fluxgame.blogspot.com
Master's Thesis Game: Tutorial Screen II
http://fluxgame.blogspot.com/2015/05/start-screen-ii.html
Monday, May 4, 2015. We tested that with users, it worked well, Skyler was able to implement. Here's another iteration we made based on feedback, this made it in the game:. Subscribe to: Post Comments (Atom). What I Learned, Whats Next. Where We Ended Up. Features That We Never Iterated and Tested. Play Testing and Feedback. Mini-Games and Pricing Model. Awesome Inc. template. Powered by Blogger.
fluxgame.blogspot.com
Master's Thesis Game: Mini-Games and Pricing Model
http://fluxgame.blogspot.com/2015/05/mini-games-and-pricing-model.html
Tuesday, May 5, 2015. Mini-Games and Pricing Model. So the ambitious programmers implemented a couple mini games that I think are pretty darn fun, and in its current state, might be more fun than the main game. Once purchased, you can play these mini games as stand-alone games that you can access through the main menu, or as games that you play through in the regular game to increase your score. The two mini games are:. Trax came from an original idea for a bonus level that originally looked like this:.
fluxgame.blogspot.com
Master's Thesis Game: Game Video
http://fluxgame.blogspot.com/2015/05/game-video.html
Tuesday, May 5, 2015. Subscribe to: Post Comments (Atom). What I Learned, Whats Next. Where We Ended Up. Features That We Never Iterated and Tested. Play Testing and Feedback. Mini-Games and Pricing Model. Awesome Inc. template. Powered by Blogger.
fluxgame.blogspot.com
Master's Thesis Game: Game screenshots
http://fluxgame.blogspot.com/2015/05/game-screenshots.html
Tuesday, May 5, 2015. Here are some screenshots of the game in its current state:. The above picture represents how the main menu appears in the game. The below picture represents the layout I would have liked to have (with the correct logo). It's another example of how I just didn't have enough time to iterate on everything I would have liked to iterate on. Subscribe to: Post Comments (Atom). What I Learned, Whats Next. Where We Ended Up. Features That We Never Iterated and Tested.
fluxgame.blogspot.com
Master's Thesis Game: Features That We Never Iterated and Tested
http://fluxgame.blogspot.com/2015/05/ran-out-of-time.html
Tuesday, May 5, 2015. Features That We Never Iterated and Tested. There are a lot more features and design elements I'd like to incorporate into Flux that we were not able to implement. Here are a few bullet points:. Provide a way for the player to be able to change his own shape through pickups. The other shapes might look like this:. When hit with red or green bullets, you'd be able to visually tell what you were about to turn into. Subscribe to: Post Comments (Atom). What I Learned, Whats Next.
wilsonillustration.blogspot.com
October 2012 ~ David Wilson Illustration
http://wilsonillustration.blogspot.com/2012_10_01_archive.html
Monday, October 29, 2012. Game Attack Animation - making it better! This post epitomizes what I love about working in the entertainment industry - constant development and an environment that thrives on giving and receiving criticism. Refining toward clarity and appeal. I had done a quick animation exercise a while back and was pretty happy with the results. It's a quick video game style animation that can pose blend at either end. After showing it to a few animator friends (Thanks Allen. Here's to forev...
wilsonillustration.blogspot.com
Game Attack Animation - making it better! ~ David Wilson Illustration
http://wilsonillustration.blogspot.com/2012/10/game-attack-animation-making-it-better.html
Monday, October 29, 2012. Game Attack Animation - making it better! This post epitomizes what I love about working in the entertainment industry - constant development and an environment that thrives on giving and receiving criticism. Refining toward clarity and appeal. I had done a quick animation exercise a while back and was pretty happy with the results. It's a quick video game style animation that can pose blend at either end. After showing it to a few animator friends (Thanks Allen. Here's to forev...
fluxgame.blogspot.com
Master's Thesis Game: Name Changes
http://fluxgame.blogspot.com/2015/05/name-changes.html
Monday, May 4, 2015. Throughout the process the name has gone from Flux to Fluxo. We moved to this because there are already a lot of games out there called Flux. We like Flux, but with the name already being used I thought Fluxo might work. None of the team really liked it too much, so we stuck with Flux. At this point it's probably a problem we'll solve if we publish the game. Subscribe to: Post Comments (Atom). What I Learned, Whats Next. Where We Ended Up. Features That We Never Iterated and Tested.
fluxgame.blogspot.com
Master's Thesis Game: May 2015
http://fluxgame.blogspot.com/2015_05_01_archive.html
Tuesday, May 5, 2015. What I Learned, What's Next. I'll make this brief, these are a few things I learned in the process:. You can only do so much planning on paper. It's difficult to learn what you need to until you start prototyping. Prototype rapidly, cheaply, and often. Make a hypothesis, prototype it, test it, listen and learn from the testing, implement feedback, keep doing it until you have something that resonates with your players. Understand the resources you have and scope accordingly. The pro...
fluxgame.blogspot.com
Master's Thesis Game: Levels
http://fluxgame.blogspot.com/2015/05/levels_5.html
Tuesday, May 5, 2015. Here are some of the levels we created the next semester. A lot of them were based on levels I had previously created but had not put in the game. I went back and standardized all the aspect ratios, wall widths, rounded corners and just polished them off. Interestingly, these walls were created with the intention that the player would have a constant velocity, and would just swipe up or down, left or right to move. Hence the pac-man maze type feel of these levels. Finally a few week...