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All Your Base Are Belong To Me

Thursday, 16 April 2009. Ok, so we've got to hand in a draft of our project proposal this coming monday, and from then on its all work towards the end of year show. I had a few initial ideas, namely a Resident evil style horror game using third person fixed camera angles and the like. While I was messing around with this idea, I did, with. Create my Final Character, Complete with Textures and Normal Maps (possibly). Custom Meshes for ammo, weapon Factories etc. Possibility of Porting to PS3? The Custom T...

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All Your Base Are Belong To Me | allyourbasearebelongtome.blogspot.com Reviews
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Thursday, 16 April 2009. Ok, so we've got to hand in a draft of our project proposal this coming monday, and from then on its all work towards the end of year show. I had a few initial ideas, namely a Resident evil style horror game using third person fixed camera angles and the like. While I was messing around with this idea, I did, with. Create my Final Character, Complete with Textures and Normal Maps (possibly). Custom Meshes for ammo, weapon Factories etc. Possibility of Porting to PS3? The Custom T...
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1 skip to main
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3 final major project
4 change the hud
5 all level assets
6 meshes for bots
7 posted by craig
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9 content 3d environments
10 game engines
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All Your Base Are Belong To Me | allyourbasearebelongtome.blogspot.com Reviews

https://allyourbasearebelongtome.blogspot.com

Thursday, 16 April 2009. Ok, so we've got to hand in a draft of our project proposal this coming monday, and from then on its all work towards the end of year show. I had a few initial ideas, namely a Resident evil style horror game using third person fixed camera angles and the like. While I was messing around with this idea, I did, with. Create my Final Character, Complete with Textures and Normal Maps (possibly). Custom Meshes for ammo, weapon Factories etc. Possibility of Porting to PS3? The Custom T...

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allyourbasearebelongtome.blogspot.com allyourbasearebelongtome.blogspot.com
1

All Your Base Are Belong To Me: April 2008

http://allyourbasearebelongtome.blogspot.com/2008_04_01_archive.html

Wednesday, 23 April 2008. As part of our 3D animation unit we've been asked to reasearch animal motion, so we can replicate it using standard primitives in 3DStudioMAX. Follow the jump for links and the like. Once i find a host for the flash animation stuff ill upload my Channel 4 Ident and Personal Ident. Http:/ www.youtube.com/watch? Http:/ www.youtube.com/watch? I've since started animating a scorpion instead, for they are made of win and multiple legs. Read the rest of this entry. Of course, the hear...

2

All Your Base Are Belong To Me: January 2008

http://allyourbasearebelongtome.blogspot.com/2008_01_01_archive.html

Tuesday, 29 January 2008. Concept art and Flash. OK, i haven't posted in a while, been bogged down with the concept art and finishing the digital grpahics unit. Since the last post we've also started a flash unit. Updated images to come. On a different note, Christmas and a birthday have given me ample games and time to complete them, so a few game logs will be hurling themselves blogwards soon enough. Heres to a new year and hopefully many great games! Read the rest of this entry.

3

All Your Base Are Belong To Me: Animating a City

http://allyourbasearebelongtome.blogspot.com/2008/05/animating-city.html

Friday, 2 May 2008. As part of the video production unit, i've moddeled and animated a camera zooming in on and traveling around a city. I had a few problems doing this, mainly with lighting which has been left largely untouched in tutor sessions, so i took me a while to nail it. I'm pleased with the result though, and thanks go to Mark, Bod and Whyte for their expertise. Also, still need to get round to finding a host. Subscribe to: Post Comments (Atom). View my complete profile.

4

All Your Base Are Belong To Me: St. Basil's and the Unreal Editor

http://allyourbasearebelongtome.blogspot.com/2008/09/st-basils-and-unreal-editor.html

Monday, 15 September 2008. St Basil's and the Unreal Editor. So we've been at college for exactly a week now, a despite a rocky start, were now stuck into two new units; 3D Environments and Game Engines, both of which can be fully realised on brand new quad core SLI computers. Following that came stair creation, which was deceptively simple. There's numerous options and limits (like a 45 step maximum per flight) and you have to do some actual maths (Gasp! Subscribe to: Post Comments (Atom).

5

All Your Base Are Belong To Me: August 2008

http://allyourbasearebelongtome.blogspot.com/2008_08_01_archive.html

Friday, 22 August 2008. Long time, No Post. Ok, so summer is almost at an end, and still no word about grades from last year which is a bummer (also, when do we start again? Over the holiday, aside from going out ALOT (huzzah for no early mornings! And working, ive been working on my drawing and general graphics skills, and trying my hand at some more advanced modelling. I'm fairly pleased with the results, having already filled two awesome Moleskine books, and a sizeable portion of my harddrive.

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All Your Base Are Belong To Me

Thursday, 16 April 2009. Ok, so we've got to hand in a draft of our project proposal this coming monday, and from then on its all work towards the end of year show. I had a few initial ideas, namely a Resident evil style horror game using third person fixed camera angles and the like. While I was messing around with this idea, I did, with. Create my Final Character, Complete with Textures and Normal Maps (possibly). Custom Meshes for ammo, weapon Factories etc. Possibility of Porting to PS3? The Custom T...

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