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Analysis of Interaction

Game design, psychology, design examples

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Analysis of Interaction | analysisofinteraction.com Reviews
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Game design, psychology, design examples
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1 analysis of interaction
2 teamplay two player co op
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analysis of interaction,teamplay two player co op,posted by,patrick manhatton,email this,blogthis,share to twitter,share to facebook,share to pinterest,labels co op,incentive structures,player feedback,scoring,teamplay,visual design,level design,here,male
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Analysis of Interaction | analysisofinteraction.com Reviews

https://analysisofinteraction.com

Game design, psychology, design examples

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analysisofinteraction.com analysisofinteraction.com
1

Analysis of Interaction: June 2012

http://www.analysisofinteraction.com/2012_06_01_archive.html

Game design, psychology, example designs. Wednesday, June 20, 2012. RPG Goals and Beginnings. So we decided at one point to try to jump ahead and make our own independent game. There are a lot of specifics about it, but I'm going to go over some general goals and the mindset we want to approach it with. At the very least we will produce some interesting ideas that we will talk about. Hopefully we can make it unique enough to distinguish it from the various D&D clones. Specifically we’re drawing off...

2

Analysis of Interaction: March 2013

http://www.analysisofinteraction.com/2013_03_01_archive.html

Game design, psychology, example designs. Monday, March 25, 2013. Some Videos About Rationality. Sometimes it feels like I want to get behind too many issues. I’m usually not willing to come out swinging until I've agonized over my position and gone back over my argument again and again. That’s why it’s pleasant to discover someone else making the case for something I think, especially when they’re doing a good enough job at it that I can focus on one less thing. Julia Galef does a great job explaining.

3

Analysis of Interaction: Settlement: Random Names

http://www.analysisofinteraction.com/2013/01/settlement-random-names.html

Game design, psychology, example designs. Tuesday, January 29, 2013. I’m making a game about settling a frontier town in a fantasy setting resembling the early Renaissance, a setting we'll come back to in this blog. The mind map for the game is massive and intentionally too ambitious. I’m not committing to a feature list until I've experimented with some core ideas. I'm using a Python program called Atomic. It would be nice to add additional rules to the generator. Currently it's just detecting patte...

4

Analysis of Interaction: Some Videos About Rationality

http://www.analysisofinteraction.com/2013/03/some-videos-about-rationality.html

Game design, psychology, example designs. Monday, March 25, 2013. Some Videos About Rationality. Sometimes it feels like I want to get behind too many issues. I’m usually not willing to come out swinging until I've agonized over my position and gone back over my argument again and again. That’s why it’s pleasant to discover someone else making the case for something I think, especially when they’re doing a good enough job at it that I can focus on one less thing. Julia Galef does a great job explaining.

5

Analysis of Interaction: January 2013

http://www.analysisofinteraction.com/2013_01_01_archive.html

Game design, psychology, example designs. Tuesday, January 29, 2013. I’m making a game about settling a frontier town in a fantasy setting resembling the early Renaissance, a setting we'll come back to in this blog. The mind map for the game is massive and intentionally too ambitious. I’m not committing to a feature list until I've experimented with some core ideas. I'm using a Python program called Atomic. It would be nice to add additional rules to the generator. Currently it's just detecting patte...

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