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http://www.algorithmicarts.com/
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ALGORITHMIC ARTS INC.
DAVID GORDON
2-18●●●●HARA
SHI●●●-KU , TOKYO, 151-0064
JP
View this contact
DAVID GORDON
ALGORIT●●●●●●●TS INC.
2-18●●●●HARA
SHI●●●-KU , TOKYO, 151-0064
JP
View this contact
DAVID GORDON
ALGORIT●●●●●●●TS INC.
2-18●●●●HARA
SHI●●●-KU , TOKYO, 151-0064
JP
View this contact
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ENOM, INC.
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Algorithmic Arts | algorithmicarts.com Reviews
https://algorithmicarts.com
$description$
BSP Tree Visualization | Algorithmic Arts
http://algorithmicarts.com/posts/bsp-tree-visualization.html
The screenshots below are from a debugging session on a shadow ray-tracing program. The program uses a BSP tree. 8200; Geometry representing the BSP tree was written out by debugging code and then viewed interactively in maya. Each box represents a terminal node of the tree. The colors of the boxes indicate the number of primitives contained in each one, with green having the most and white the fewest. . Marco and the Tiny Brothers. Experimental Image Filter #2.
An Experimental Image Filter | Algorithmic Arts
http://algorithmicarts.com/posts/experimental-filter.html
An Experimental Image Filter. Here are some sample results from a new image processing filter I have been developing. For each segment of the animation the filter was applied to an image, either a black circle, or random noise. Only the filter parameters are changing. Here the filter has been applied to the text "Algorithmic Arts" (in a sans-serif typeface) using three different parameter settings. The next challenge is to make it work with color. Marco and the Tiny Brothers. Experimental Image Filter #2.
About | Algorithmic Arts
http://algorithmicarts.com/about
KK Algorithmic Arts is a Japanese corporation (Kabushiki Kaisha) founded in 1992 by Toshie Soma and Dave Gordon ( LinkedIn. We provide custom software development and visual design services. Our expertise is in 2D and 3D computer graphics for animation and visual effects production, games development and iPhone/iPad applications. Plugins for Maya, Nuke, RenderMan and other animation/rendering software. Shader development for RenderMan, Maya, OpenGL. Languages: C/C , Objective-C, Python and many others.
Marco and the Tiny Brothers | Algorithmic Arts
http://algorithmicarts.com/posts/marco-announce.html
Marco and the Tiny Brothers. Interactive book for iPad" /. Marco and the Tiny Brothers. Marco and the Tiny Brothers. Is a new children's storybook for iPad that we helped to develop for 4Dbooks. It is a delightful story about two tiny mischievous characters who live in a guitar. For the app, Algorithmic Arts develped character interaction, a user playable simulated guitar, finger painting interaction. and a rolling-ball game with simulated physics. Marco and the Tiny Brothers. Marco and the Tiny Brothers.
MendelSynth™ | Algorithmic Arts
http://algorithmicarts.com/posts/mendelSynth.html
Mendelsynth™ is a sound effect synthesizer for iPhone that creates new sounds by mutating and combining the DNA of parent sounds. For people with no musical ability (like myself! It offers an entertaining way to create some strange sound effects. Check it out on the App Store. Get this ★★★★★. X2605;★★★★. Have been getting some crazy sounds out of this and can see me definitely using this in my productions. Can easily export via e-mail too. Thumbs up! Marco and the Tiny Brothers.
TOTAL PAGES IN THIS WEBSITE
8
open source algorithmic art: an e-zine for practicioners and afficionados
Open Source ALGORITHMIC ART. No 0 Month Year. Open Source Algorithmic Art: Mission. To provide a regular and seriously informative publication for algorithmic artists, adventurers in Processing, and all people who think about computers, art, design, and creativity. OSAA is not. About or for digital imaging or. Photographic manipulation except as it may occur within a Processing sketch. To inspire and further educate those who are just discovering the world of Algorithmic Art and the Processing language.
algorithmicart | digital | algorithmic | 3D printed | generative | parametric | art | design | architecture | processing | 3D scan
Digital algorithmic 3D printed generative parametric art design architecture processing 3D scan. May 11, 2015. Budapest 3D Printing Days 2015 is coming next week! Originally posted on 3dfizz - a great 3D print community. On the 14th May 2015 the 3rd edition of Budapest 3D Printing Days. And interesting 3d printing or 3d scanning related workshops. 1,002 more words. March 26, 2015. Budapest 3D Printing Days exhibitor application and 3d print design contest. The most prominent central european 3d printing ...
SymSavers | The Most Beautiful ScreenSavers Ever.
SymSavers The Most Beautiful ScreenSaver Ever. Beautifully designed for Mac OSX [10.6 Snow Leopard or later]. Click Here to download. Click Here to purchase registration code. Savers are watermarked until registered. (AKA Nagware). In addition, SymSavers offer Symmetry Therapy , a soothing way to relax and heal both body and mind. Read more about Symmetry Therapy. SymSavers is the latest evolution of four open source titles which can be found. This incarnation of Symsavers is by Jean Tantra of. SymSavers...
algorithmicartisans.com
Algorithmic Arts
Marco and the Tiny Brothers. Marco and the Tiny Brothers. Interactive book for iPad. Introducing MendelSynth, a sound effect synthesizer application for iPhone. An Experimental Image Filter #2 (Color). An attempt at extending the (still unnamed) experimental filter to work with color images. An Experimental Image Filter. Results from ongoing development on an image filter that produces reaction-diffusion-like patterns. Debugging a BSP Tree by visualizing the structure in maya.
Algorithmic Assertions - Craig Gidney's Computer Science Blog
Raquo; Checking a Claimed BQP=NP Algorithm. Raquo; Unit Testing with Symbols. Raquo; Things I Can't Solve: Multiplication. Raquo; Using Quantum Gates instead of Ancilla Bits. Raquo; Constructing Large Increment Gates. Raquo; Constructing Large Controlled Nots. Raquo; Impractical Experiments #3: Treating Controls Like Values. Raquo; A Quantum Network Flow Puzzle. Raquo; Entangled States are like Unitary Matrices. Raquo; Superdense Coding on the Fly and in Reverse. Raquo; Dust your Tests. Raquo; Puzzle: En...
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Algorithmic Botany: Home
Welcome to Algorithmic Botany, the website of the Biological Modeling and Visualization research group in the Department of Computer Science. At the University of Calgary. Led by Professor Przemyslaw Prusinkiewicz. The BMV group studies the modeling, simulation, and visualization of plants. One of our primary focuses is the ongoing development of a suite of software tools for performing simulated experiments: the " Virtual Laboratory. You can also read more about our research. About the members of BMV.