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Allen Stevenson

Thursday, April 30, 2015. In the 1st Hiro and Baymax sequence I animated Hiro, Baymax, Buzz, Donald, and Tinkerbell. In the 2nd sequence I animated Mr. Incredible on the hoverboard. In the Marvel shot with all the marvel characters agains a black background, I animated Hulk, Ironman, and Nova. For Ironfist I took a lot of animation from Nigel Style's previous animation and modified it to work in this shot. Monday, April 13, 2015. Last day at Disney. Monday, January 05, 2015. You steer a bot around collec...

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Allen Stevenson | allenstevenson.blogspot.com Reviews
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Thursday, April 30, 2015. In the 1st Hiro and Baymax sequence I animated Hiro, Baymax, Buzz, Donald, and Tinkerbell. In the 2nd sequence I animated Mr. Incredible on the hoverboard. In the Marvel shot with all the marvel characters agains a black background, I animated Hulk, Ironman, and Nova. For Ironfist I took a lot of animation from Nigel Style's previous animation and modified it to work in this shot. Monday, April 13, 2015. Last day at Disney. Monday, January 05, 2015. You steer a bot around collec...
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Allen Stevenson | allenstevenson.blogspot.com Reviews

https://allenstevenson.blogspot.com

Thursday, April 30, 2015. In the 1st Hiro and Baymax sequence I animated Hiro, Baymax, Buzz, Donald, and Tinkerbell. In the 2nd sequence I animated Mr. Incredible on the hoverboard. In the Marvel shot with all the marvel characters agains a black background, I animated Hulk, Ironman, and Nova. For Ironfist I took a lot of animation from Nigel Style's previous animation and modified it to work in this shot. Monday, April 13, 2015. Last day at Disney. Monday, January 05, 2015. You steer a bot around collec...

INTERNAL PAGES

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1

Allen Stevenson

http://allenstevenson.blogspot.com/2011/05/friday-figure-drawing-and-some-dance.html

Wednesday, May 18, 2011. Friday figure drawing and some dance gestures. Subscribe to: Post Comments (Atom). Drawing of a buddy at work, Nigel Style, great ani. Friday figure drawing and some dance gestures. . Some drawings from The Sartorialist website, great. Some monster doodles, I need to color these up som. Friday figure drawing, some designs, and gestures . Buzz and Jessie studies I did some animations of. And some more gesture drawings. Its been a while, here are a few gestures, more t.

2

Allen Stevenson: January 2013

http://allenstevenson.blogspot.com/2013_01_01_archive.html

Wednesday, January 30, 2013. 2 -3 Hour gesture sculpts. One of these days I'll learn how to use a camera. Subscribe to: Posts (Atom). 2 -3 Hour gesture sculpts. One of these days Ill .

3

Allen Stevenson: January 2014

http://allenstevenson.blogspot.com/2014_01_01_archive.html

Tuesday, January 14, 2014. Here are a few designs from a Game Arts class I took last semester at the University of Utah, taught by the talented Mr. Nathan Lindsay. A lot of problems in these, but it was fun taking a stab at it. It's a little late in coming, but here's a trailer that we worked on last year announcing Disney Infinity. I animated Mr. Incredible on the hoverboard. Subscribe to: Posts (Atom). Here are a few designs from a Game Arts class I to. Its a little late in coming, but heres a trailer.

4

Allen Stevenson: Disney Infinity 2.0 Marketing Animation

http://allenstevenson.blogspot.com/2014/11/disney-infinity-20-marketing-animation.html

Monday, November 03, 2014. Disney Infinity 2.0 Marketing Animation. Here's a marketing animation we did at Avalanche. I animated Hulk, Ironman, Nova and some of Ironfist starting at 1:49. I used one of our animator, Nigel's work on Ironfist and tweaked it to make it work for this shot. Subscribe to: Post Comments (Atom). Disney Infinity 2.0 Marketing Animation.

5

Allen Stevenson: July 2010

http://allenstevenson.blogspot.com/2010_07_01_archive.html

Friday, July 23, 2010. Giraffes, very regal animals in my opinion. Subscribe to: Posts (Atom). Giraffes, very regal animals in my opinion.

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Master's Thesis Game: Tutorial Screen II

http://fluxgame.blogspot.com/2015/05/start-screen-ii.html

Monday, May 4, 2015. We tested that with users, it worked well, Skyler was able to implement. Here's another iteration we made based on feedback, this made it in the game:. Subscribe to: Post Comments (Atom). What I Learned, Whats Next. Where We Ended Up. Features That We Never Iterated and Tested. Play Testing and Feedback. Mini-Games and Pricing Model. Awesome Inc. template. Powered by Blogger.

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Master's Thesis Game: Mini-Games and Pricing Model

http://fluxgame.blogspot.com/2015/05/mini-games-and-pricing-model.html

Tuesday, May 5, 2015. Mini-Games and Pricing Model. So the ambitious programmers implemented a couple mini games that I think are pretty darn fun, and in its current state, might be more fun than the main game. Once purchased, you can play these mini games as stand-alone games that you can access through the main menu, or as games that you play through in the regular game to increase your score. The two mini games are:. Trax came from an original idea for a bonus level that originally looked like this:.

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Master's Thesis Game: Game Video

http://fluxgame.blogspot.com/2015/05/game-video.html

Tuesday, May 5, 2015. Subscribe to: Post Comments (Atom). What I Learned, Whats Next. Where We Ended Up. Features That We Never Iterated and Tested. Play Testing and Feedback. Mini-Games and Pricing Model. Awesome Inc. template. Powered by Blogger.

fluxgame.blogspot.com fluxgame.blogspot.com

Master's Thesis Game: Game screenshots

http://fluxgame.blogspot.com/2015/05/game-screenshots.html

Tuesday, May 5, 2015. Here are some screenshots of the game in its current state:. The above picture represents how the main menu appears in the game. The below picture represents the layout I would have liked to have (with the correct logo). It's another example of how I just didn't have enough time to iterate on everything I would have liked to iterate on. Subscribe to: Post Comments (Atom). What I Learned, Whats Next. Where We Ended Up. Features That We Never Iterated and Tested.

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Master's Thesis Game: Features That We Never Iterated and Tested

http://fluxgame.blogspot.com/2015/05/ran-out-of-time.html

Tuesday, May 5, 2015. Features That We Never Iterated and Tested. There are a lot more features and design elements I'd like to incorporate into Flux that we were not able to implement. Here are a few bullet points:. Provide a way for the player to be able to change his own shape through pickups. The other shapes might look like this:. When hit with red or green bullets, you'd be able to visually tell what you were about to turn into. Subscribe to: Post Comments (Atom). What I Learned, Whats Next.

wilsonillustration.blogspot.com wilsonillustration.blogspot.com

October 2012 ~ David Wilson Illustration

http://wilsonillustration.blogspot.com/2012_10_01_archive.html

Monday, October 29, 2012. Game Attack Animation - making it better! This post epitomizes what I love about working in the entertainment industry - constant development and an environment that thrives on giving and receiving criticism. Refining toward clarity and appeal. I had done a quick animation exercise a while back and was pretty happy with the results. It's a quick video game style animation that can pose blend at either end. After showing it to a few animator friends (Thanks Allen. Here's to forev...

wilsonillustration.blogspot.com wilsonillustration.blogspot.com

Game Attack Animation - making it better! ~ David Wilson Illustration

http://wilsonillustration.blogspot.com/2012/10/game-attack-animation-making-it-better.html

Monday, October 29, 2012. Game Attack Animation - making it better! This post epitomizes what I love about working in the entertainment industry - constant development and an environment that thrives on giving and receiving criticism. Refining toward clarity and appeal. I had done a quick animation exercise a while back and was pretty happy with the results. It's a quick video game style animation that can pose blend at either end. After showing it to a few animator friends (Thanks Allen. Here's to forev...

fluxgame.blogspot.com fluxgame.blogspot.com

Master's Thesis Game: Name Changes

http://fluxgame.blogspot.com/2015/05/name-changes.html

Monday, May 4, 2015. Throughout the process the name has gone from Flux to Fluxo. We moved to this because there are already a lot of games out there called Flux. We like Flux, but with the name already being used I thought Fluxo might work. None of the team really liked it too much, so we stuck with Flux. At this point it's probably a problem we'll solve if we publish the game. Subscribe to: Post Comments (Atom). What I Learned, Whats Next. Where We Ended Up. Features That We Never Iterated and Tested.

fluxgame.blogspot.com fluxgame.blogspot.com

Master's Thesis Game: May 2015

http://fluxgame.blogspot.com/2015_05_01_archive.html

Tuesday, May 5, 2015. What I Learned, What's Next. I'll make this brief, these are a few things I learned in the process:. You can only do so much planning on paper. It's difficult to learn what you need to until you start prototyping. Prototype rapidly, cheaply, and often. Make a hypothesis, prototype it, test it, listen and learn from the testing, implement feedback, keep doing it until you have something that resonates with your players. Understand the resources you have and scope accordingly. The pro...

fluxgame.blogspot.com fluxgame.blogspot.com

Master's Thesis Game: Levels

http://fluxgame.blogspot.com/2015/05/levels_5.html

Tuesday, May 5, 2015. Here are some of the levels we created the next semester. A lot of them were based on levels I had previously created but had not put in the game. I went back and standardized all the aspect ratios, wall widths, rounded corners and just polished them off. Interestingly, these walls were created with the intention that the player would have a constant velocity, and would just swipe up or down, left or right to move. Hence the pac-man maze type feel of these levels. Finally a few week...

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Allen Stevenson

Thursday, April 30, 2015. In the 1st Hiro and Baymax sequence I animated Hiro, Baymax, Buzz, Donald, and Tinkerbell. In the 2nd sequence I animated Mr. Incredible on the hoverboard. In the Marvel shot with all the marvel characters agains a black background, I animated Hulk, Ironman, and Nova. For Ironfist I took a lot of animation from Nigel Style's previous animation and modified it to work in this shot. Monday, April 13, 2015. Last day at Disney. Monday, January 05, 2015. You steer a bot around collec...

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Allen Stewart, P.C. - Benzene Exposure Attorneys

Asbestos Exposure at Work. Filing a Mesothelioma Lawsuit. Mesothelioma Support for Caregivers. Acute Myelogenous Leukemia Benzene. The History of Benzene Use. Benzene Attorneys – Allen Stewart, P.C. Types Of Sino Nasal Cancer. Contact Our Sinonasal Cancer Attorneys. Contact Social Security Disability Attorneys, Allen Stewart, P.C. Applying for Social Security Benefits. Who Can Get Social Security Disability Insurance Benefits? Texas Eminent Domain Law: What Landowners Need to Know. Allen Stewart, Attorney.

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Allen Stewart is Social Worker, Therapist, Women’s Self-Defense Instructor, and Reiki Master-Teacher. Allen holds a bachelor’s degree in religious studies from Guilford College, a masters degree in contemplative education from Naropa University, and a masters of social work from Virginia Commonwealth University. He currently works for Chesterfield Mental Health, treating clients with co-occurring substance abuse and serious mental illness.

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