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Steve Amm

Sunday, December 23, 2012. Maps, Menus, HUDs and Horror. The topic of maps, menus, and HUDs is often overlooked. They work best when you don’t have to think about them and we only really notice them if something doesn’t work. They’re everything but officially invisible. Like the Kuroko in Japanese theater. They’re apparent to the audience but we ignore them. No game reviewer talks about innovations in the menus or engaging maps. It’s all about gameplay, story, and sound, not about the support tools.

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Steve Amm | ammination.blogspot.com Reviews
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Sunday, December 23, 2012. Maps, Menus, HUDs and Horror. The topic of maps, menus, and HUDs is often overlooked. They work best when you don’t have to think about them and we only really notice them if something doesn’t work. They’re everything but officially invisible. Like the Kuroko in Japanese theater. They’re apparent to the audience but we ignore them. No game reviewer talks about innovations in the menus or engaging maps. It’s all about gameplay, story, and sound, not about the support tools.
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Steve Amm | ammination.blogspot.com Reviews

https://ammination.blogspot.com

Sunday, December 23, 2012. Maps, Menus, HUDs and Horror. The topic of maps, menus, and HUDs is often overlooked. They work best when you don’t have to think about them and we only really notice them if something doesn’t work. They’re everything but officially invisible. Like the Kuroko in Japanese theater. They’re apparent to the audience but we ignore them. No game reviewer talks about innovations in the menus or engaging maps. It’s all about gameplay, story, and sound, not about the support tools.

INTERNAL PAGES

ammination.blogspot.com ammination.blogspot.com
1

Steve Amm: September 2011

http://ammination.blogspot.com/2011_09_01_archive.html

Saturday, September 10, 2011. Moving to China and Reviving This Old Blog. Well, tomorrow I leave for China and I hear facebook is blocked over there so I'm going to start this blog up again. Subscribe to: Posts (Atom). Moving to China and Reviving This Old Blog. Chicago, United States. View my complete profile.

2

Steve Amm: April 2007

http://ammination.blogspot.com/2007_04_01_archive.html

Saturday, April 7, 2007. I have created my lyca reel but I"m having trouble posting it, I hope I can get some help in class today. Subscribe to: Posts (Atom). Chicago, United States. View my complete profile.

3

Steve Amm: Light In Detail

http://ammination.blogspot.com/2007/11/light-in-detail.html

Wednesday, November 28, 2007. First off sorry for not posting in here for so long but I just reciently got the internet again. But enough of that. This was a major thing I saw and I knew I had to figure out what I was seeing. This photo fails to capture what I saw, but I realized then the nature of light. It's not, the more light the brighter things are, it's the more light the more details are revieled! Image by Troy Nixey). Image by Jason Reynolds). Image by Geoff Darrow). Image by Alex Ross). Subscrib...

4

Steve Amm: Job hunt for Devon

http://ammination.blogspot.com/2007/03/job-hunt-for-devon.html

Saturday, March 31, 2007. Job hunt for Devon. These are five jobs for Devon. Http:/ www.famousframes.com/website/index.php. 5839 Green Valley Circle. Culver City, CA 90230 U.S.A. T: 310.642.2721. F: 310.642.2728. 247 East 57th Street. New York, NY 10022. T: 212.980.7979. F: 212.980.6556. This studio specializes in concept art and animatics and story boards. I couldn’t find any listings for job openings but a company this big should be open to a fresh talent. Http:/ www.sbdoc.com/Home main.html. This is a...

5

Steve Amm: December 2012

http://ammination.blogspot.com/2012_12_01_archive.html

Sunday, December 23, 2012. Maps, Menus, HUDs and Horror. The topic of maps, menus, and HUDs is often overlooked. They work best when you don’t have to think about them and we only really notice them if something doesn’t work. They’re everything but officially invisible. Like the Kuroko in Japanese theater. They’re apparent to the audience but we ignore them. No game reviewer talks about innovations in the menus or engaging maps. It’s all about gameplay, story, and sound, not about the support tools.

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Sunday, December 23, 2012. Maps, Menus, HUDs and Horror. The topic of maps, menus, and HUDs is often overlooked. They work best when you don’t have to think about them and we only really notice them if something doesn’t work. They’re everything but officially invisible. Like the Kuroko in Japanese theater. They’re apparent to the audience but we ignore them. No game reviewer talks about innovations in the menus or engaging maps. It’s all about gameplay, story, and sound, not about the support tools.

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