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Alloy GGP

Thursday, December 1, 2016. 2016 Tiltyard Open format. Its time to reveal the types of matches at this years Tiltyard Open tournament. A few things have changed from last year, so use this as your guide to whats ahead. Wednesday, May 25, 2016. Alloy 0.10.0 graphical log streaming is live. You can now get some insight into what Alloy is thinking by watching a live graphical representation of its logs. As it plays on Tiltyard. Friday, April 1, 2016. The GDL engine performance-testing framework. By Yngvi Bj...

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Alloy GGP | alloyggp.blogspot.com Reviews
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Thursday, December 1, 2016. 2016 Tiltyard Open format. Its time to reveal the types of matches at this years Tiltyard Open tournament. A few things have changed from last year, so use this as your guide to whats ahead. Wednesday, May 25, 2016. Alloy 0.10.0 graphical log streaming is live. You can now get some insight into what Alloy is thinking by watching a live graphical representation of its logs. As it plays on Tiltyard. Friday, April 1, 2016. The GDL engine performance-testing framework. By Yngvi Bj...
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Alloy GGP | alloyggp.blogspot.com Reviews

https://alloyggp.blogspot.com

Thursday, December 1, 2016. 2016 Tiltyard Open format. Its time to reveal the types of matches at this years Tiltyard Open tournament. A few things have changed from last year, so use this as your guide to whats ahead. Wednesday, May 25, 2016. Alloy 0.10.0 graphical log streaming is live. You can now get some insight into what Alloy is thinking by watching a live graphical representation of its logs. As it plays on Tiltyard. Friday, April 1, 2016. The GDL engine performance-testing framework. By Yngvi Bj...

INTERNAL PAGES

alloyggp.blogspot.com alloyggp.blogspot.com
1

Alloy GGP: October 2013

http://alloyggp.blogspot.com/2013_10_01_archive.html

Thursday, October 17, 2013. As a rather minimalist language, GDL doesnt have any native support for arithmetic. This hasnt stopped games from making use of arithmetic as needed. Subscribe to: Posts (Atom). View my complete profile.

2

Alloy GGP: December 2016

http://alloyggp.blogspot.com/2016_12_01_archive.html

Thursday, December 1, 2016. 2016 Tiltyard Open format. Its time to reveal the types of matches at this years Tiltyard Open tournament. A few things have changed from last year, so use this as your guide to whats ahead. Subscribe to: Posts (Atom). 2016 Tiltyard Open format. View my complete profile.

3

Alloy GGP: May 2014

http://alloyggp.blogspot.com/2014_05_01_archive.html

Friday, May 16, 2014. One of the embarrassing questions about GGP: So, how good are they at chess? Not very good. Not very good at all. There are several reasons for this. Tuesday, May 13, 2014. Sancho gets a blog. Steve Draper and Andrew Rose have put together a blog. Describing their work on their (very good) general game player, Sancho. Sancho is the successor to Quixote, the winner of the first MOOC iteration of Stanford's General Game Playing class. Subscribe to: Posts (Atom). Sancho gets a blog.

4

Alloy GGP: RuleEngine interface

http://alloyggp.blogspot.com/2015/08/ruleengine-interface.html

Sunday, August 2, 2015. I've mostly been forgoing work on the current version of Alloy in favor of a newer, better-factored framework with better logging support. Partly I'm working to support a new interface to replace StateMachine. Here's what the RuleEngine interface looks like (note the use of generics for Move and State), along with the interfaces it relies on:. Public interface RuleEngine Move, State extends RuleEngineState Move, State { State getInitialState(); int getNumRoles(); List Role getRole...

5

Alloy GGP: 2015 Tiltyard Open format

http://alloyggp.blogspot.com/2015/12/2015-tiltyard-open-format.html

Tuesday, December 1, 2015. 2015 Tiltyard Open format. Here's a somewhat more in-depth explanation of the sets of matches that will be played in the 2015 Tiltyard Open. Hopefully this will help make sense of the overall tournament structure and how match results affect the final results. We expect to use version 0.0.7 of the ggp-tournament. Library for scheduling the matches, so you can check out that library for details beyond the explanations here. Single-player game 1: One match, weight 2. Two-player g...

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sanchoggp.blogspot.com sanchoggp.blogspot.com

Sancho GGP Player: December 2014

http://sanchoggp.blogspot.com/2014_12_01_archive.html

Tuesday, December 9, 2014. Last Christmas, my father-in-law gave me a copy of Mancala (also known as Kalah. Or Kalaha). I've played it a few dozen times, but my 7 year old daughter still beats me regularly! So I wondered about coding up the rules in GDL to see how Sancho plays it. As it transpires, a quick look in the base repository revealed that somebody had already done this. For now, I've produced an annotated version of the GDL. Which you may like to peruse. (You'll definitely want to understand...

sanchoggp.blogspot.com sanchoggp.blogspot.com

Sancho GGP Player: AAAI15

http://sanchoggp.blogspot.com/2015/01/aaai15.html

Saturday, January 31, 2015. The 29th Conference on Artifical Intelligence (AAAI15) was held in Austin last week (see http:/ www.aaai.org/Conferences/AAAI/aaai15.php. And since that's where I live I was able to spend some time there meeting GGP researchers who were attending, and in particular the Stanford and New South Wales teams under Professors Genesereth and Thielsche (respectively), who are behind the Coursera GGP course, which initially introduced me to the field. The cup in new hands:.

sanchoggp.blogspot.com sanchoggp.blogspot.com

Sancho GGP Player: August 2014

http://sanchoggp.blogspot.com/2014_08_01_archive.html

Wednesday, August 20, 2014. Who ate all the pies? Whilst reading up on various abstract strategy games, I was introduced to the concept of the Pie rule. In the last few days, I have created Pie-rule variants of 9-board Tic-Tac-Toe. I've also created a visualization for regular Hex. So, for the GDL authors out there (by which I suppose I mean Alex! Consider the Pie rule for creating balance in your game. For everybody else, what games would you like to see a Pie rule variant of? Sunday, August 17, 2014.

sanchoggp.blogspot.com sanchoggp.blogspot.com

Sancho GGP Player: Caught in the tar pit

http://sanchoggp.blogspot.com/2014/09/caught-in-tar-pit.html

Sunday, September 28, 2014. Caught in the tar pit. I have been a bit remiss in making regular posts recently, and as some may have noticed, Sancho has also been absent from Tiltyard for nearly a month. I expected it to take 3 or 4 days, but it soon turned out to be a sticky morass, from which escape was more difficult than envisaged! Stabilizing this change took roughly the expected time, but unexpectedly it turned out to have a distinctly damaging impact on the quality of play in games that employed heu...

sanchoggp.blogspot.com sanchoggp.blogspot.com

Sancho GGP Player: May 2014

http://sanchoggp.blogspot.com/2014_05_01_archive.html

Tuesday, May 27, 2014. A picture is worth a thousand words. I have spent the last little while sorting out Sancho's logging along with the recording and visualization of statistical information. No, it isn't the most thrilling thing to do, but I'm convinced that it will be worth it. Up until now, Sancho has had an assorted collection of System.out.println. Calls with the odd System.err.println. Is an excellent logging framework that's simple to integrate and easy to configure to suit your needs. This...

sanchoggp.blogspot.com sanchoggp.blogspot.com

Sancho GGP Player: July 2015

http://sanchoggp.blogspot.com/2015_07_01_archive.html

Sunday, July 12, 2015. Local Search in Breakthrough-like games. Finally I have time to write the long-promised follow-up to my last post, which is an example of using an approximate factorization technique to improve play. Breakthrough exhibits locality of effect for moves in the following senses:. 2) Each move impacts only a small number of base propositions, and thence of legals. These constraints allow us to statically calculate a useful distance metric on the space of moves, wherein the distance betw...

sanchoggp.blogspot.com sanchoggp.blogspot.com

Sancho GGP Player: June 2014

http://sanchoggp.blogspot.com/2014_06_01_archive.html

Tuesday, June 17, 2014. In this post, I’ll describe how Sancho gained a significant improvement in performance - by going green. Reduce, reuse, recycle. As with many other cities around the world, the City of Edinburgh Council encourages its residents to reduce, reuse and recycle - in that order. Reduce: Don’t create the rubbish in the first place. (Buy less, buy items with less packaging, etc.). Reuse: Don’t throw things away after their first use. Use them again. So we set about doing something about it.

sanchoggp.blogspot.com sanchoggp.blogspot.com

Sancho GGP Player: Kalaha

http://sanchoggp.blogspot.com/2014/12/kalaha.html

Tuesday, December 9, 2014. Last Christmas, my father-in-law gave me a copy of Mancala (also known as Kalah. Or Kalaha). I've played it a few dozen times, but my 7 year old daughter still beats me regularly! So I wondered about coding up the rules in GDL to see how Sancho plays it. As it transpires, a quick look in the base repository revealed that somebody had already done this. For now, I've produced an annotated version of the GDL. Which you may like to peruse. (You'll definitely want to understand...

sanchoggp.blogspot.com sanchoggp.blogspot.com

Sancho GGP Player: Goal Latches

http://sanchoggp.blogspot.com/2014/08/goal-latches.html

Sunday, August 17, 2014. Identifying latches can be useful in several ways:. It may allow reduced computational effort in calculating state transitions (e.g. - if a part of the propnet is effectively 'dark' due to a latch condition, then once that latch is detected that part of the propnet can be left uncalculated in future state transitions). Similarly it may allow reduced computational effort in heuristic calculation. If the latch constrains the achievable goals then it can be used to optimize search.

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Alloy GGP

Thursday, December 1, 2016. 2016 Tiltyard Open format. Its time to reveal the types of matches at this years Tiltyard Open tournament. A few things have changed from last year, so use this as your guide to whats ahead. Wednesday, May 25, 2016. Alloy 0.10.0 graphical log streaming is live. You can now get some insight into what Alloy is thinking by watching a live graphical representation of its logs. As it plays on Tiltyard. Friday, April 1, 2016. The GDL engine performance-testing framework. By Yngvi Bj...

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