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DJ Gone Rogue Dev Blog | Once you Hop You Just Don't StopOnce you Hop You Just Don't Stop
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Once you Hop You Just Don't Stop
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DJ Gone Rogue Dev Blog | Once you Hop You Just Don't Stop | algorhythmicgamedev.wordpress.com Reviews
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Once you Hop You Just Don't Stop
July | 2015 | DJ Gone Rogue Dev Blog
https://algorhythmicgamedev.wordpress.com/2015/07
Once you Hop You Just Don't Stop. DJ Gone Rogue Dev Blog. Monthly Archives: July 2015. We have been redoing the UI after getting some feedback from playtesters. One of players biggest gripes was that they couldn’t tell the difference between the level select and the actual game. Due to this we have decided to revert to a simpler more minimalistic level select with smooth animations. All of this was done using the Unity 5 canvas. What do you think? July 2, 2015.
April | 2014 | DJ Gone Rogue Dev Blog
https://algorhythmicgamedev.wordpress.com/2014/04
Once you Hop You Just Don't Stop. DJ Gone Rogue Dev Blog. Monthly Archives: April 2014. Screen shot of our game in action. April 9, 2014. Blog at WordPress.com.
Starting Up! | DJ Gone Rogue Dev Blog
https://algorhythmicgamedev.wordpress.com/2014/04/09/starting-up
Once you Hop You Just Don't Stop. DJ Gone Rogue Dev Blog. UI development ». April 9, 2014. Screen shot of our game in action. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out.
fcarril1 | DJ Gone Rogue Dev Blog
https://algorhythmicgamedev.wordpress.com/author/fcarril1
Once you Hop You Just Don't Stop. DJ Gone Rogue Dev Blog. We have been redoing the UI after getting some feedback from playtesters. One of players biggest gripes was that they couldn’t tell the difference between the level select and the actual game. Due to this we have decided to revert to a simpler more minimalistic level select with smooth animations. All of this was done using the Unity 5 canvas. What do you think? July 2, 2015. Screen shot of our game in action. April 9, 2014.
UI development | DJ Gone Rogue Dev Blog
https://algorhythmicgamedev.wordpress.com/2015/07/02/ui-development
Once you Hop You Just Don't Stop. DJ Gone Rogue Dev Blog. July 2, 2015. We have been redoing the UI after getting some feedback from playtesters. One of players biggest gripes was that they couldn’t tell the difference between the level select and the actual game. Due to this we have decided to revert to a simpler more minimalistic level select with smooth animations. All of this was done using the Unity 5 canvas. What do you think? Leave a Reply Cancel reply. Enter your comment here.
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Home Page
http://djgonerogue.com/index.html
DJ Gone Rogue is an intense isometric game where deadly obstacles are in sync with the music. Move to the beat and make it out alive. DJ Gone Rogue will be completely free on the Google Play store. We are planning on shipping late 2015. We are developing DJ Gone Rogue in Unity3D. We also use Blender for some 3D models. AlgoRhythmic Studios is comprised of 10 people. We are located in Santa Cruz, California. Move to the beat and make it out alive.
Home Page
http://djgonerogue.com/team.html
Fernando Carrillo (Lead Designer). Lead Designer at AlgoRhythmic studios. I spend most of my free time looking up new tech, playing fighting games, and scouring the internet for corgi pictures. Personal Website ». Davidson Harley (Audio Coordinator). Game Design tutor at UC Santa Cruz. Loves to snowboard. Peter Kong (Audio Coordinator). Loves mechs and audio tech! Jason Wang (Lead Art Coordinator). Loves to play fighting games and make youtube videos. Wyatt Sanders (Lead Programmer). Deviant Art ».
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algorhythmic-sounds.blogspot.com
Algorhythmic Sounds
Tuesday, 20 October 2015. Reviews of Human-Computer Interaction of Automatic Speech Recognition Papers. This semester, one of my subjects that is under Special Topics (meaning, they are seasonal, and there will be high chances the topic wont ever be available in coming semesters) is about Human-Computer Interaction. My childhood friend, who happens to also be our professor for this subject, Sir Teej. Still getting used to calling him with an honourific ROFLMAO. Labels: Automatic Speech Recognition. My Ro...
Algorhythms | Dr. Quandary and Thirtyseven | World Around Records
Monday, August 11, 2014. EELRIJUE CODEX 1. Liber Astra. Never knew what you were building here. Footnotes, baby, our pages span a billion years. Waiting/wading at the edge of the sea. Gazing at the angels we were destined to be. But we’d never live to see, kinda bittersweet. Apes making babies and dying for the dream. Fine: dream bigger, eyes on the prize. With maps of the stars and supplies for the ride. Algorhythms, still performing on Earth. For the Pagans at play and the Mormons at work. And a poison...
Algorhythmic Web Design
algorhythmicgamedev.wordpress.com
DJ Gone Rogue Dev Blog | Once you Hop You Just Don't Stop
Once you Hop You Just Don't Stop. DJ Gone Rogue Dev Blog. We have been redoing the UI after getting some feedback from playtesters. One of players biggest gripes was that they couldn’t tell the difference between the level select and the actual game. Due to this we have decided to revert to a simpler more minimalistic level select with smooth animations. All of this was done using the Unity 5 canvas. What do you think? July 2, 2015. Screen shot of our game in action. April 9, 2014.
Algorhythmic Poet
The Day I Became an American. The Day I Became an American. Theory and implementation of pinch gesture image manipulation. I want to make technology that is as powerful as art, prose, and poetry. Algo Rhythmic Blogging RSS.
studio algorhythmics
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studio algorhythmics | a studio-lab for experimental media and computation
Studies On Criticality No. 1 first steps. July 2014: Studies On Criticality No. N-Series is planned as an installation and experiment that explores self-organized criticality as an aesthetic phenomenon primarily but not solely by ear. The projects inquires this aspect of criticality defined as one of the crucial processes by which complexity arises in nature within the aesthetic framework of a minimalistic […]. A first small progress of the “Experimental Data Aesthetics” project. Jan 2014: Some results o...
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Air jordan pas cher. Air max pas cher. Nike tn pas cher. Nike tn pas cher. Hogan outlet sito ufficiale. Louboutin femme pas cher. Louboutin femme pas cher. Nike tn femme pas cher. A first small progress of the “Experimental Data Aesthetics” project. Talk at “Forum für Komputerkultur”. On March 24 2014 Studio Algorhythmics was presented in Basel at a local community event called “Forum für Komputerkultur”. I was happy to re-join the locals. Here some pictures made by Ted Davis. Some blurbs on the buzz wor...
studio algorhythmics
Air jordan pas cher. Air max pas cher. Nike tn pas cher. Nike tn pas cher. Hogan outlet sito ufficiale. Louboutin femme pas cher. Louboutin femme pas cher. Nike tn femme pas cher. A first small progress of the “Experimental Data Aesthetics” project. Talk at “Forum für Komputerkultur”. On March 24 2014 Studio Algorhythmics was presented in Basel at a local community event called “Forum für Komputerkultur”. I was happy to re-join the locals. Here some pictures made by Ted Davis. Some blurbs on the buzz wor...