya. BSP Cuts Again those BSP errors are appearing, . The FPS riddle Again, seeking for more info wit.

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MT 35801 Advanced Computer Graphics: 05/01/2004 - 06/01/2004

http://albertmendoza.blogspot.com/2004_05_01_archive.html

MT 35801 Advanced Computer Graphics. Boston College MT 35801 Advanced Computer Graphics. Sunday, May 09, 2004. The evolution of the BTP-Dartmouth. Posted by Geto @ 12:31 PM. Friday, May 07, 2004. Another glitch in the Unreal Editor. When duplicating textures, never, NEVER duplicate it to another package. For example, when you click on duplicate a texture, a dialog box appears asking for. The Package name has to be the original package name, and WHY? Posted by Geto @ 11:53 AM. Saturday, May 01, 2004.

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thebearsblog

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Journal of activities for our Web3D group. Saturday, January 31, 2004. Name and link (link the name) Username (ID). Yahoo Instant Messenger thebears46@yahoo.com. Posted by sr irene @ 3:49 PM. Still waiting for the new ut surfboards.I have all 6 steps accomplished and ready for tonight! Posted by sr irene @ 10:20 AM. Friday, January 30, 2004. Posted by sr irene @ 7:58 AM. Wednesday, January 28, 2004. Posted by sr irene @ 8:07 PM.

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Web 3D Blog

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This blog is for the Web 3D class. Sunday, February 15, 2004. I had an easy time with the tutorial. Maybe that because I did over half of the tutorial we're supposed to do for next Sunday already. I have a good grasp over Unreal Editor so far. I really want to start making levels and static meshes that have to do with the game. Any advice on how I can get ahead? Posted by Chris @ 6:39 PM. Sunday, February 08, 2004. Position: JR. Level. Posted by Chris @ 6:39 PM. Thursday, February 05, 2004.

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Web 3d

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Web 3D class for Boston College, Spring 2004. Sunday, February 15, 2004. Posted by: Greg / 3:42 PM. Tuesday, February 10, 2004. Here are the links to everyone elses blogs! Posted by: Greg / 7:09 PM. Sunday, February 08, 2004. I was thinking about joining the software development team since that is where I have the most experience. As for the level, I could go either way with Jr. or Sr. level depending upon the level of the other people who want to join this team. Probably Sr. level.

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MT 35801 Advanced Computer Graphics

MT 35801 Advanced Computer Graphics. Boston College MT 35801 Advanced Computer Graphics. Sunday, May 09, 2004. The evolution of the BTP-Dartmouth. Posted by Geto @ 12:31 PM. Friday, May 07, 2004. Another glitch in the Unreal Editor. When duplicating textures, never, NEVER duplicate it to another package. For example, when you click on duplicate a texture, a dialog box appears asking for. The Package name has to be the original package name, and WHY? Posted by Geto @ 11:53 AM. Saturday, May 01, 2004.

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