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Crazy Monkey

Sunday, 24 July 2016. Latest update of Titan pass level, it was in sort of done state, but had some issues, I start making new material for walls and rocks, and slowly Rick Kohler become involved and re-mesh most of architecture and in play area rocks. I was using existing textures made by Josh Marlow, and other artists from epic games. Original assets were made by Josh Marlow and Rick Kohler. Additional assets optimization Josh Marlow. UT Procedural Dirt and Level BP. Dirt Material layer. It uses UE...

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Crazy Monkey | an1y.blogspot.com Reviews
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Sunday, 24 July 2016. Latest update of Titan pass level, it was in sort of done state, but had some issues, I start making new material for walls and rocks, and slowly Rick Kohler become involved and re-mesh most of architecture and in play area rocks. I was using existing textures made by Josh Marlow, and other artists from epic games. Original assets were made by Josh Marlow and Rick Kohler. Additional assets optimization Josh Marlow. UT Procedural Dirt and Level BP. Dirt Material layer. It uses UE...
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Crazy Monkey | an1y.blogspot.com Reviews

https://an1y.blogspot.com

Sunday, 24 July 2016. Latest update of Titan pass level, it was in sort of done state, but had some issues, I start making new material for walls and rocks, and slowly Rick Kohler become involved and re-mesh most of architecture and in play area rocks. I was using existing textures made by Josh Marlow, and other artists from epic games. Original assets were made by Josh Marlow and Rick Kohler. Additional assets optimization Josh Marlow. UT Procedural Dirt and Level BP. Dirt Material layer. It uses UE...

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an1y.blogspot.com an1y.blogspot.com
1

Crazy Monkey: UT Procedural Dirt and Level BP

http://an1y.blogspot.com/2016/07/ut-procedural-dirt-and-level-bp.html

Sunday, 24 July 2016. UT Procedural Dirt and Level BP. Dirt Material layer. It uses UE4 precomputed AO as input mask and triplanar texture projection. As well it has procedural leaking effect based on object bounds. It is possible to override dirt color per material instance and add additional "contact" color, control dirt roughness, color. Add dirt effect to chatacters. Subscribe to: Post Comments (Atom). Gavin J. Rothery. The Art of Tangled. Simple theme. Powered by Blogger.

2

Crazy Monkey: Unreal Tournament- Outpost 23 Vista

http://an1y.blogspot.com/2015/03/unreal-tournament-outpost-23-vista.html

Monday, 23 March 2015. Unreal Tournament- Outpost 23 Vista. Why everyone want me do vistas? Actually I am big UT fan, and having opportunity making something for UT was really exiting. Especially when this level is - amazing Outpost 23 by Josh Marlow and Rick Kohler. Subscribe to: Post Comments (Atom). Gavin J. Rothery. The Art of Tangled. Simple theme. Powered by Blogger.

3

Crazy Monkey: Titanpass level update

http://an1y.blogspot.com/2016/07/titanpass-level-update.html

Sunday, 24 July 2016. Latest update of Titan pass level, it was in sort of done state, but had some issues, I start making new material for walls and rocks, and slowly Rick Kohler become involved and re-mesh most of architecture and in play area rocks. I was using existing textures made by Josh Marlow, and other artists from epic games. Original assets were made by Josh Marlow and Rick Kohler. Additional assets optimization Josh Marlow. Subscribe to: Post Comments (Atom). Gavin J. Rothery.

4

Crazy Monkey: Paragon Announce Trailer and Hero Reveals

http://an1y.blogspot.com/2016/04/paragon-announce-trailer-and-hero.html

Friday, 22 April 2016. Paragon Announce Trailer and Hero Reveals. Lighting for Paragon Announce Trailer. Subscribe to: Post Comments (Atom). Gavin J. Rothery. The Art of Tangled. Simple theme. Powered by Blogger.

5

Crazy Monkey: FishBird

http://an1y.blogspot.com/2014/01/fishbird.html

Tuesday, 7 January 2014. Fish birds animation example. Simple vertex animation masked by vertex colors. And UDK pack if you interested CLICK. Subscribe to: Post Comments (Atom). Gavin J. Rothery. The Art of Tangled. Simple theme. Powered by Blogger.

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Crazy Monkey

Sunday, 24 July 2016. Latest update of Titan pass level, it was in sort of done state, but had some issues, I start making new material for walls and rocks, and slowly Rick Kohler become involved and re-mesh most of architecture and in play area rocks. I was using existing textures made by Josh Marlow, and other artists from epic games. Original assets were made by Josh Marlow and Rick Kohler. Additional assets optimization Josh Marlow. UT Procedural Dirt and Level BP. Dirt Material layer. It uses UE...

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