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Amine's Blog

Sunday, March 8, 2015. Starports: Space Defense coming soon. After about 14 months in development, my game is in its final stretch. There is still work to do though but I can see the finish line. It uses the same engine as VLAD: Heavy Strike. Here is the teaser trailer:. Tuesday, July 1, 2014. In my case, Red can displace in units of 100 (low frequency displacement), Green in units of 20 (medium frequency), and Blue in units of 5 (high frequency) - those are arbitrary values, completely tweak-able. F...

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Amine's Blog | aminedev.blogspot.com Reviews
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Sunday, March 8, 2015. Starports: Space Defense coming soon. After about 14 months in development, my game is in its final stretch. There is still work to do though but I can see the finish line. It uses the same engine as VLAD: Heavy Strike. Here is the teaser trailer:. Tuesday, July 1, 2014. In my case, Red can displace in units of 100 (low frequency displacement), Green in units of 20 (medium frequency), and Blue in units of 5 (high frequency) - those are arbitrary values, completely tweak-able. F...
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3 amine rehioui
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amine's blog,posted by,amine rehioui,no comments,email this,blogthis,share to twitter,share to facebook,share to pinterest,terrain rendering,height map definition,red channel,green channel,final height map,polygon complexity,preparing the quadtree,october
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Amine's Blog | aminedev.blogspot.com Reviews

https://aminedev.blogspot.com

Sunday, March 8, 2015. Starports: Space Defense coming soon. After about 14 months in development, my game is in its final stretch. There is still work to do though but I can see the finish line. It uses the same engine as VLAD: Heavy Strike. Here is the teaser trailer:. Tuesday, July 1, 2014. In my case, Red can displace in units of 100 (low frequency displacement), Green in units of 20 (medium frequency), and Blue in units of 5 (high frequency) - those are arbitrary values, completely tweak-able. F...

INTERNAL PAGES

aminedev.blogspot.com aminedev.blogspot.com
1

Amine's Blog: October 2010

http://www.aminedev.blogspot.com/2010_10_01_archive.html

Sunday, October 17, 2010. XBOX 360 Port kicking! Screen shot of the Shoot Editor running on Windows with OpenGL. Since creating the iPhone port, I added more features to the engine such as a Particle System and Skyboxes, then I decided to start an XBOX 360 port. Here are the steps I took:. I bought an XBOX 360 elite and an XNA creators club annual membership. So this is a closed case. Then I resorted to a second approach: rewrite the engine in C#! Writing the C# port, and working with XNA in general, was...

2

Amine's Blog: September 2012

http://www.aminedev.blogspot.com/2012_09_01_archive.html

Sunday, September 9, 2012. Get file change notifications in C (using C#'s FileSystemWatcher). In order to make the workflow in ShootEditor more efficient, I speeded up the process that takes places after a resource is changed (textures, mesh, shaders (Yes Shaders! Shoot now supports GLSL shaders but that is another subject! This process is now much more efficient. By getting file change notifications, I can automatically reload the concerned resources whenever a file changes in my data folder. Fortunatel...

3

Amine's Blog: Get file change notifications in C++ (using C#'s FileSystemWatcher)

http://www.aminedev.blogspot.com/2012/09/get-file-change-notifications-in-c.html

Sunday, September 9, 2012. Get file change notifications in C (using C#'s FileSystemWatcher). In order to make the workflow in ShootEditor more efficient, I speeded up the process that takes places after a resource is changed (textures, mesh, shaders (Yes Shaders! Shoot now supports GLSL shaders but that is another subject! This process is now much more efficient. By getting file change notifications, I can automatically reload the concerned resources whenever a file changes in my data folder. Fortunatel...

4

Amine's Blog: My game is being released as we speak!

http://www.aminedev.blogspot.com/2013/11/my-game-is-being-released.html

Saturday, November 16, 2013. My game is being released as we speak! After a little more than a year in development, I finally finished my space shooter! I did a lot of prototyping at first, and little by little I developed a clear vision of what I wanted the game to be, and the result is VLAD: Heavy Strike. As I'm writing this, it is already available on android. The iOS and WP8 versions are on the way and should be out in a week or so. So stay tuned if interested! Subscribe to: Post Comments (Atom).

5

Amine's Blog: June 2014

http://www.aminedev.blogspot.com/2014_06_01_archive.html

Tuesday, June 3, 2014. This is a tutorial on how to use libttf. To render text in OpenGL. You can find an example with source code here. Please note that the sample uses my personal engine to a certain degree. I included it as a static library so you can compile the sample for yourself. Bitmap fonts Vs. TTF fonts. Another more critical reason is the localization: It's also a pain to maintain different bitmaps for each locale. Preparing the Atlas texture. 256x256 Atlas for "Hello World! GlGenTextures(1, &...

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Mot de passe :. J'ai oublié mon mot de passe. Bg algérien a la recherche d'une belle princesse si il en existe en core alors si tu lé contact moi stp. Bg alors attention au @ @ @ et ma m je t'aime fort tu le c bien. Mise à jour :. Super score de la classe a de la nba. Les hachani de tougourt on les a exploser. Abonne-toi à mon blog! Super score de la classe a de la nba. Les hachani de tougourt on les a exploser avec un super score de 167 - 18 méme la feuille de match étais fini. Tu n'es pas identifié.

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Mot de passe :. J'ai oublié mon mot de passe. Willkommen ich heisse amine und ich wunsche ihnen viel spass. Mise à jour :. Abonne-toi à mon blog! N'oublie pas que les propos injurieux, racistes, etc. sont interdits par les conditions générales d'utilisation de Skyrock et que tu peux être identifié par ton adresse internet (54.145.69.42) si quelqu'un porte plainte. Ou poster avec :. Retape dans le champ ci-dessous la suite de chiffres et de lettres qui apparaissent dans le cadre ci-contre. Ou poster avec :.

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More options ▼. Subscribe to my blog. Created: 02/04/2011 at 2:54 AM. Updated: 16/11/2012 at 6:11 AM. 1581;تى هدف حياتي خرج أورجو. Don't forget that insults, racism, etc. are forbidden by Skyrock's 'General Terms of Use' and that you can be identified by your IP address (66.160.134.3) if someone makes a complaint. Please enter the sequence of characters in the field below. Posted on Wednesday, 14 November 2012 at 8:31 AM. Wed, November 14, 2012. Subscribe to my blog! Post to my blog. Here you are free.

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Amine's Blog

Sunday, March 8, 2015. Starports: Space Defense coming soon. After about 14 months in development, my game is in its final stretch. There is still work to do though but I can see the finish line. It uses the same engine as VLAD: Heavy Strike. Here is the teaser trailer:. Tuesday, July 1, 2014. In my case, Red can displace in units of 100 (low frequency displacement), Green in units of 20 (medium frequency), and Blue in units of 5 (high frequency) - those are arbitrary values, completely tweak-able. F...

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aminedevalreas's blog - amine De Valreas - Skyrock.com

More options ▼. Subscribe to my blog. Created: 18/01/2013 at 2:02 PM. Updated: 18/04/2013 at 9:46 AM. WESH LA FAMILLE* *. Bienvenu sur mon Blog ;). Avec une épine de rose, je m'ouvrirai les veines et avec mon sang, je t'écrirai je t'aime. Don't forget that insults, racism, etc. are forbidden by Skyrock's 'General Terms of Use' and that you can be identified by your IP address (66.160.134.14) if someone makes a complaint. Please enter the sequence of characters in the field below. J'ai pas besoin de TF1 p...

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Vous etez la bienvenu sur notre blog .dans ce blog vous allé assisté a une relation entre un marocain et une francaise qui a survecu malgré tout et qui va continuer inchalah. 02/12/2009 at 12:55 PM. 26/05/2010 at 8:11 AM. Subscribe to my blog! Même la mort n'effacera pas l'amour, les souvenirs de ce pur bonheur. Dans ma tête, c'est ça. Please enter the sequence of characters in the field below. Posted on Wednesday, 26 May 2010 at 7:35 AM. Edited on Wednesday, 26 May 2010 at 8:11 AM. Famille d'Imran, 134.

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Mot de passe :. J'ai oublié mon mot de passe. Plus d'actions ▼. S'abonner à mon blog. Kiffe je decalle privée ‪#‎tuer mon ennuie‬. On ne devrait jamais se quitter quand on. Quand la vie vous montre des raisons de. La folie , est de faire la même chose. Création : 30/12/2013 à 13:39. Mise à jour : 08/09/2014 à 16:03. Kiffe je decalle privée ‪#‎tuer mon ennuie‬. L'auteur de ce blog n'accepte que les commentaires de ses amis. Tu n'es pas identifié. Posté le lundi 08 septembre 2014 16:03. La folie , est de f...

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14/09/2008 at 4:53 AM. 07/02/2009 at 11:50 AM. Soundtrack of My Life. Sucker (Dj Dess Hard Sucker Re (Tecktonik Volume 5). Subscribe to my blog! Encor moi a l aeroport. Don't forget that insults, racism, etc. are forbidden by Skyrock's 'General Terms of Use' and that you can be identified by your IP address (66.160.134.2) if someone makes a complaint. Please enter the sequence of characters in the field below. Posted on Saturday, 07 February 2009 at 11:50 AM. Post to my blog. Here you are free.