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DJ Gone Rogue Dev Blog | Once you Hop You Just Don't Stop

Once you Hop You Just Don't Stop

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DJ Gone Rogue Dev Blog | Once you Hop You Just Don't Stop | algorhythmicgamedev.wordpress.com Reviews
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Once you Hop You Just Don't Stop
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DJ Gone Rogue Dev Blog | Once you Hop You Just Don't Stop | algorhythmicgamedev.wordpress.com Reviews

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Once you Hop You Just Don't Stop

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July | 2015 | DJ Gone Rogue Dev Blog

https://algorhythmicgamedev.wordpress.com/2015/07

Once you Hop You Just Don't Stop. DJ Gone Rogue Dev Blog. Monthly Archives: July 2015. We have been redoing the UI after getting some feedback from playtesters. One of players biggest gripes was that they couldn’t tell the difference between the level select and the actual game. Due to this we have decided to revert to a simpler more minimalistic level select with smooth animations. All of this was done using the Unity 5 canvas. What do you think? July 2, 2015.

2

April | 2014 | DJ Gone Rogue Dev Blog

https://algorhythmicgamedev.wordpress.com/2014/04

Once you Hop You Just Don't Stop. DJ Gone Rogue Dev Blog. Monthly Archives: April 2014. Screen shot of our game in action. April 9, 2014. Blog at WordPress.com.

3

Starting Up! | DJ Gone Rogue Dev Blog

https://algorhythmicgamedev.wordpress.com/2014/04/09/starting-up

Once you Hop You Just Don't Stop. DJ Gone Rogue Dev Blog. UI development ». April 9, 2014. Screen shot of our game in action. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out.

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fcarril1 | DJ Gone Rogue Dev Blog

https://algorhythmicgamedev.wordpress.com/author/fcarril1

Once you Hop You Just Don't Stop. DJ Gone Rogue Dev Blog. We have been redoing the UI after getting some feedback from playtesters. One of players biggest gripes was that they couldn’t tell the difference between the level select and the actual game. Due to this we have decided to revert to a simpler more minimalistic level select with smooth animations. All of this was done using the Unity 5 canvas. What do you think? July 2, 2015. Screen shot of our game in action. April 9, 2014.

5

UI development | DJ Gone Rogue Dev Blog

https://algorhythmicgamedev.wordpress.com/2015/07/02/ui-development

Once you Hop You Just Don't Stop. DJ Gone Rogue Dev Blog. July 2, 2015. We have been redoing the UI after getting some feedback from playtesters. One of players biggest gripes was that they couldn’t tell the difference between the level select and the actual game. Due to this we have decided to revert to a simpler more minimalistic level select with smooth animations. All of this was done using the Unity 5 canvas. What do you think? Leave a Reply Cancel reply. Enter your comment here.

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djgonerogue.com djgonerogue.com

Home Page

http://djgonerogue.com/index.html

DJ Gone Rogue is an intense isometric game where deadly obstacles are in sync with the music. Move to the beat and make it out alive. DJ Gone Rogue will be completely free on the Google Play store. We are planning on shipping late 2015. We are developing DJ Gone Rogue in Unity3D. We also use Blender for some 3D models. AlgoRhythmic Studios is comprised of 10 people. We are located in Santa Cruz, California. Move to the beat and make it out alive.

djgonerogue.com djgonerogue.com

Home Page

http://djgonerogue.com/team.html

Fernando Carrillo (Lead Designer). Lead Designer at AlgoRhythmic studios. I spend most of my free time looking up new tech, playing fighting games, and scouring the internet for corgi pictures. Personal Website ». Davidson Harley (Audio Coordinator). Game Design tutor at UC Santa Cruz. Loves to snowboard. Peter Kong (Audio Coordinator). Loves mechs and audio tech! Jason Wang (Lead Art Coordinator). Loves to play fighting games and make youtube videos. Wyatt Sanders (Lead Programmer). Deviant Art ».

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DJ Gone Rogue Dev Blog | Once you Hop You Just Don't Stop

Once you Hop You Just Don't Stop. DJ Gone Rogue Dev Blog. We have been redoing the UI after getting some feedback from playtesters. One of players biggest gripes was that they couldn’t tell the difference between the level select and the actual game. Due to this we have decided to revert to a simpler more minimalistic level select with smooth animations. All of this was done using the Unity 5 canvas. What do you think? July 2, 2015. Screen shot of our game in action. April 9, 2014.

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Algorhythmic Poet

The Day I Became an American. The Day I Became an American. Theory and implementation of pinch gesture image manipulation. I want to make technology that is as powerful as art, prose, and poetry. Algo Rhythmic Blogging RSS.

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Air jordan pas cher. Air max pas cher. Nike tn pas cher. Nike tn pas cher. Hogan outlet sito ufficiale. Louboutin femme pas cher. Louboutin femme pas cher. Nike tn femme pas cher. A first small progress of the “Experimental Data Aesthetics” project. Talk at “Forum für Komputerkultur”. On March 24 2014 Studio Algorhythmics was presented in Basel at a local community event called “Forum für Komputerkultur”. I was happy to re-join the locals. Here some pictures made by Ted Davis. Some blurbs on the buzz wor...

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Studies On Criticality No. 1 first steps. July 2014: Studies On Criticality No. N-Series is planned as an installation and experiment that explores self-organized criticality as an aesthetic phenomenon primarily but not solely by ear. The projects inquires this aspect of criticality defined as one of the crucial processes by which complexity arises in nature within the aesthetic framework of a minimalistic […]. A first small progress of the “Experimental Data Aesthetics” project. Jan 2014: Some results o...

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Air jordan pas cher. Air max pas cher. Nike tn pas cher. Nike tn pas cher. Hogan outlet sito ufficiale. Louboutin femme pas cher. Louboutin femme pas cher. Nike tn femme pas cher. A first small progress of the “Experimental Data Aesthetics” project. Talk at “Forum für Komputerkultur”. On March 24 2014 Studio Algorhythmics was presented in Basel at a local community event called “Forum für Komputerkultur”. I was happy to re-join the locals. Here some pictures made by Ted Davis. Some blurbs on the buzz wor...

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Air jordan pas cher. Air max pas cher. Nike tn pas cher. Nike tn pas cher. Hogan outlet sito ufficiale. Louboutin femme pas cher. Louboutin femme pas cher. Nike tn femme pas cher. A first small progress of the “Experimental Data Aesthetics” project. Talk at “Forum für Komputerkultur”. On March 24 2014 Studio Algorhythmics was presented in Basel at a local community event called “Forum für Komputerkultur”. I was happy to re-join the locals. Here some pictures made by Ted Davis. Some blurbs on the buzz wor...