michelkooper.com
Michel Kooper - 3D/Environment Artist - Portfolio
http://www.michelkooper.com/crysis3.html
I worked on Crysis 3 as part of the Frankfurt art team, responsible for the singleplayer part of the game. During this time I worked on three of the levels in the singleplayer campaign working with the other artists in the team to bring the levels from whitebox stage to a final version. Below are some examples of some of the things I worked on. Crysis 3 - Welcome To The Jungle. Crysis 3 - Post-Human. The artists I worked with on this level: Stefan Heinrich, Robert Hodri, Rashad Redic.
michelkooper.com
Michel Kooper - 3D/Environment Artist - Portfolio
http://www.michelkooper.com/nikita.html
Nikita Fan Art - Division HQ. This scene is a piece of fan art I made for the tv show Nikita and is based on the headquarters of Division, the black ops organization which has a prominent role in the series throughout. As a fan of the series I just had to recreate this area as I really like the clean minimal look and design of the space. The set dressing and details changed between seasons and this version is based on season 2. The scene is rendered in realtime using Cryengine.
michelkooper.com
Michel Kooper - 3D/Environment Artist - Portfolio
http://www.michelkooper.com/smallscene.html
Eat3D Nextgen Small Scene Contest. Entry made for the Eat3D Nextgen Small Scene Contest and winner of the first place. Goal was to build a small scene using at least four different material types. Specifications: 9.437 triangles, total texture space 4069x4069.
michelkooper.com
Michel Kooper - 3D/Environment Artist - Portfolio
http://www.michelkooper.com/pillar.html
Eat3D Old And Damaged Contest. Entry made for the Eat3D Old And Damaged Contest and winner of the first place. Goal was to build a game asset with the theme Old and Damaged. My main inspiration came from old metro/train station pillars and I wanted to really show the various material layers that build up the pillar. Specifications: 2.000 triangles, textures 2048x2048.
michelkooper.com
Michel Kooper - 3D/Environment Artist - Portfolio
http://www.michelkooper.com/lordi.html
The Lord Inquisitor is a unofficial Warhammer 40K animation and a project started and led by Erasmus Brosdau. It is a fan project that is being made by artists and animators from all over the globe from both the movie and game industry. I grew up playing a lot of the Games Workshop games and always enjoyed the rich universes that where part of it. It is a lot of fun to work on a project like this and contribute to the Warhamer 40K universe.
michelkooper.com
Michel Kooper - 3D/Environment Artist - Portfolio
http://www.michelkooper.com/resume.html
Download resume in PDF. Titles I've contributed to:. Name: Michel Kooper. Location: Frankfurt, Germany. Email: michel@michelkooper.com. I've been working in the games industry as an artist for the past 7 years and have experience ranging from working with small teams up to full AAA teams. In this time I worked on mobile/web-based games, handheld platforms and multi-platform/pc titles. Lowpoly, highpoly, sculpting. December 2011 - Present. Senior Environment Artist at Crytek Frankfurt. Emsp;- modeling an...
michelkooper.com
Michel Kooper - 3D/Environment Artist - Portfolio
http://www.michelkooper.com/crysis3-dlc.html
Crysis 3 - The Lost Island DLC. After shipping Crysis 3 I had the opportunity to work with the team in Nottingham on The Lost Island Multiplayer DLC. A Crysis 1 themed set of multiplayer levels. It was a great experience to work with the talented UK team and be part of this homage to the original Crysis setting. Below are some examples of some of the things I worked on. Crysis 3 - The Lost Island DLC - Creek. On this level I worked together with Marcel Swanepoel. Crysis 3 - The Lost Island DLC - Ascent.
michelkooper.com
Michel Kooper - 3D/Environment Artist - Portfolio
http://www.michelkooper.com/ryse.html
Ryse: Son Of Rome. Below you'll find some examples of the work I did on Ryse: Son Of Rome. I worked on multiple areas both for cinematics and singleplayer gameplay areas. Taking care of environments as well as seperate assets. Ryse: Son Of Rome was a release title for the new Xbox One and uses the latest in graphics technology including Physically Based Rendering. Outsourcing. This area was part of the level owned by Sina Els. Rome - "natural path". Vegetation assets created by: Tom Deerberg, Ronny Muehle.
michelkooper.com
Michel Kooper - 3D/Environment Artist - Portfolio
http://www.michelkooper.com/index.html
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