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Thursday, February 25, 2016. Battlecode 2016 post-mortem: future perfect. This year I did Battlecode with Luchang Jin. A fellow member of my research group at Columbia. We competed as team future perfect. And won first place in the final tournament. In keeping with ancient tradition. Here are my thoughts on this year's Battlecode. We've open sourced our bot. On Github if you want to check out our code. Us (Red) vs. what thesis. Blue) in the first game of the Battlecode 2016 final tournament. Expensive an...

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that one blog | anatid.net Reviews
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Thursday, February 25, 2016. Battlecode 2016 post-mortem: future perfect. This year I did Battlecode with Luchang Jin. A fellow member of my research group at Columbia. We competed as team future perfect. And won first place in the final tournament. In keeping with ancient tradition. Here are my thoughts on this year's Battlecode. We've open sourced our bot. On Github if you want to check out our code. Us (Red) vs. what thesis. Blue) in the first game of the Battlecode 2016 final tournament. Expensive an...
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that one blog | anatid.net Reviews

https://anatid.net

Thursday, February 25, 2016. Battlecode 2016 post-mortem: future perfect. This year I did Battlecode with Luchang Jin. A fellow member of my research group at Columbia. We competed as team future perfect. And won first place in the final tournament. In keeping with ancient tradition. Here are my thoughts on this year's Battlecode. We've open sourced our bot. On Github if you want to check out our code. Us (Red) vs. what thesis. Blue) in the first game of the Battlecode 2016 final tournament. Expensive an...

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that one blog: February 2016

http://www.anatid.net/2016_02_01_archive.html

Thursday, February 25, 2016. Battlecode 2016 post-mortem: future perfect. This year I did Battlecode with Luchang Jin. A fellow member of my research group at Columbia. We competed as team future perfect. And won first place in the final tournament. In keeping with ancient tradition. Here are my thoughts on this year's Battlecode. We've open sourced our bot. On Github if you want to check out our code. Us (Red) vs. what thesis. Blue) in the first game of the Battlecode 2016 final tournament. Expensive an...

2

that one blog: Battlecode idioms

http://www.anatid.net/2015/12/battlecode-idioms.html

Monday, December 21, 2015. In this post I talk about Battlecode-specific coding idioms I've used. Battlecode can encourage some weird constructions, usually because you want to save bytecodes. Before reading this post you should probably read Cory Li on bytecode optimization. Also check out Steve Arcangeli's code snippets. Wait, but won't all your different robots interfere with each other by setting the same static fields? No: each robot has its own Java Virtual Machine. Maps inside the broadcast array.

3

that one blog: Battlecode links

http://www.anatid.net/2014/12/battlecode-links.html

Thursday, December 4, 2014. There are a number of essays and posts on Battlecode strewn across the internet. I'm trying to collect links to all of them here, and I update this post as I find more. This post also has links to the software and game specs from past years so you can download and play previous versions. In addition to this post you should check out Bovard Tiberi's archive of Battlecode history. I read a lot of these to motivate myself before my first Battlecode in 2014! A post on Battlecode.

4

that one blog: Battlecode 2015 post-mortem: the other team

http://www.anatid.net/2015/12/battlecode-2015-post-mortem.html

Saturday, December 19, 2015. Battlecode 2015 post-mortem: the other team. Just like last year. I am writing up a post-mortem of Battlecode. Eleven months after the fact, because I can't wait for next year's competition and so I turn to reliving last year's. I competed in Battlecode 2015 as "the other team" and took first place in the final tournament. There is a long history of winning teams writing detailed post-mortems and strategy reports; check out my links page. But I'll give you a quick overview.

5

that one blog: Battlecode 2014 recollections: that one team

http://www.anatid.net/2014/12/battlecode-2014-recollections.html

Thursday, December 4, 2014. Battlecode 2014 recollections: that one team. Here are my recollections of Battlecode. 2014, in which I took first place as "that one team." The goal is to convince you that Battlecode is cool and fun and you should compete in it. The 2014 Battlecode game was based around cow herding. The object of the game was to get 10 million milk before the other team. You got milk by building soldiers at your HQ, having your soldiers construct pastrs. Throughout the competition there was ...

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Battlecode 2015 Recap | VisualHype

http://visualhype.net/articles/battlecode-2015-recap

February 4, 2015. In case you wonder how I spent January 2015, this is a recap of Battlecode 2015: 3 weeks of hardcore, non-stop programming are over. It was amazing. Is the longest-running hardcore, AI programming competition powered by MIT. Check out the Battlecode info. Page for more details and these excellent articles by Cory Li. This year the game was great. The objective was to destroy the enemy HQ. Each team started the game with a HQ and several towers, powerful structures that strengthe...The g...

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Thursday, February 25, 2016. Battlecode 2016 post-mortem: future perfect. This year I did Battlecode with Luchang Jin. A fellow member of my research group at Columbia. We competed as team future perfect. And won first place in the final tournament. In keeping with ancient tradition. Here are my thoughts on this year's Battlecode. We've open sourced our bot. On Github if you want to check out our code. Us (Red) vs. what thesis. Blue) in the first game of the Battlecode 2016 final tournament. Expensive an...

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