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Puzzle Dork

Game development notes by Alec Thomson. Tuesday, December 18, 2012. Ludum Dare 25 Postmortem. This past weekend I took part in the 25th Ludum Dare. 48 hour game making competition! The theme this time was "You are the villain", so I googled "villain" and then just made a puzzle game about a railway tycoon using trains to rid the world of damsels. The game "Cruel Cruel Dastard" can be found here. And it's competition page is over here. Things that went well. Recording my own sounds:. I included as a victo...

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Puzzle Dork | alecthomson.blogspot.com Reviews
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Game development notes by Alec Thomson. Tuesday, December 18, 2012. Ludum Dare 25 Postmortem. This past weekend I took part in the 25th Ludum Dare. 48 hour game making competition! The theme this time was You are the villain, so I googled villain and then just made a puzzle game about a railway tycoon using trains to rid the world of damsels. The game Cruel Cruel Dastard can be found here. And it's competition page is over here. Things that went well. Recording my own sounds:. I included as a victo...
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1 puzzle dork
2 practicing art beforehand
3 poor prioritization
4 playing it safe
5 posted by
6 alect
7 no comments
8 email this
9 blogthis
10 share to twitter
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Puzzle Dork | alecthomson.blogspot.com Reviews

https://alecthomson.blogspot.com

Game development notes by Alec Thomson. Tuesday, December 18, 2012. Ludum Dare 25 Postmortem. This past weekend I took part in the 25th Ludum Dare. 48 hour game making competition! The theme this time was "You are the villain", so I googled "villain" and then just made a puzzle game about a railway tycoon using trains to rid the world of damsels. The game "Cruel Cruel Dastard" can be found here. And it's competition page is over here. Things that went well. Recording my own sounds:. I included as a victo...

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alecthomson.blogspot.com alecthomson.blogspot.com
1

Puzzle Dork: Ludum Dare 25 Postmortem

http://alecthomson.blogspot.com/2012/12/ludum-dare-25-postmortem.html

Game development notes by Alec Thomson. Tuesday, December 18, 2012. Ludum Dare 25 Postmortem. This past weekend I took part in the 25th Ludum Dare. 48 hour game making competition! The theme this time was "You are the villain", so I googled "villain" and then just made a puzzle game about a railway tycoon using trains to rid the world of damsels. The game "Cruel Cruel Dastard" can be found here. And it's competition page is over here. Things that went well. Recording my own sounds:. I included as a victo...

2

Puzzle Dork: Fun and Challenges with Procedurally Generated Music

http://alecthomson.blogspot.com/2012/11/fun-and-challenges-with-procedurally.html

Game development notes by Alec Thomson. Monday, November 26, 2012. Fun and Challenges with Procedurally Generated Music. Here's a fun story. When we were developing the initial prototype for Conway's Inferno. During the 2011 Global Game Jam, we actually implemented a system for procedurally generating music for each level. It's still there, so you can check it out if you're interested. The procedural generation was pretty darn simple and looked something like this:. The number of trees in num trees.

3

Puzzle Dork: Making Failure Fun and Why it Matters

http://alecthomson.blogspot.com/2012/12/making-failure-fun-and-why-it-matters.html

Game development notes by Alec Thomson. Wednesday, December 5, 2012. Making Failure Fun and Why it Matters. Here's a lesson I had to learn the hard way about making failure in games entertaining. It came to me while I was watching players play both Conway's Inferno. And Roller Derby Riot Queens. A game that I made in a week over the summer which was kind of a failure itself. The other major thing the players would do is set one of the trees on fire like this:. Which would lead to a big forest fire:.

4

Puzzle Dork: November 2012

http://alecthomson.blogspot.com/2012_11_01_archive.html

Game development notes by Alec Thomson. Wednesday, November 28, 2012. The Floor is Lava! So something I've been working on this week is adding "Trap Tiles" to Jungle.com. These are floor tiles that can live underneath other objects and hurt the player when she walks over them. Since I'm working with placeholder art for the time being, I made my trap tiles by recoloring the normal floor tile with a red tint and pretending it's lava. The floor is lava! Now I know rugs would burn up in the lava just the sam...

5

Puzzle Dork: December 2012

http://alecthomson.blogspot.com/2012_12_01_archive.html

Game development notes by Alec Thomson. Tuesday, December 18, 2012. Ludum Dare 25 Postmortem. This past weekend I took part in the 25th Ludum Dare. 48 hour game making competition! The theme this time was "You are the villain", so I googled "villain" and then just made a puzzle game about a railway tycoon using trains to rid the world of damsels. The game "Cruel Cruel Dastard" can be found here. And it's competition page is over here. Things that went well. Recording my own sounds:. I included as a victo...

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Puzzle Dork

Game development notes by Alec Thomson. Tuesday, December 18, 2012. Ludum Dare 25 Postmortem. This past weekend I took part in the 25th Ludum Dare. 48 hour game making competition! The theme this time was "You are the villain", so I googled "villain" and then just made a puzzle game about a railway tycoon using trains to rid the world of damsels. The game "Cruel Cruel Dastard" can be found here. And it's competition page is over here. Things that went well. Recording my own sounds:. I included as a victo...

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