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Allain Rubin Portfolio

My latest demoreel 2013. Elektra Work in Progress Zbrush Sculpt. An experimental color I made in Photoshop. Soon Work in Progress Low Poly version. With complete texture maps. Diffuse, Normals and Specular. These are some of the games I was credited with. Timothy and Titus RPG game. CSI New York the Game (Ubisoft). Uncharted 2, Among Thieves(Naughty Dog) AAA game. Unchartered 2 game won best PS3 game at E3 this year. I've mostly worked on props, and Characters, detailing and texturing. Kratos God of War.

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Allain Rubin Portfolio | allainrubin.blogspot.com Reviews
<META>
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My latest demoreel 2013. Elektra Work in Progress Zbrush Sculpt. An experimental color I made in Photoshop. Soon Work in Progress Low Poly version. With complete texture maps. Diffuse, Normals and Specular. These are some of the games I was credited with. Timothy and Titus RPG game. CSI New York the Game (Ubisoft). Uncharted 2, Among Thieves(Naughty Dog) AAA game. Unchartered 2 game won best PS3 game at E3 this year. I've mostly worked on props, and Characters, detailing and texturing. Kratos God of War.
<META>
KEYWORDS
1 walang komento
2 elektra
3 final beauty shot
4 low poly character
5 texture sheet
6 zbrush highpoly
7 head sculpt
8 english naval officer
9 final 3d output
10 digital paintings
CONTENT
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walang komento,elektra,final beauty shot,low poly character,texture sheet,zbrush highpoly,head sculpt,english naval officer,final 3d output,digital paintings,tungkol sa akin,allain rubin
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Allain Rubin Portfolio | allainrubin.blogspot.com Reviews

https://allainrubin.blogspot.com

My latest demoreel 2013. Elektra Work in Progress Zbrush Sculpt. An experimental color I made in Photoshop. Soon Work in Progress Low Poly version. With complete texture maps. Diffuse, Normals and Specular. These are some of the games I was credited with. Timothy and Titus RPG game. CSI New York the Game (Ubisoft). Uncharted 2, Among Thieves(Naughty Dog) AAA game. Unchartered 2 game won best PS3 game at E3 this year. I've mostly worked on props, and Characters, detailing and texturing. Kratos God of War.

INTERNAL PAGES

allainrubin.blogspot.com allainrubin.blogspot.com
1

Allain Rubin Portfolio

http://www.allainrubin.blogspot.com/2011/03/new-character-work-in-progress-inspired.html

My new character (Work in Progress). Inspired by an old action figure (SPAWN). Done in 3d max and Zbrush. Mag-post ng isang Komento. Mag-subscribe sa: I-post ang Mga Komento (Atom). Tingnan ang aking kumpletong profile. Mahusay Inc. na template. Pinapagana ng Blogger.

2

Allain Rubin Portfolio: Elektra

http://www.allainrubin.blogspot.com/2011/04/elektra-concept-art.html

Elektra Work in Progress Zbrush Sculpt. An experimental color I made in Photoshop. Soon Work in Progress Low Poly version. With complete texture maps. Diffuse, Normals and Specular. Mag-post ng isang Komento. Mag-subscribe sa: I-post ang Mga Komento (Atom). Tingnan ang aking kumpletong profile. Mahusay Inc. na template. Pinapagana ng Blogger.

3

Allain Rubin Portfolio: English Naval Officer

http://www.allainrubin.blogspot.com/2011/03/english-naval-officer.html

Next gen Naval Officer High Poly Zbrush model. 3d Mesh - 9,800 Tris. Final Model with Diffuse, Normal, and Specular Map. Diffuse Map - 2048 x 2048. Normal Map - 2048 x 2048. Specular Map - 2048 x 2048. Mag-post ng isang Komento. Mag-subscribe sa: I-post ang Mga Komento (Atom). Tingnan ang aking kumpletong profile. Mahusay Inc. na template. Pinapagana ng Blogger.

4

Allain Rubin Portfolio: My latest demoreel 2013

http://www.allainrubin.blogspot.com/2013/07/my-latest-demoreel-2013.html

My latest demoreel 2013. Mag-post ng isang Komento. Mag-subscribe sa: I-post ang Mga Komento (Atom). Tingnan ang aking kumpletong profile. Mahusay Inc. na template. Pinapagana ng Blogger.

5

Allain Rubin Portfolio: Head Sculpt

http://www.allainrubin.blogspot.com/2011/03/soldier.html

These are some of the games I was credited with. Timothy and Titus RPG game. CSI New York the Game (Ubisoft). Uncharted 2, Among Thieves(Naughty Dog) AAA game. Unchartered 2 game won best PS3 game at E3 this year. I've mostly worked on props, and Characters, detailing and texturing. Here is the link to the game trailer. Http:/ www.gametrailers.com/video/gamers-choice-uncharted-2/64977. Here is the link to the game trailer. Http:/ www.gametrailers.com/video/behind-the-csi-ny/42682.

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francoperez3d.blogspot.com francoperez3d.blogspot.com

Franco Perez: Assassin's Creed: Revelations™ Environment and Props Work

http://francoperez3d.blogspot.com/2012/06/assassins-creed-revelations-environment.html

An online portfolio containing game related art. Jun 1, 2012. Assassin's Creed: Revelations™ Environment and Props Work. The following shows a level I was involved in during the production of Assassin's Creed Revelations™. My contribution for this level, along with other artists, was to help in modeling and UVing props and architectural meshes from blockmeshes made by level designers. Vlad The Imapler's Prison. Reference available upon request.). View my complete profile. Online Resume - November 2013.

francoperez3d.blogspot.com francoperez3d.blogspot.com

Franco Perez: Assassins Creed IV: Black Flag™ Mission/Level Art Work

http://francoperez3d.blogspot.com/2013/11/assassins-creed-iv-black-flag.html

An online portfolio containing game related art. Nov 5, 2013. Assassins Creed IV: Black Flag™ Mission/Level Art Work. The following video shows a mission/level I worked on, in collaboration with level designers, animators, sound integrators, and other artists during the production of Assassin's Creed IV: Black Flag. The Siege Of Charles-Towne. Reference available upon request.). View my complete profile. Online Resume - November 2013. SG) 65 9723 1546. PH) 63 915 961 78 03.

francoperez3d.blogspot.com francoperez3d.blogspot.com

Franco Perez: Assassin's Creed III™ Environment and Props Work

http://francoperez3d.blogspot.com/2012/11/assassins-creed-iii-environment-and.html

An online portfolio containing game related art. Nov 9, 2012. Assassin's Creed III™ Environment and Props Work. The following video shows a naval world featured in E3 2012, which I was involved in during the production of Assassin's Creed 3. I was part of a team that built the whole Caribbean world which involved texturing, modeling, UV mapping, optimization through LODs, reflection and shadow proxies, collision and engine integration of mesh assets, materials and instancing. View my complete profile.

francoperez3d.blogspot.com francoperez3d.blogspot.com

Franco Perez: NextGen Env WIP (Updated April 2011)

http://francoperez3d.blogspot.com/2011/05/nextgen-env-wip.html

An online portfolio containing game related art. May 10, 2011. NextGen Env WIP (Updated April 2011). Added some foliage, new color toning and a quick water idea. Even more foliage to come before it becomes engine-ready. Click to enlarge. More foliage and breaks to come. Click to enlarge. View my complete profile. Online Resume - November 2013. SG) 65 9723 1546. PH) 63 915 961 78 03. Awesome Inc. template. Powered by Blogger.

francoperez3d.blogspot.com francoperez3d.blogspot.com

Franco Perez: Online Resume - November 2013

http://francoperez3d.blogspot.com/p/online-resume.html

An online portfolio containing game related art. Online Resume - November 2013. Perez, Franco D. BLK 421 Choa Chu Kang Ave 4. 49 Christine st. Parkway village, Brgy. Apolonio Samson, Quezon City, Philippines 1106. Online Portfolio: francoperez3d.blogspot.com. Https:/ www.mobygames.com/developer/sheet/view/developerId,380322/. To contribute my skills and talents in a next gen environment modeling and texturing position. 8226; Ubisoft Singapore –. A major French video game publisher and developer. Knowledg...

francoperez3d.blogspot.com francoperez3d.blogspot.com

Franco Perez: Uncharted 2™ Environment and Props Work - Singleplayer

http://francoperez3d.blogspot.com/2011/04/uncharted-2-environment-and-props-work_13.html

An online portfolio containing game related art. Apr 13, 2011. Uncharted 2™ Environment and Props Work - Singleplayer. The following are my works and involvement in Uncharted 2™ Singleplayer as an outsourcing artist. Most of them are modeled and UVed from blockmeshes that NaughtyDog has provided. All textures and some additional detail are done by NaughtyDog. Please click images to enlarge.). All images were cross-checked by NaughtyDog before posted. Reference is available upon request.). SG) 65 9723 1546.

francoperez3d.blogspot.com francoperez3d.blogspot.com

Franco Perez: Uncharted 3: Drake's Deception™ Environment and Props Work

http://francoperez3d.blogspot.com/2012/06/uncharted-3-drakes-deception.html

An online portfolio containing game related art. Jun 3, 2012. Uncharted 3: Drake's Deception™ Environment and Props Work. The following images show environment structures, props and vehicles that I was involved in as an outsource artist for NaughtyDog's Uncharted 3: Drake's Deception. Please click images to enlarge.). Images were captured from the game Uncharted 3: Drake's Deception in a Playstation 3 gaming console using a digital camera (thus the low quality.especially the chase scenes! SG) 65 9723 1546.

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My latest demoreel 2013. Elektra Work in Progress Zbrush Sculpt. An experimental color I made in Photoshop. Soon Work in Progress Low Poly version. With complete texture maps. Diffuse, Normals and Specular. These are some of the games I was credited with. Timothy and Titus RPG game. CSI New York the Game (Ubisoft). Uncharted 2, Among Thieves(Naughty Dog) AAA game. Unchartered 2 game won best PS3 game at E3 this year. I've mostly worked on props, and Characters, detailing and texturing. Kratos God of War.

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