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Independent Practice – Final Major Project: Bubble and Squeak: Squeak Experiment 1 | amtanimator
https://amtanimator.wordpress.com/2017/01/11/independent-practice-final-major-project-bubble-and-squeak-squeak-experiment-1
Independent Practice Final Major Project: Bubble and Squeak: Squeak Experiment 1. January 11, 2017. This entry was posted in Animation. Animation Techniques and Processes. And tagged Bubble and Squeak. Independent Practice: Random Sketches 7: Human and Other being Anatomy. Independent Practice Final Major Project: Bubble and Squeak: Bubbles Experiment 1 →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). The latest ne...
amtanimator | amtanimator
https://amtanimator.wordpress.com/author/amtanimator
Independent Practice: Adobe Photoshop Practice 1: Line Work Notes. March 14, 2017. Layer, Left Click, Scroll Down, Hover over new and new drop down bar appears, Move mouse right and left click layer, Move mouse to layers table, locate opacity, then reduce to 25%, to see drawing in layer below. Go to tool bar, Left Click Pen Tool, Choice a suitable point to start on the transparent sketch and then follow along one of the sketch lines and left click. Next the point you have just manipulated will now have t...
Independent Practice – Final Major Project: Bubble and Squeak: Tap Experiment 1 | amtanimator
https://amtanimator.wordpress.com/2017/01/11/independent-practice-final-major-project-bubble-and-squeak-tap-experiment-1
Independent Practice Final Major Project: Bubble and Squeak: Tap Experiment 1. January 11, 2017. This entry was posted in Animation. Animation Techniques and Processes. And tagged Bubble and Squeak. Independent Practice Final Major Project: Bubble and Squeak: Bubbles Experiment 1. Creative Futures: Pro Practitioner, Client Project: WOW Animation V1 →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). Their Pride and Joy.
Creative Futures: Pro Practitioner, Client Project: WOW Animation V1 | amtanimator
https://amtanimator.wordpress.com/2017/01/11/creative-futures-pro-practitioner-client-project-wow-animation-v1
Creative Futures: Pro Practitioner, Client Project: WOW Animation V1. January 11, 2017. This entry was posted in Animation. Animation Techniques and Processes. Creative Futures: Pro Practitioner. Independent Practice Final Major Project: Bubble and Squeak: Tap Experiment 1. Hull City of Culture 2017: Opening Exhibits 1 →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). Notify me of new comments via email.
Independent Practice – Final Major Project: Bubble and Squeak: Bubbles Experiment 1 | amtanimator
https://amtanimator.wordpress.com/2017/01/11/independent-practice-final-major-project-bubble-and-squeak-bubbles-experiment-1
Independent Practice Final Major Project: Bubble and Squeak: Bubbles Experiment 1. January 11, 2017. This entry was posted in Animation. Animation Techniques and Processes. And tagged Bubble and Squeak. Independent Practice Final Major Project: Bubble and Squeak: Squeak Experiment 1. Independent Practice Final Major Project: Bubble and Squeak: Tap Experiment 1 →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). The la...
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Pedestal | JBattlehound
https://jbattlehound.wordpress.com/2016/06/06/pedestal
Bitey McBiteface →. To go with the Warglaive model I’m making, I decided to also make a kind of plinth, or a pedestal to present it on, so I quickly made this one, adding the cloth on top more to experiment with it than anything else. By jbattlehound . Posted in Other Stuff. Bitey McBiteface →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out.
Character & Objects | JBattlehound
https://jbattlehound.wordpress.com/2016/04/18/character-objects
Multiple and Diverse Characters. Casual games – Concepts →. Something I drew quickly to experiment with different poses when objects are brought into it. I want to do more of these, showing different positions, and I also need to do more work on faces, hands and feet. By jbattlehound . Posted in Creative Futures - Skill Sets. Multiple and Diverse Characters. Casual games – Concepts →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:.
Warglaive Blades | JBattlehound
https://jbattlehound.wordpress.com/2016/05/29/warglaive-blades
Warglaive Progress →. Created in 3DS Max with textures drawn in photoshop, I created one blade, and then mirrored it to make the other. Now I just need to make the handguard. By jbattlehound . Posted in Other Stuff. Warglaive Progress →. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out.
Low Poly Warglaives | JBattlehound
https://jbattlehound.wordpress.com/2016/05/29/low-poly-warglaives
The Street – Some History. Warglaive Blades →. Since I need to get a lot better at 3D modelling, I asked Shane Pengelly, a friend of mine ( https:/ shanescreative.wordpress.com. To choose a model for me to make. The model(s) that Shane gave me to create, is the Warglaive of Azzinoth, from Warcraft/World of Warcraft. He also limited the polygons to 1000, but i’m going to try and get them as low as possible. This is the reference image I will be using to construct these Warglaives. By jbattlehound . The l...
Warglaive Progress | JBattlehound
https://jbattlehound.wordpress.com/2016/05/30/warglaive-progress
I did more work on the blade textures, changing the colours slightly, making the etching stand out more and I added an image of rusted metal in a new layer, with very low opacity. I made the surface of the handle/guard flat, with the intention of adding in all the detail in photoshop, however I will probably use Mudbox instead. Partially because i’d like to play around with the software and get a feel for it, and partially because I just think it’ll work better. By jbattlehound . Posted in Other Stuff.
Casual Games – Development | JBattlehound
https://jbattlehound.wordpress.com/2016/04/22/casual-games-development
Casual games – Concepts. The Street – Some History →. Casual Games – Development. For this assignment, three concepts for casual games were created and one was chosen to be developed further. The three ideas are detailed in the previous post. This post focuses on the further development of the idea that was chosen for me by my classmates. The idea chosen was the game targeted at 10-14 year olds, Super Squid Guy Advantures: Quest for the golden tentacle. However, I thought that making the levels top-down ...
Multiple & Diverse Characters | JBattlehound
https://jbattlehound.wordpress.com/2016/04/17/multiple-diverse-characters
Character and Objects →. Multiple and Diverse Characters. As part of one of my modules for the games design course I am on, I had to create one character, and develop that character and create multiple iterations, exploring body types, age, culture etc. Http:/ www.directlyfitness.com/store/3-body-types-explained-ectomorph-mesomorph-endomorph/. 8211; Used for information on body types. First attempts at figures/poses. With this character I wanted to experiment with the pose mare than anything. I also need...
JBattlehound | Page 2
https://jbattlehound.wordpress.com/page/2
Newer posts →. One of my assignments for Games Design: An Introduction, was to create an infographic on the subject of Iconic Antagonists. I decided to take three antagonists from over four decades, starting with 1980, using the first appearance of each antagonist to categorise them into those four sections. By jbattlehound . Posted in Games Design: An Introduction. This video a test animation I created, using both adobe Photoshop and Flash, to show the second principle of animation; Anticipation. Using...
Casual games – Concepts | JBattlehound
https://jbattlehound.wordpress.com/2016/04/21/casual-games-concepts
Casual Games – Development →. Casual games – Concepts. For one of my Games Design briefs, we were to develop initial concepts for three different casual games which would each be aimed at different target audiences. Once the concepts were created and thumbnail’d, they would be presented to an audience who would choose the one they like best to be developed further. This game is set in a open world with a wasteland aesthetic, deserts, derelict buildings etc. and sees the player take control of a vehic...
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amtanimator | Animation
Creative Futures: Pro Practitioner, Client Project: WOW Animation V1. January 11, 2017. Animation Techniques and Processes. Creative Futures: Pro Practitioner. Independent Practice Final Major Project: Bubble and Squeak: Tap Experiment 1. January 11, 2017. Animation Techniques and Processes. Tagged Bubble and Squeak. Independent Practice Final Major Project: Bubble and Squeak: Bubbles Experiment 1. January 11, 2017. Animation Techniques and Processes. Tagged Bubble and Squeak. January 11, 2017. Art, Desi...
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