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Alex Roberts - Technical Artist

Thursday, February 13, 2014. Rendering Joints with Viewport 2.0. This is something I haven't found a lot of support for online, so I figured I do a quick demo. Sorry for the fast / poor quality images). 1 Make sure you’re using Viewport 2.0. 2 Turn on Anti-aliasing. 3 Open the Hardware Render Buffer. 4 Open the Attributes Panel. 5 Make sure Joints are turned on. 6 Set your frame range and make sure you have an alpha source. I usually use Hardware Alpha). 7 Render out your sequence! Sunday, July 28, 2013.

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Alex Roberts - Technical Artist | alexroberts3d.blogspot.com Reviews
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Thursday, February 13, 2014. Rendering Joints with Viewport 2.0. This is something I haven't found a lot of support for online, so I figured I do a quick demo. Sorry for the fast / poor quality images). 1 Make sure you’re using Viewport 2.0. 2 Turn on Anti-aliasing. 3 Open the Hardware Render Buffer. 4 Open the Attributes Panel. 5 Make sure Joints are turned on. 6 Set your frame range and make sure you have an alpha source. I usually use Hardware Alpha). 7 Render out your sequence! Sunday, July 28, 2013.
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Alex Roberts - Technical Artist | alexroberts3d.blogspot.com Reviews

https://alexroberts3d.blogspot.com

Thursday, February 13, 2014. Rendering Joints with Viewport 2.0. This is something I haven't found a lot of support for online, so I figured I do a quick demo. Sorry for the fast / poor quality images). 1 Make sure you’re using Viewport 2.0. 2 Turn on Anti-aliasing. 3 Open the Hardware Render Buffer. 4 Open the Attributes Panel. 5 Make sure Joints are turned on. 6 Set your frame range and make sure you have an alpha source. I usually use Hardware Alpha). 7 Render out your sequence! Sunday, July 28, 2013.

INTERNAL PAGES

alexroberts3d.blogspot.com alexroberts3d.blogspot.com
1

Alex Roberts - Technical Artist: August 2012

http://www.alexroberts3d.blogspot.com/2012_08_01_archive.html

Tuesday, August 14, 2012. Python History in your Script editor! Stumbled upon this on the pyMel installation support page. Steps on how to install this below! 1 You'll need to navigate to the tools scriptEditor directory for PyMel. Maya Install Directory] Python Lib site-packages pymel tools scriptEditor. For Debian based Linux distros, you may need to substitute 'site-packages' for 'dist-packages'. 2 Copy the pymelScrollFieldReporter.py into your plugins folder. Pretty cool accidental discovery!

2

Alex Roberts - Technical Artist: July 2013

http://www.alexroberts3d.blogspot.com/2013_07_01_archive.html

Sunday, July 28, 2013. This is a simple toolset I made for modelers who needed a quicker way to get planar hair created. Check out the video and be sure to email me, or post comments with any questions about it! Subscribe to: Posts (Atom). Awesome Inc. template. Powered by Blogger.

3

Alex Roberts - Technical Artist: Python History in your Script editor!

http://www.alexroberts3d.blogspot.com/2012/08/python-in-your-script-editor.html

Tuesday, August 14, 2012. Python History in your Script editor! Stumbled upon this on the pyMel installation support page. Steps on how to install this below! 1 You'll need to navigate to the tools scriptEditor directory for PyMel. Maya Install Directory] Python Lib site-packages pymel tools scriptEditor. For Debian based Linux distros, you may need to substitute 'site-packages' for 'dist-packages'. 2 Copy the pymelScrollFieldReporter.py into your plugins folder. Pretty cool accidental discovery!

4

Alex Roberts - Technical Artist: Character GUI in PySide

http://www.alexroberts3d.blogspot.com/2012/10/character-gui-in-pyside.html

Wednesday, October 3, 2012. Character GUI in PySide. This is a project I'm working on for a short film at Stripped Thread Studios. This isn't even it's final form. Subscribe to: Post Comments (Atom). Character GUI in PySide. Awesome Inc. template. Powered by Blogger.

5

Alex Roberts - Technical Artist: Rendering Joints with Viewport 2.0

http://www.alexroberts3d.blogspot.com/2014/02/rendering-joints-with-viewport-20.html

Thursday, February 13, 2014. Rendering Joints with Viewport 2.0. This is something I haven't found a lot of support for online, so I figured I do a quick demo. Sorry for the fast / poor quality images). 1 Make sure you’re using Viewport 2.0. 2 Turn on Anti-aliasing. 3 Open the Hardware Render Buffer. 4 Open the Attributes Panel. 5 Make sure Joints are turned on. 6 Set your frame range and make sure you have an alpha source. I usually use Hardware Alpha). 7 Render out your sequence!

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Alex Roberts - Technical Artist

Thursday, February 13, 2014. Rendering Joints with Viewport 2.0. This is something I haven't found a lot of support for online, so I figured I do a quick demo. Sorry for the fast / poor quality images). 1 Make sure you’re using Viewport 2.0. 2 Turn on Anti-aliasing. 3 Open the Hardware Render Buffer. 4 Open the Attributes Panel. 5 Make sure Joints are turned on. 6 Set your frame range and make sure you have an alpha source. I usually use Hardware Alpha). 7 Render out your sequence! Sunday, July 28, 2013.

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