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Alexander Nikolaev - 3D Artist

Alexander Nikolaev - 3D Artist. Tuesday, September 20, 2011. ScFi Boiler - UDK game level 65% Completion. Wednesday, December 1, 2010. Here is my boiler I've been working on for the past few weeks. This is boiler of the future. Since I want to specialize in game design, I decided to make it low poly and rely heavily on normal maps. Here is a finished Boiler room Mental Ray render:. This is just a point of view from a hallway. Viewport screenshot shows wireframe. And this is the old version, animated:.

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Alexander Nikolaev - 3D Artist | alexnikolaev.blogspot.com Reviews
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Alexander Nikolaev - 3D Artist. Tuesday, September 20, 2011. ScFi Boiler - UDK game level 65% Completion. Wednesday, December 1, 2010. Here is my boiler I've been working on for the past few weeks. This is boiler of the future. Since I want to specialize in game design, I decided to make it low poly and rely heavily on normal maps. Here is a finished Boiler room Mental Ray render:. This is just a point of view from a hallway. Viewport screenshot shows wireframe. And this is the old version, animated:.
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1 popular posts
2 deadpool cell painting
3 advanced rigging
4 matte painting
5 sci fi boiler
6 marker drawings
7 big bear chopper
8 ancient hallway
9 traditional painting
10 pre historic characters
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Alexander Nikolaev - 3D Artist | alexnikolaev.blogspot.com Reviews

https://alexnikolaev.blogspot.com

Alexander Nikolaev - 3D Artist. Tuesday, September 20, 2011. ScFi Boiler - UDK game level 65% Completion. Wednesday, December 1, 2010. Here is my boiler I've been working on for the past few weeks. This is boiler of the future. Since I want to specialize in game design, I decided to make it low poly and rely heavily on normal maps. Here is a finished Boiler room Mental Ray render:. This is just a point of view from a hallway. Viewport screenshot shows wireframe. And this is the old version, animated:.

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1

Alexander Nikolaev - 3D Artist: Pre-historic Characters

http://alexnikolaev.blogspot.com/2010/10/pre-historic-characters.html

Alexander Nikolaev - 3D Artist. Sunday, October 10, 2010. I started exploring the world of 3D before I came to Humber (I wasn't anywhere close to where I am now of course). I applied my knowledge to my high school presentations (bubonic plague) and if I had some spare time, I would create very unprofessional looking characters. Among them was Charon:. I was just starting to learn about rigging ad you can see that on crooked fingers. Subscribe to: Post Comments (Atom). Introduction to digital painting.

2

Alexander Nikolaev - 3D Artist: Fruit Bowl

http://alexnikolaev.blogspot.com/2010/10/fruit-bowl.html

Alexander Nikolaev - 3D Artist. Sunday, October 10, 2010. My second 3D project was much more interesting and challenging. Fruit bowl, sounds simple? Not so, takes a lot of time to make a photo realistic set. Subscribe to: Post Comments (Atom). Traditional Animation - Sam The Fat Cat. Introduction to digital painting. First Year - First project. View my complete profile.

3

Alexander Nikolaev - 3D Artist: Deadpool Cell Painting

http://alexnikolaev.blogspot.com/2010/10/deadpool-cell-painting.html

Alexander Nikolaev - 3D Artist. Friday, October 22, 2010. In my History of Animation class, we were assigned to paint a chosen character(s) on acetate from existing line art and reference. So I found a great deadpool line art and started to hack away with the brush. Here is what it looks like right now:. Subscribe to: Post Comments (Atom). Traditional Animation - Sam The Fat Cat. Introduction to digital painting. First Year - First project. View my complete profile.

4

Alexander Nikolaev - 3D Artist: Sci Fi Boiler

http://alexnikolaev.blogspot.com/2010/12/boiler-of-future.html

Alexander Nikolaev - 3D Artist. Wednesday, December 1, 2010. Here is my boiler I've been working on for the past few weeks. This is boiler of the future. Since I want to specialize in game design, I decided to make it low poly and rely heavily on normal maps. Here is a finished Boiler room Mental Ray render:. This is just a point of view from a hallway. Viewport screenshot shows wireframe. And this is the old version, animated:. I will update it with a recent render soon.). January 7, 2011 at 10:00 AM.

5

Alexander Nikolaev - 3D Artist: Traditional Painting

http://alexnikolaev.blogspot.com/2010/10/traditional-painting.html

Alexander Nikolaev - 3D Artist. Sunday, October 10, 2010. Before I started to utilize Photoshop as my permanent 2D medium, I tapped into traditional painting. I've never drawn anything gallery-worthy, but my experience with paint gave me a strong base for the study of lighting. This is a painting I copied from Victor Vasnesov, "Vityaz na Rasputie":. Subscribe to: Post Comments (Atom). Traditional Animation - Sam The Fat Cat. Introduction to digital painting. First Year - First project.

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Alexander Nikolaev - 3D Artist

Alexander Nikolaev - 3D Artist. Tuesday, September 20, 2011. ScFi Boiler - UDK game level 65% Completion. Wednesday, December 1, 2010. Here is my boiler I've been working on for the past few weeks. This is boiler of the future. Since I want to specialize in game design, I decided to make it low poly and rely heavily on normal maps. Here is a finished Boiler room Mental Ray render:. This is just a point of view from a hallway. Viewport screenshot shows wireframe. And this is the old version, animated:.

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